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Mogu'shan Vaults in the Adventure Guide

Raid - Mists of Pandaria

Mogu'shan Vaults

6 encounters and 249 drops. Every drop links to its item page; tradeable drops carry a live Auction House price.

The mogu, proud of their supremacy, kept lengthy records of their accomplishments within a great complex of vaults. The construction of these vast chambers predate any pandaren written records, shrouding their depths in mystery. Rumors once circulated of a mighty army locked within; for this reason, the vaults were the first target of the ancient pandaren rebellion, and they have been sealed ever since the mogu empire was overthrown.

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Quick Facts

TypeRaid
ExpansionMists of Pandaria
Encounters6
Drops249
Item level39
Tradeable drops0
DifficultiesLooking For Raid, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic)

Difficulties and Lockouts

Mogu'shan Vaults has 5 difficulties in the game data: 10 Player, 10 Player (Heroic), 25 Player and 25 Player (Heroic) save you to a weekly lockout; Looking For Raid can be run again at any time.

DifficultyPlayersLockout
10 Player10Weekly
10 Player (Heroic)10Weekly
25 Player25Weekly
25 Player (Heroic)25Weekly
Looking For Raid25None

Raid Finder splits Mogu'shan Vaults into 2 wings:

  1. Guardians of Mogu'shan
  2. The Vault of Mysteries
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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Instance Map

The Adventure Guide places 6 bosses of Mogu'shan Vaults on 3 maps. Numbers follow the encounter order; each links to that fight below.

Mogu'shan Vaults

Mogu'shan Vaults map with 2 boss locations1The Stone Guard2Feng the Accursed
  1. 1 The Stone Guard 45.9, 64.1
  2. 2 Feng the Accursed 31.9, 32.9

Mogu'shan Vaults

Mogu'shan Vaults map with 2 boss locations3Gara'jal the Spiritbinder4The Spirit Kings
  1. 3 Gara'jal the Spiritbinder 77.9, 34.5
  2. 4 The Spirit Kings 18.9, 51.6

Mogu'shan Vaults

Mogu'shan Vaults map with 2 boss locations5Elegon6Will of the Emperor
  1. 5 Elegon 20.7, 51.1
  2. 6 Will of the Emperor 68.8, 81.9

Encounters

LFRLooking For Raid10P10 Player25P25 Player10P H10 Player (Heroic)25P H25 Player (Heroic)

Will of the Emperor

The core chamber of the vaults houses an army of stone soldiers who have been motionless for centuries. They are row upon row of warriors, statues armed for a battle that never began. What treasures do they guard? And what is their tie to the titanic power buried with them here in the shadows?

Abilities & Strategy

Titan Gas

Titan Gas fills the room, inflicting Frost damage every 1 sec. to all players and energizing both players and constructs, increasing melee damage dealt.

Emperor's Rage

The smallest Terracotta warriors, the Emperor's Rage strike quickly with dual axes and often formed the forward lines in Lei Shin's mechanical armies.

Focused Assault

Every Emperor's Rage fixates on a random player, attacking only that player until the player dies or the Rage can no longer attack them.

Unarmored

The Emperor's Rage wear very little armor, and all types of crowd control effects work against them.

Emperor's Courage

The Emperor's Courage carry a polearm to harry opponents and form a powerful defensive wall with shields and armor.

Focused Defense

The Emperor's Courage comes to the aid of Jan-xi or Qin-xi by fixating on a tank, attacking only that player until the player dies or the Courage can no longer attack them.

Impeding Thrust

The Impeding Thrust of the Emperor's Courage inflicts 0% normal melee damage and reduces the target's movement speed by 0% for 10 sec.

Half Plate

The Emperor's Courage wear armor protecting the front of their bodies. The Half Plate blocks or deflects any damage dealt by players to the front of the Emperor's Courage, but they remain susceptible to movement impairing effects.

