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Heart of Fear in the Adventure Guide

Raid - Mists of Pandaria

Heart of Fear

6 encounters and 216 drops. Every drop links to its item page; tradeable drops carry a live Auction House price.

The Sha of Fear has corrupted the grand empress of the mantid. Her increasingly erratic and paranoid commands have driven the Klaxxi--the keepers of mantid culture--to take aggressive action. Because they are few in number, the Klaxxi are reluctantly willing to accept outside help in destroying the empress and purging their race of the sha's negative influence.

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Quick Facts

TypeRaid
ExpansionMists of Pandaria
Encounters6
Drops216
Item level39 to 40
Tradeable drops0
DifficultiesLooking For Raid, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic)

Difficulties and Lockouts

Heart of Fear has 5 difficulties in the game data: 10 Player, 10 Player (Heroic), 25 Player and 25 Player (Heroic) save you to a weekly lockout; Looking For Raid can be run again at any time.

DifficultyPlayersLockout
10 Player10Weekly
10 Player (Heroic)10Weekly
25 Player25Weekly
25 Player (Heroic)25Weekly
Looking For Raid25None

Raid Finder splits Heart of Fear into 2 wings:

  1. The Dread Approach
  2. Nightmare of Shek'zeer
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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Instance Map

The Adventure Guide places 6 bosses of Heart of Fear on 2 maps. Numbers follow the encounter order; each links to that fight below.

Heart of Fear

Heart of Fear map with 2 boss locations1Imperial Vizier Zor'lok2Blade Lord Ta'yak
  1. 1 Imperial Vizier Zor'lok 69.0, 74.5
  2. 2 Blade Lord Ta'yak 60.1, 19.7

Heart of Fear

Heart of Fear map with 4 boss locations3Garalon4Wind Lord Mel'jarak5Amber-Shaper Un'sok6Grand Empress Shek'zeer
  1. 3 Garalon 66.5, 16.8
  2. 4 Wind Lord Mel'jarak 66.6, 32.9
  3. 5 Amber-Shaper Un'sok 44.1, 73.7
  4. 6 Grand Empress Shek'zeer 26.8, 73.7

Encounters

LFRLooking For Raid10P10 Player25P25 Player10P H10 Player (Heroic)25P H25 Player (Heroic)

Garalon

It may be time to reconsider stepping on bugs. Don't make fun of this hulking behemoth's tiny wings; that'll just make him angry.

Abilities & Strategy

Furious Swipe

Garalon performs a Furious Swipe to targets in a large cone in front of him, inflicting Physical damage. If Garalon fails to hit at least 2 targets with his Furious Swipe, he gains Fury.

Fury

Fury increases Garalon's damage dealt by 0% and movement speed by 0% for 30 sec. This effect stacks.

Crush

Garalon crushes his foes, inflicting Physical damage to all players. Garalon's massive bulk also knocks down all players for 2 sec. Garalon crushes foes whenever he detects their presence beneath him. In Normal Difficulty, Garalon also crushes foes when Pheromones passes to a new target. In Heroic Difficulty, Garalon periodically crushes foes.

Pheromones

Garalon surrounds a player with powerful pheromones, fixating on the target. the Pheromones inflict Nature damage to all players and Pungency on the target, then spawn a Pheromone Trail. Pheromones pass to allies in close proximity.

Pungency

Exposure to Garalon's Pheromones renders the player extra pungent, increasing Pheromone damage by 0% for 2 min. This effect stacks.

Pheromone Trail

Garalon's Legs

Players attack Garalon's legs separately from his body.

Weak Point

Close proximity to Garalon's leg allows attackers to see weak points, increasing their damage dealt to the leg by 0%.

Broken Leg

Breaking one of Garalon's legs damages Garalon for 0% of his maximum health and reduces Garalon's movement speed by 0%.

Mend Leg

Garalon periodically mends one of his broken legs, restoring it to full health.

Damaged

In Heroic difficulty, Garalon gains the Damaged effect upon reaching 33% remaining health.