Emperor's Strength

The heavily-armored Emperor's Strength strike earth-shaking blows with their massive two-handed hammers.

Energizing Smash

The Emperor's Strength smash the ground in front of them, inflicting Physical damage to players within 10 yards of the strike zone and stunning them for 2 sec. The radius of the effect increases by 1 yard after each use of Energizing Smash.

Full Plate

The Emperor's Strength wear heavy armor that grants them immunity to all crowd control effects.

Jan-xi and Qin-xi

Jan-xi and Qin-xi activate after 90 seconds and share their health pool.

Devastating Combo

Jan-xi and Qin-xi perform a devastating combination of five attacks. In Heroic Difficulty, the Devastating Combo consists of ten attacks.

Devastating Arc

Jan-xi and Qin-xi strike a 25 yard hemispherical area to the left, right, or in front of them. These Devastating Arc attacks inflict Physical damage and reduce the target's armor by 0% for 30 sec. The immense power of these attacks ignore any player effects that grant damage immunity.

Stomp

Jan-xi and Qin-xi stomp the ground, inflicting Physical damage to all players within 12 yards and stunning them for 2 sec. The immense power of this attack ignores player effects that grant damage immunity.

Magnetic Armor

Jan-xi and Qin-xi magnetize their current targets for 10 sec. If a magnetized player moves more than 16 yards away from the constructs, a strong magnetic force pulls them back.

Opportunistic Strike

Avoiding attacks in a Devastating Combo causes the player to gain a Growing Opportunity. If a player avoids all of the attacks in a Devastating Combo, they gain the Opportunistic Strike ability for 3 sec, which inflicts Physical damage.

Titan Spark

When any construct dies, it releases a Titan Spark.

Focused Energy

A newly created Titan Spark fixates on a player, attacking only that player until the player dies or the Spark can no longer attack them.

Energy of Creation

When a Titan Spark dies or gets close to any player, it releases the Energy of Creation. This effect stacks.

Loot

42 drops · item level 39 · 9 slots (Chest, Hands, Head, Legs, Neck, One-Hand +3 more) · all Bind on Pickup

The Stone Guard

The first line of defense against those daring to enter the vaults is a stolid row of enchanted, bestial statues. Hard as granite and ceaseless in their vigil, the sentries of the Stone Guard present an insurmountable wall of flame, fangs, and claws.

Abilities & Strategy

Amethyst Guardian

The Guardian uses this energy to cast Amethyst Overload. If no other Guardian is within range, it instead gains the Solid Stone effect. In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week. In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week. In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.

Amethyst Pool

The Amethyst Guardian creates a pool that inflicts Shadow damage every 1 sec. to enemies who enter the area. Lasts 80 sec.

Amethyst Overload

Upon reaching full energy the guardian overloads, inflicting Shadow damage to all enemies and interrupting Amethyst Petrification. The Overload does not free fully petrified enemies.

Amethyst Petrification

The Guardian attempts to turn its enemies to amethyst, reducing the Shadow damage they take by 0% but progressively slowing their movement speed.

Cobalt Guardian

The Guardian uses this energy to cast Cobalt Overload. If no other Guardian is within range, it instead gains the Solid Stone effect. In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week. In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week. In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.

Cobalt Mine

Launches a charged cobalt shard at a player's location.

Cobalt Overload

Upon reaching full energy the guardian overloads, inflicting Arcane damage to all enemies and interrupting Cobalt Petrification. The Overload does not free fully petrified enemies.

Cobalt Petrification

The Guardian attempts to turn its enemies to cobalt, reducing the Arcane damage they take by 0% but progressively slowing their movement speed.

Jade Guardian

The Guardian uses this energy to cast Jade Overload. If no other Guardian is within range, it instead gains the Solid Stone effect. In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week. In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week. In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.

Jade Shards

The Jade Guardian fires shards of jade in all directions, inflicting Nature damage to all players.

Jade Overload

Upon reaching full energy the guardian overloads, inflicting Nature damage to all enemies and interrupting Jade Petrification. The Overload does not free fully petrified enemies.

Jade Petrification

The Guardian attempts to turn its enemies to jade, reducing the Nature damage they take by 0% but progressively slowing their movement speed.

Jasper Guardian

The Guardian uses this energy to cast Jasper Overload. If no other Guardian is within range, it instead gains the Solid Stone effect. In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week. In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week. In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.

Jasper Chains

The Jasper Guardian chains two enemy targets together.

Jasper Overload

Upon reaching full energy the guardian overloads, inflicting Fire damage to all enemies and interrupting Jasper Petrification. The Overload does not free fully petrified enemies.

Jasper Petrification

The Guardian attempts to turn its enemies to jasper, reducing the Fire damage they take by 0% but progressively slowing their movement speed.

Shared Abilities

All four guardians have access to these abilities.

Solid Stone

When no other stone guards are nearby the Guardian reverts to stone form. While in this form it takes 0% reduced damage but cannot gain energy.

Rend Flesh

The Guardian rends the flesh of the target, causing Physical damage every 1 sec. Lasts 15 sec.

Power Down

When the guardians reach 75% and 40% remaining health, one of them will power down all Energized Tiles in the room to prevent players from using the energy.

Encounter Area

White Floor Tiles

These tiles absorb the energy from Living Amethyst, Living Cobalt, Living Jade, and Living Jasper when a player stands on them. Each tile absorbs one charge of energy. For each tile currently energized in the room, every player gains a stack of Energized Tiles.

Energized Tiles

The energy of the living stone flows through the room tiles, empowering players and permanent pets and increasing damage dealt by 0% and Spirit by 0%. This effect stacks.

Living Amethyst Crystal

The energy that powers the Amethyst Guardian forms into a crystal. Players who interact with this crystal gain the Living Amethyst effect.

Living Amethyst

Each charge inflicts Shadow damage every 1 sec. Players drain the energy charges into white floor tiles to energize them.

Living Cobalt Crystal

The energy that powers the Cobalt Guardian forms into a crystal. Players who interact with this crystal gain the Living Cobalt effect.

Living Cobalt

Each charge inflicts Arcane damage every 1 sec. Players drain the energy charges into white floor tiles to energize them.

Living Jade Crystal

The energy that powers the Jade Guardian forms into a crystal. Players who interact with this crystal gain the Living Jade effect.

Living Jade

Each charge inflicts Nature damage every 1 sec. Players drain the energy charges into white floor tiles to energize them.

Living Jasper Crystal

The energy that powers the Jasper Guardian forms into a crystal. Players who interact with this crystal gain the Living Jasper effect.

Living Jasper

Each charge inflicts Fire damage every 1 sec. Players drain the energy charges into white floor tiles to energize them.

Loot

42 drops · item level 39 · 10 slots (Back, Chest, Feet, Hands, Head, Legs +4 more) · all Bind on Pickup

Gara'jal the Spiritbinder

Leader of the Zandalar trolls' assault on the vaults, Gara'jal is determined to crack open this trove of ancient mystery and bring back whatever arcane power and knowledge he can find. Gifted with dark talents and surrounded by a loyal cadre of Zandalar mystics, he has broken through the outer walls and will not rest until the vaults belong to him.

Abilities & Strategy

Spirit Totem

Gara'jal the Spiritbinder periodically summons a Spirit Totem at a random location.

Cross Over

Players use Spirit Totems to cross over into the spirit world. Players exist in the spirit world for 30 sec before returning to the real world and gain the ability Return Soul.

Return Soul

Return Soul causes the player to return their soul to their body in the real world.

The Spirit World

Players crossing over to the Spirit World must return to the real world within 30 sec or die.

Frail Soul

Returning to the real world from the Spirit World inflicts players with a Frail Soul for 30 sec. Attempting to cross into the Spirit World with a Frail Soul kills the player.