Pheromones

While Garalon has the Damaged effect, Garalon ignores the fixate effects of Pheromones.

Melee Attack

While Garalon has the Damaged effect, Garalon uses his normal melee attack and gains a dramatic speed increase.

Loot

42 drops · item level 39 to 40 · 8 slots (Back, Chest, Feet, Finger, Hands, Head +2 more) · all Bind on Pickup

Amber-Shaper Un'sok

Eager to please his empress, Un'sok has produced several innovative concoctions. Yet this brilliant young alchemist's proximity to the mantid queen has allowed the sha's negative energies to take root in his mind. Now, Un'sok's overwhelming fear of failure drives him to create increasingly deadlier weapons.

Abilities & Strategy

Stage One: Worthy Test Subjects?

Amber Scalpel

Un'sok carves the ground with a focused beam of pure amber energy. The beam inflicts Nature damage every 0.2 sec. at the point of contact, and leaves behind Molten Amber residue. The residue inflicts Fire damage every 1 sec. to players who touch it. Some of this residue congeals into Living Amber oozes.

Living Amber

Each of these animated amber oozes focuses mindlessly on a random player, emanating a Corrosive Aura that inflicts Nature damage every 2 sec to all players. In Heroic difficulty, dissolved Living Amber will reconstitute after 30 seconds. In Looking for Raid difficulty, destroying a Living Amber does not heal other nearby Living Amber.

Parasitic Growth

Amber-Shaper Un'sok causes amber to grow within the body of a random target, inflicting Nature damage every 2 sec. This strain of amber absorbs healing energy, increasing the damage it inflicts to its host in direct proportion to any healing received. After 30 sec, the unstable parasite dissipates without a trace.

Reshape Life

Un'sok unleashes a torrent of amber at a player, transforming the target into a misshapen mass of flowing amber that is hostile to players and monsters alike.

Mutated Construct

While transformed, the player continuously expends Willpower to retain control over the twisted form, at the rate of 2 per second, beginning with a maximum of 100. When Willpower runs out, the player dies and the Mutated Construct continues to act, uncontrolled.

Destroy Will

When Un'sok deals melee damage to player who was transformed into a Mutated Construct, his control over amber causes the target's will to unravel, draining 40 Willpower.

Stage Two: Un'sok's Greatest Creation

When Un'sok reaches 70% remaining health, he calls forth a massive Amber Monstrosity to fight beside him. Un'sok continues to attack with his full arsenal of abilities from Stage One.

Amber Monstrosity

Un'sok formed this towering behemoth entirely of flowing amber, and it stands as a triumph of Un'sok's research into creating life from the mantids' amber.

Amber Explosion

The Monstrosity releases a massive explosion of amber energy, inflicting Nature damage to all players.

Massive Stomp
Fling

The Monstrosity grabs its current target in one of its massive hands and hurls the hapless victim at a distant player, causing Physical damage to targets within 8 yards of the point of impact and stunning them for 3 sec.

Destroy Will

When the Amber Monstrosity deals melee damage to player who was transformed into a Mutated Construct, its attunement to amber causes the target's will to unravel, draining 40 Willpower.

Amber Carapace

While the Amber Monstrosity lives, an Amber Carapace shields Amber-Shaper Un'sok. The Carapace reduces his damage taken by 0%.

Stage Three: Un'sok Unleashed

Upon witnessing the destruction of his greatest creation, Un'sok channels power from the amber pools lining his chamber and prepares to make his final stand. Un'sok no longer uses Amber Scalpel, but now casts Reshape Life with greatly increased frequency.

Concentrated Mutation

Un'sok draws massive amounts of amber energy into his body, increasing his damage dealt by 0% and attack speed by 0%.

Volatile Amber

Un'sok's siphoning agitates the pools of amber around the room, causing them to periodically emit bursts of amber that fly through the air at high velocity. Each amber burst inflicts Nature damage to any player it strikes. If a missile strikes a player while they are transformed into a Mutated Construct, it heals them for 0% of their health.