Spiritual Innervation

Healing a player in the Spirit World energizes their soul with Spiritual Innervation. The effect of Spiritual Innervation varies depending on the class and specialization of the healed player, and the effect grows as the player continues to receive heals.

Revitalized Spirit

When a player in the Spirit World is healed to full, their spirit is revitalized. Players with Revitalized Spirit gain the Return Soul ability.

Return Soul

Return Soul causes the player to return their soul to their body in the real world.

Shadowy Minion

Shadowy Minions only exist in the Spirit World, but damage players in the real world with Spiritual Grasp.

Spiritual Grasp

A Shadowy Minion reaches into the real world with a Spritual Grasp, inflicting Shadow damage on a random player in the real world.

Shadow Bolt

A Shadowy Minion fires a bolt at a random player in the Spirit World, inflicting Shadow damage.

Voodoo Dolls

Gara'jal the Spiritbinder fixates on his current target, turning that player and 2 other players into Voodoo Dolls. The Voodoo Doll effect persists until either the victim perishes or Gara'jal the Spiritbinder banishes his fixated target to the Spirit World. Players turned into Voodoo Dolls cannot enter the Spirit World. In 25 player raids, Gara'jal chooses 3 other players from the raid to turn into Voodoo Dolls.

Banishment

Gara'jal the Spiritbinder banishes his current target to the Spirit World. While in the Spirit World, a Severer of Souls assaults the victim. In Normal Difficulty the Severer of Souls is only visible to the banished victim. In Heroic Difficulty, three Severers of Souls attack. One of these Severers of Souls is only visible to the banished victim. The other two are visible to the raid.

Severer of Souls

Severers of Souls attempt to tear apart the soul of Banished victims.

Soul Sever

If players do not defeat every Severer of Souls within 30 sec., the Banished victim dies.

Soul Explosion

The Severer of Souls' immense spiritual energy explodes outward at a random player in the real world.

Shadowy Attacks

Gara'jal will periodically use the following attacks instead of his normal melee attacks: - Sweeping Kick - Hammer Fist - Right Cross - Left Hook These attacks inflict Shadow damage to the target and bypass any absorption effects.

Frenzy

Gara'jal the Spiritbinder also stops summoning Spirit Totems.

Final Destination

After 6 minutes Gara'jal goes berserk and casts the spell Final Desination. Final Destination instantly kills all players. After 15 minutes Gara'jal goes berserk and casts the spell Final Desination.

Loot

39 drops · item level 39 · 9 slots (Feet, Finger, Legs, Neck, One-Hand, Shield +3 more) · all Bind on Pickup

The Spirit Kings

Ancient records tell of these legendary rulers, powerful mogu who carved an empire from the very rock of Pandaria. Their names still cause the land to tremble: Zian of the Endless Shadow, Meng the Demented, Qiang the Merciless, and Subetai the Swift. Some say their spirits lurk in the vaults, lost in ghostly memories of battle and glory.

Abilities & Strategy

Kings' Procession

The Spirit Kings animate in sequence, with one King attacking the players until defeated, at which time another King enters the fray. Defeated Kings become entirely incorporeal, but continue to bring one of their powerful abilities to bear periodically. On Heroic difficulty, each Spirit King animates and joins the battle when its predecessor is brought below 30% of maximum health.

Qiang the Merciless

When the players defeat the Warlord King, he remains in battle in a weakened state and only uses his Flanking Orders ability.

Flanking Orders

The Warlord King orders a flank, calling in a wave of Mogu attackers. These Flanking Mogu cast Overhand Strike, inflicting Physical damage to enemies in front of them within 4 yards. The Warlord King retains Flanking Orders after being defeated.

Massive Attacks

No single man or woman can stand against the brutal attacks of the Warlord King. His Massive Attacks inflict Physical damage, split among all enemies hit.

Annihilate

Qiang focuses on Annihilating his enemies in front of him, inflicting damage to enemies within 20 yards.

Impervious Shield

The Warlord King uses his Impervious Shield, becoming immune to all attacks and spells. When struck with a harmful ability or spell during Impervious Shield, Qiang will retaliate with an extra attack.

Meng the Demented

When the players defeat the Mad King, he remains in battle in a weakened state and only uses his Maddening Shout ability.

Maddening Shout

The Maddening Shout of Meng the Demented causes all enemies to go mad, inflicting Shadow damage every 3 sec. and causing all enemies to hate each other. Players regain their sanity after taking damage from another player. The Mad King retains Maddening Shout after being defeated.

Crazed

The Mad King becomes more insane every 0.5 sec. Crazed increases the Mad King's Physical damage dealt by a percentage equal to twice his current Insanity. When the Mad King reaches 100 Insanity, he switches personalities to Cowardice.

Cowardice

The Mad King becomes more insane every 0.5 sec. Cowardice causes the Mad King to reflect damage equal to 50% of his current Insanity. When the Mad King reaches 100 Insanity, he switches personalities to Crazed.

Crazy Thought

A Crazy Thought crosses the Mad King's warped mind, increasing his Insanity.

Delirious

The Mad King enrages, doubling the rate he gains insanity.

Subetai the Swift

When the players defeat the Bandit King, he remains in battle in a weakened state and only uses his Pillage ability.

Pillage

The Pillaged effect reduces the affected players' damage and healing done by 0% and increases their Physical damage taken by 0%. The Bandit King retains Pillage after being defeated.

Volley

Subetai launches three Volleys in quick succession. The first inflicts Physical damage to enemies in a large cone in front of the caster, then Physical damage in a medium cone, and finally Physical damage in a small cone.

Rain of Arrows

The Bandit King fires a Rain of Arrows at the location of a random player, inflicting Pinned Down on all targets within the yard area. Pinned Down inflicts Physical damage every 1 sec. until another player removes the arrow from the victim.

Pinning Arrow

The Pinning Arrow causes Pinned Down, inflicting Physical damage every 1 sec. until a player destroys the Pinning Arrow.

Sleight of Hand

Damaging attacks against the Bandit King cause the attacker to suffer being Robbed Blind. The effect reduces damage and healing done by 0% and reduces armor by 0%. The Bandit King becomes vulnerable to Stun effects while using Sleight of Hand.

Robbed Blind

Robbed Blind reduces the target's damage and healing done by 0% and increases their Physical damage taken by 0%.

Zian of the Endless Shadow

When the players defeat the Sorcerer King, he remains in battle in a weakened state and only uses his Undying Shadows ability.

Undying Shadows

The Sorcerer King creates an Undying Shadow at the location of a random player. The Sorcerer King retains Undying Shadows after being defeated.

Undying Shadow

An Undying Shadow fixates on the closest nearby player when the Sorcerer King summons it. After the Undying Shadow dies it starts to reform itself, creating Coalescing Shadows. After 30 seconds the Undying Shadow fully coalesces and reforms.

Shadow Blast

The Sorcerer King launches a Shadow Blast at the location of a random player.

Charged Shadows

The Sorcerer King blasts a random player with Charged Shadows, inflicting Shadow damage to the target then chaining to further targets within 8 yards of each other.

Shield of Darkness

The Sorcerer King protects himself with a Shield of Darkness. The Shield inflicts Shadow damage to all enemies whenever a damaging ability lands on the Sorcerer King.

Darkness

Inflicts Shadow damage to all enemies.

Loot

42 drops · item level 39 · 12 slots (Back, Chest, Feet, Hands, Head, Legs +6 more) · all Bind on Pickup

Feng the Accursed

Long ago, Feng Shri was the Mogu'shan Vaults' caretaker, tasked with preserving the treasures kept within these shadowy halls. After years of faithful service, he was caught stealing from the shelves (although some say he was framed by a jealous underling) and the mogu ruler punished him with a fatal curse. The doomed spirit of Feng Shri has wandered the vaults ever since, communing with the shades of past mogu heroes and warlords.