Amber Globule

Un'sok causes two spheres of destructive amber to form from the pools at the edges of the room, each of which fixates on a random player. If two Amber Globules touch each other, their energies will neutralize and dissipate harmlessly.

Loot

30 drops · item level 39 to 40 · 5 slots (Feet, Finger, One-Hand, Shoulder, Waist) · all Bind on Pickup

Wind Lord Mel'jarak

Wind Lord Mel'jarak commands the mantid's numerous aerial forces. Although he exudes arrogance, the cunning insectoid is fiercely protective of his soldiers and enjoys fighting at their side. Mel'jarak believes the mantid are superior to all other races, convinced that his kind cannot be defeated.

Abilities & Strategy

Whirling Blade

Wind Lord Mel'jarak hurls his blade at a random player's location, inflicting Physical damage to all players in the blade's path. After the blade reaches its destination, it returns to Wind Lord Mel'jarak. The blade also inflicts Physical damage to all players in its return path.

Rain of Blades

Wind Lord Mel'jarak rains blades down on all players, inflicting Physical damage every 0.5 seconds for 6 sec.

Wind Bomb

When Wind Lord Mel'jarak reaches 75% health remaining, he will begin to hurl a Wind Bomb at a random player's location. An active Wind Bomb persists for the duration of the encounter or until it detonates.

Watchful Eye

Wind Lord Mel'jarak watches over his swarm, dispelling all forms of crowd control from every warrior if he ever senses that players are incapacitating more than four. When one group of Wind Lord Mel'jarak's swarm falls, he becomes more watchful. He now dispels all forms of crowd control from every warrior if he ever senses players are incapacitating more than two. When a second group of Wind Lord Mel'jarak's swarm falls, he becomes even more watchful, dispelling all forms of crowd control from every warrior if he ever senses players are incapacitating any. In Heroic Difficulty, Wind Lord Mel'jarak does not become more watchful and only dispels crowd control effects if players incapacitate more than three warriors.

Reinforcements

When a group of Wind Lord Mel'jarak's swarm falls, he calls for a new group of warriors to replace them. He calls for these reinforcements 45 seconds after a group falls.

Recklessness

When Wind Lord Mel'jarak sees a group of his warriors fall in battle, he becomes reckless for the remainder of the fight. This increases his damage dealt by 0% and damage taken by 0%. This effect stacks. When Wind Lord Mel'jarak sees a group of his warriors fall in battle, he becomes reckless for 30 sec. This increases his damage dealt by 0% and his damage taken by 0%.

The Swarm

Wind Lord Mel'jarak fights alongside his most trusted warriors.

Fate of the Swarm

Each group of Mel'jarak's swarm shares health with their fellow swarm members.

Impaling Spear

Up to four players can use the weapon racks left by the Mantid army to gain the Impaling Spear ability. Impaling Spear stuns a target for 50 sec. Any damage dealt directly to the target by a player causes the target to break free.

Sra'thik Amber-Trapper
Amber Prison

Players can smash an Amber Prison and free the imprisoned allies inside by interacting with it. Residue afflicts players who destroy Amber Prisons.

Corrosive Resin

Moving while afflicted by Corrosive Resin removes a stack of Corrosive Resin and creates a Corrosive Resin Pool at the player's location.

Zar'thik Battle-Mender
Mending

Zar'thik Battle-Menders mend their allies, healing a group of the swarm for 0% of their maximum health.

Quickening

Zar'thik Battle-Menders quicken all of Mel'jarak's swarm, increasing all damage done and melee attack speed by 0% for 15 sec. This effect stacks.

Kor'thik Elite Blademaster
Kor'thik Strike

Kor'thik Elite Blademasters focus a single player and strike them in unison, each inflicting Physical damage.