Abilities & Strategy

Spirit Bolt

Feng the Accursed unleashes a volley of Spirit Bolts, inflicting Shadow damage to 3 random players. In 25 Player and 25 Player Heroic Difficulty, Feng the Accursed hits 8 random players with Spirit Bolts.

Strength of Spirit

Every time Feng absorbs a Mogu Champion Spirit, his damage dealt increases by 0% for the remainder of the encounter.

Essence of the Mogu Champions

Around 95%, 66%, and 33% remaining life, Feng siphons the essence out of a pre-selected statue of Mogu Champions past, gaining their boon. In Heroic Difficulty, Feng siphons from the statue nearest to him around 100%, 75%, 50%, and 25%.

Spirit of the Fist
Lightning Lash

Feng's lightning charged fists zap his current target, inflicting normal damage as Nature plus Nature damage every 2 sec for 20 sec.

Lightning Fists

Feng slams a lightning-charged fist into the ground, causing a shockwave to pulse in front of him. The shockwave inflicts Nature damage and stuns those caught in its path. Feng slams a lightning-charged fist into the ground, inflicting Nature damage and causing three shockwaves to pulse in front of him.

Epicenter

Feng channels a violent earthquake that inflicts Nature damage. The quake inflicts more damage towards its epicenter, and reduces players' chance to hit by 0%.

Spirit of the Spear
Flaming Spear

Feng's fiery spear sears the flesh of his current target, inflicting 0% of his normal melee attack as Fire damage. The fire then inflicts an additional Fire damage every 2 sec. for 20 sec.

Wildfire Spark

Feng the Accursed targets a random player then engulfs them with a Wildfire Spark. The Spark explodes after 5 seconds, igniting a Wildfire at their location. The Wildfire then spreads out and inflicts Fire damage every 1 sec. to any player standing within the fire.

Draw Flame

Feng attempts to absorb the Wildfire and cause his melee swings to inflict additional Fire damage to all enemies.

Spirit of the Staff
Arcane Shock

Feng's arcane-infused staff shocks his current target, inflicting normal damage as Arcane plus Arcane damage every 2 sec for 20 sec.

Arcane Velocity

Feng channels an Arcane storm, inflicting Arcane damage every 1 sec. to all enemies. The bolts from the storm inflict increasing damage to targets as they stand further away from Feng.

Arcane Resonance

Each additional affected player amplifies the damage done to them all.

Spirit of the Shield
Shadowburn

Feng burns his current target's soul, inflicting normal damage as Shadow plus Shadow damage every 2 sec for 20 sec.

Siphoning Shield

Feng's cursed shield draws the souls of 10 random enemies to it, healing him for 0% of his life per absorbed soul. Feng's cursed shield draws the souls of 5 random enemies to it, healing him for 0% of his life per absorbed soul.

Chains of Shadow

Feng strikes a random player with a Chain of Shadow that arcs to another nearby player. The Chain affects up to 3 targets, inflicting diminishing Shadow damage to each successive target.

Stolen Essences of Stone

Players assuming the tank role gain access to the leftover essence shards from the awakened statues.

Nullification Barrier

Players with this Stolen Essence of Stone may channel a Nullification Barrier around themselves for 6 sec. The Barrier negates any harmful magical effects cast on players standing inside the Barrier. The barrier will also nullify harmful effects in the world such as Wildfire and Lightning Charge. The barrier will also nullify harmful effects in the world such as Wildfire, Shadow Shields or Images, and Lightning Charge.

Shroud of Reversal

A player with this Stolen Essence of Stone may extend a Shroud of Reversal around an ally, allowing the player to mimic the effects of the next harmful ability that strikes the ally.