Loot

30 drops · item level 39 to 40 · 7 slots (Back, Chest, Feet, Finger, Hands, Neck +1 more) · all Bind on Pickup

Grand Empress Shek'zeer

The ancient Klaxxi order has come to a mournful decision: the tainted grand empress Shek'zeer must be deposed. Traditionally, mantid rulers are displaced in their old age by a carefully chosen successor. However, Shek'zeer's intended replacement is still too young and weak to unseat her, leaving the Klaxxi with no choice but to kill the current empress. If action is not taken against her soon, all of Pandaria may crumble before the mantid's ravenous swarms.

Abilities & Strategy

Stage One: A Perilous Battle!

Dissonance Field

The Empress creates a dissonance field which disrupts the sound associated with magic. The dissonance field absorbs nearby magical effects until it runs out of resonance. Once its resonance depletes, the field erupts in a Sonic Discharge. Players casting magical effects inside the dissonance field also deplete it of resonance.

Sonic Discharge

The Sonic Discharge inflicts Physical damage to all players.

Corrupted Dissonance Field

The Sha of Fear corrupts a dissonance field, causing it to inflict Shadow damage to random players until the dissonance field discharges.

Eyes of the Empress

The Empress gazes deeply into the eyes of her current target, inflicting the target with the Eyes of the Empress effect. This effect stacks up to 0 times. The Empress charms and transforms a player into a Servant of the Empress if the effect reaches maximum stacks.

Servant of the Empress

A player transformed and charmed by the Empress into her servant inflicts 0% more damage and 0% more healing, has 0% increased health, and becomes immune to crowd control effects and snares.

Dread Screech

In 25 Player raids, Shek'zeer looses a Dread Screech at five random players.

Cry of Terror

The Empress incites terror on a random player, causing them to inflict Shadow damage to players every 2 sec.

Stage Two: The Empress Retreats!

When the Empress runs out of sha energy, she retreats to her chrysalis and calls for her royal guard. Once she is fully recharged, or all of the Set'thik Windblades are defeated, the empress will emerge from her chamber.

Band of Valor

Members of the Empress' Royal Guard inflict 0% more damage for every other member of the Royal Guard within 8 yards.

Set'thik Windblade
Fixate

The Set'thik Windblade fixates on a random player for 30 sec.

Dispatch

The Set'thik Windblade periodically shoots blades at random players, inflicting Physical damage.

Sonic Blade

The Set'thik Windblade slashes his current target with a sonic blade, dealing 0% weapon damage and interrupting spellcast.

Sticky Resin

The Set'thik Windblade coats the ground in a sticky resin which clings to players that pass through it, slowing their movement speed by 0% and inflicting Nature damage every 1 second. When resin comes into contact with other resin, it will slide off of the player and back onto the ground. Amassing enough amber resin into one area causes it to congeal and harden, forming an Amber Trap.

Kor'thik Reaver
Poison Bomb

The Kor'thik Reaver hurls poison bombs at random players, inflicting Nature damage initially and damage every 2 seconds to a random enemy.

Toxic Slime

The Kor'thik Reaver inflicts Nature damage to players in a 30 yard cone in front of it.

Poison-Drenched Armor

The poison-drenched blades of the Kor'thik Reaver seeps into every pore of his current enemy target, causing them to erupt with a toxic substance. The fumes from this poison cause the attacks of nearby friendly players to occasionally deal additional Nature damage.

Stage Three: Ultimate Corruption!

At 30% remaining health, the Sha of Fear breaks the Empress' chrysalis and imbues her with a profound corruption.

Eyes of the Empress

The Empress gazes deeply into the eyes of her current target, inflicting the target with the Eyes of the Empress effect. This effect stacks up to 0 times. The Empress charms and transforms a player into a Servant of the Empress if the effect reaches maximum stacks.

Servant of the Empress

A player transformed and charmed by the Empress into her servant inflicts 0% more damage and 0% more healing, has 0% increased health, and becomes immune to crowd control effects and snares.

Sha Energy

Grand Empress Shek'zeer emits Sha Energy at two random players, inflicting Shadow damage. In 25 Player raids, Shek'zeer emits Sha Energy at five random players.

Calamity

The Empress inflicts Shadow damage to each player equal to 0% of their current health.