Loot

42 drops · item level 39 · 10 slots (Back, Chest, Feet, Finger, Head, Held In Off-hand +4 more) · all Bind on Pickup

Elegon

Dedicated to the advancement of their empire, the mogu salvaged and repurposed titan technology to generate untold power in the depths of this ancient complex. Why these energies have been focused into the cold will of a celestial dragon is a mystery that lies at the very heart of the vaults.

Abilities & Strategy

Energy Vortex

An active Energy Vortex transforms any player or creature who stands in it, granting a small taste of the Titan's true power. In Heroic Difficulty, the Energy Vortex prevents targeting into or out of the Energy Vortex.

Touch of the Titans

Contact with the Energy Vortex transforms the target into celestial form, increasing all damage done by 0% and healing received by 0%.

Overcharged

The Energy Vortex periodically inflicts players with Overcharge, causing them to take 0% additional damage. This effect stacks.

Stage One: Entering Defensive Mode

Elegon activates the Energy Vortex, attacking with Celestial Breath and calling for Celestial Protectors to help defend the Engine of Nalak'sha. Stage One ends at 85% and 50% remaining health.

Celestial Breath

Elegon's breath inflicts Arcane damage every 0.5 seconds for 1.5 sec to players within a 100 yard long 60 degree cone.

Materialize Protector

When Elegon has more than 50% remaining health, he summons a Celestial Protector to attack the players.

Celestial Protector

A construct of pure energy, the Celestial Protector serves as primary defense for the Engine of Nalak'sha.

Grasping Energy Tendrils

With no targets in melee range, Elegon grabs and pulls all enemies to him, inflicting Arcane damage.

Radiating Energies

When Elegon reaches 50% remaining health, he becomes dangerously unstable. Elegon periodically inflicts Arcane damage to all players who are within the Energy Vortex, and Arcane damage to all players who are outside it.

Stage Two: Primary Power Offline

Elegon attempts to reactivate the Engine of Nalak'sha by creating Energy Charges to energize the Empyreal Focuses. If players destroy all Energy Charges in a wave, Elegon will continue to create more Energy Charges. The creation process permanently weakens his physical form. Stage Two ends once an Energy Charge leaves the Energy Vortex.

Draw Power

Elegon attempts to restart the Engine of Nalak'sha by constructing six Energy Charges from his own body, permanently increasing all damage taken by 0%. This effect stacks.

Energy Charge

A small part of Elegon himself, the Energy Charge contains enough Arcane energy to restart The Engine of Nalak'sha.

Stage Three: Power Draw Stable

Elegon has reactivated The Engine of Nalak'sha, disabling the Energy Vortex and activating all Empyreal Focuses. Elegon shields himself from all damage. Stage Three ends once players destroy all the Empyreal Focuses.

Empyreal Focus

The Focuses activate whenever the Engine of Nalak'sha begins operation, venting energy into the surrounding platform. Damaging all six Empyreal Focuses temporarily disables the Engine of Nalak'sha.

Energy Conduit

The Empyreal Focus vents excess energy, inflicting Arcane damage to all players touching the energy conduit every 0.5 sec.

Overloaded

This effect stacks.

Linked Focuses

An Empyreal Focus will not deactivate until both it and the linked focus are brought to zero health.

Unstable Energy

Elegon periodically inflicts Arcane damage to all players.

Energy Cascade

Elegon fires a ball of Titan plasma at the location of random player, inflicting Arcane damage on impact to players within 5 yards and creating a Cosmic Spark.

Cosmic Spark

Small pure energy constructs created by Elegon.

Loot

42 drops · item level 39 · 11 slots (Chest, Feet, Finger, Hands, Head, One-Hand +5 more) · all Bind on Pickup

Achievements

20 achievements tied to Mogu'shan Vaults, worth 160 achievement points in total.

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Other raids from the same expansion.

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