Consuming Terror

The Empress unleashes a Consuming Terror in a 70 yard cone in front of her, inflicting Shadow damage and fearing players within the cone for 8 sec.

Amassing Darkness

Grand Empress Shek'zeer weaves shadows at a random player, inflicting Shadow damage. This effect will hit an additional enemy every 2 seconds, until it is eventually hitting all enemy players. This effect will hit an additional enemy every 6 seconds, until it is eventually hitting all enemy players.

Visions of Demise

The Empress inflicts on two random players a vision of their own demise. The vision reveals itself to the player after 4 sec., causing them to suffer in fear and inflict Shadow damage every 1 sec. The Empress inflicts on five random players a vision of their own demise.

Heart of Fear

The Empress unleashes a swirling heart of dark energy, which targets a random player and inflicts Shadow damage in their direction. If a player stands between the heart and a targeted player, then they take the damage instead of the target.

Loot

30 drops · item level 39 to 40 · 4 slots (Head, Legs, One-Hand, Shoulder) · all Bind on Pickup

Blade Lord Ta'yak

Ta'yak is known for his patience and intelligence. In battle, he is a master at discovering his opponent's weaknesses and awaiting the perfect opportunity to strike. Ta'yak's skill with a blade is unmatched, and he cherishes imparting his martial knowledge on young mantid warriors.

Abilities & Strategy

Tempest Slash

Blade Lord Ta'yak slashes the air, creating a tornado that inflicts Nature damage and knocks away any enemies in its path.

Unseen Strike

Blade Lord Ta'yak fixes his eyes on a random player and then disappears. He reappears 5 sec. later and inflicts Physical damage split amongst all players in a 15 yard long cone in front of him.

Wind Step

Blade Lord Ta'yak teleports to random player and inflicts a quick strike.

Intensify

Blade Lord Ta'yak's fury intensifies during the encounter. Ta'yak increases his damage dealt by 0% and his haste by 0%. This effect stacks.

Overwhelming Assault

Blade Lord Ta'yak performs an overwheming attack on his current target, inflicting 0% of a normal melee swing's attack. The attack leaves the target's defenses exposed, increasing the target's damage taken when an Overwhelming Assault lands by 0% for 45 sec.

Blade Tempest

Blade Lord Ta'yak rapidly spins his blade, pulling all enemies towards himself and inflicting Physical damage every 0.5 sec.

Storm Unleashed

Upon reaching 20% health, Blade Lord Ta'yak traps all players within a mass of tornadoes, moving them to one end of the hall. All players suffer Nature damage every 1 sec. while they are trapped within the tornadoes. This damage increases with Ta'yak's current Intensify level. Ta'yak then assumes a position at the opposite end of the hall, and unleashes a barrage of tornadoes that travel down the hall towards the players. Any player that is caught within a tornado will be picked up and carried away from Ta'yak.

Loot

42 drops · item level 39 to 40 · 11 slots (Back, Feet, Finger, Hands, Head, Held In Off-hand +5 more) · all Bind on Pickup

Imperial Vizier Zor'lok

Zor'lok shrieks his proclamations so they're heard throughout the sprawling mantid palace. He is the Voice of the Empress, and his words alone inspire the insectoid race's warriors to give their lives without question. Unwaveringly loyal, Zor'lok will stop at nothing to defend his beloved matriarch, regardless of the corruption within her.

Abilities & Strategy

Inhale

Imperial Vizier Zor'lok takes a large breath to fill his lungs. Inhale increases the damage of Exhale by% for each stack present and lasts until Exhale triggers with 3 or more stacks.

Exhale

Imperial Vizier Zor'lok selects a random player and screams at them, inflicting Physical damage and stunning them for 6 sec. The first player between Imperial Vizier Zor'lok and the initial target suffers additional Physical damage every 0.5 seconds. Imperial Vizier Zor'lok selects a random player and screams at them, inflicting Physical damage for 6 sec.

Stage One: Her Gifts are Many

Imperial Vizier Zor'lok flies to a random platform in the room, then attacks the players from there. When Zor'lok loses 20% of his total health, he changes positions to a different platform. Imperial Vizier Zor'lok gains one ability while at each platform, but loses that ability when he moves to a different platform.

Pheromones of Zeal

The lower section of Imperial Vizier Zor'lok's chamber fills with toxic Pheromones of Zeal. Players in the area suffer damage per second and are silenced for as long as they are in the area of effect.

Attenuation

Imperial Vizier Zor'lok emits a dizzying series of sonic rings that travel outward from him in a spiraling pattern. Sonic rings inflict Physical damage to all targets in their path. In 10 player Heroic Difficulty, Attenuation also sends out Sonic Pulses. Sonic Pulses inflict Physical damage to all targets in their path. In 25 player Heroic Difficulty, Attenuation also sends out Sonic Pulses.

Force and Verve

Imperial Vizier Zor'lok shouts with pure volume to inflict physical damage to all players every 1 seconds for 10 sec. Players standing in Noise Cancelling zones suffer 0% less damage from this ability.

Noise Cancelling

Before Imperial Vizier Zor'lok begins channeling Force and Verve, he summons Noise Cancelling zones nearby. Standing in these zones reduces the damage of Force and Verve by 0% and reduces the damage from Sonic Rings by 0%. In 10 player Difficulty, only four players can benefit from each Noise Cancelling zone at a time. In 25 player Difficulty, only nine players can benefit from each Noise Cancelling zone at a time. In 10 player Heroic Difficulty, only three players can benefit from each Noise Cancelling zone at a time. In 25 player Heroic Difficulty, only seven players can benefit from each Noise Cancelling zone at a time.

Convert

Imperial Vizier Zor'lok uses the pure voice of the Empress to sway the allegiance of two players at random, causing them to fight for the Mantid Empire. Convert lasts until the victim reaches 50% health. Imperial Vizier Zor'lok uses the pure voice of the Empress to sway the allegiance of five players at random, causing them to fight for the Mantid Empire. Imperial Vizier Zor'lok uses the pure voice of the Empress to sway the allegiance of three players at random, causing them to fight for the Mantid Empire.

Stage Two: We Will Not Disappoint Her

When Imperial Vizier Zor'lok reaches 40% remaining health, he flies to the center of the chamber and inhales the Pheromones of Zeal. Imperial Vizier Zor'lok now uses all of his abilities from Stage One.

Inhale Pheromones

Imperial Vizier Zor'lok inhales all of the Pheromones in the chamber, increasing his damage by 0% and haste by 0%.

Song of the Empress

Whenever Imperial Vizier Zor'lok finishes a transition he will raise his voice in praise to the empress. Failing to engage Imperial Vizier Zor'lok in melee combat will result in him inflicting Physical damage to all players in the zone until they die. Engaging Imperial Vizier Zor'lok in melee combat will end this effect.

Echoes of Power

In Heroic difficulty, Imperial Vizier Zor'lok will leave copies of himself behind at the first two platforms he visits. During stage two of the encounter he will randomly summon Echoes of Power to aid him in battle. Echoes of Power inherit one of Imperial Vizier Zor'lok's abilities and will continue to use that power until they are defeated.

Echo of Attenuation

Echo of Attenuation will use Zor'lok's Attenuation ability as well as fight players in melee combat.

Echo of Force and Verve

Echo of Force and Verve will use Zor'lok's Force and Verve ability as well as fight players in melee combat.

Song of the Empress

Any echoes that Imperial Vizier Zor'lok has summoned will use the Song of the Empress any time they are not actively using one of their abilities and they are not engaged in melee combat. As with Imperial Vizier Zor'lok engaging the echoes in melee combat will end this effect.

Loot

42 drops · item level 39 to 40 · 9 slots (Back, Chest, Feet, Finger, Hands, Legs +3 more) · all Bind on Pickup

Achievements

20 achievements tied to Heart of Fear, worth 160 achievement points in total.

More Mists of Pandaria Raids

Other raids from the same expansion.

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