Boss
Jade Guardian
The Stone Guard - Mogu'shan Vaults
Jade Guardian is a boss of the The Stone Guard encounter in Mogu'shan Vaults.
Found In
Encounter Facts
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Model
Background
Instance Entrance: Kun-Lai Summit
Mogu'shan Vaults entranceThe Mogu'shan Vaults entrance is in Kun-Lai Summit, at 59.5, 39.3 on the Kun-Lai Summit map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Amethyst Guardian
The Amethyst Guardian gains energy when of another Guardian. The Guardian uses this energy to cast Amethyst Overload. If no other Guardian is within range, it instead gains the Solid Stone effect. In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week. In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week. In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.
Amethyst Pool
The Amethyst Guardian creates a pool that inflicts Shadow damage every 1 sec. to enemies who enter the area. Lasts 80 sec.
Amethyst Overload
Upon reaching full energy the guardian overloads, inflicting Shadow damage to all enemies and interrupting Amethyst Petrification. The Overload does not free fully petrified enemies.
Amethyst Petrification
The Guardian attempts to turn its enemies to amethyst, reducing the Shadow damage they take by 90% but progressively slowing their movement speed.
Cobalt Guardian
The Cobalt Guardian gains energy when of another Guardian. The Guardian uses this energy to cast Cobalt Overload. If no other Guardian is within range, it instead gains the Solid Stone effect. In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week. In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week. In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.
Cobalt Mine
Launches a charged cobalt shard at a player's location. After a 3 sec arming time, any player will detonate the shard, inflicting Arcane damage and rooting all players for 6 sec.
Cobalt Overload
Upon reaching full energy the guardian overloads, inflicting Arcane damage to all enemies and interrupting Cobalt Petrification. The Overload does not free fully petrified enemies.
Cobalt Petrification
The Guardian attempts to turn its enemies to cobalt, reducing the Arcane damage they take by 90% but progressively slowing their movement speed.
Jade Guardian
The Jade Guardian gains energy when of another Guardian. The Guardian uses this energy to cast Jade Overload. If no other Guardian is within range, it instead gains the Solid Stone effect. In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week. In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week. In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.
Jade Shards
The Jade Guardian fires shards of jade in all directions, inflicting Nature damage to all players.
Jade Overload
Upon reaching full energy the guardian overloads, inflicting Nature damage to all enemies and interrupting Jade Petrification. The Overload does not free fully petrified enemies.
Jade Petrification
The Guardian attempts to turn its enemies to jade, reducing the Nature damage they take by 90% but progressively slowing their movement speed.
Jasper Guardian
The Jasper Guardian gains energy when of another Guardian. The Guardian uses this energy to cast Jasper Overload. If no other Guardian is within range, it instead gains the Solid Stone effect. In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week. In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week. In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.
Jasper Chains
The Jasper Guardian chains two enemy targets together. While the targets are over 10 yds apart the chains inflict Fire damage, increased by 15% for each second they remain apart.
Jasper Overload
Upon reaching full energy the guardian overloads, inflicting Fire damage to all enemies and interrupting Jasper Petrification. The Overload does not free fully petrified enemies.
Jasper Petrification
The Guardian attempts to turn its enemies to jasper, reducing the Fire damage they take by 90% but progressively slowing their movement speed.
Shared Abilities
All four guardians have access to these abilities.
Solid Stone
When no other stone guards are nearby the Guardian reverts to stone form. While in this form it takes 90% reduced damage but cannot gain energy.
Rend Flesh
The Guardian rends the flesh of the target, causing Physical damage every 1 sec. Lasts 15 sec.
Power Down
When the guardians reach 75% and 40% remaining health, one of them will power down all Energized Tiles in the room to prevent players from using the energy.
Encounter Area
White Floor Tiles
These tiles absorb the energy from Living Amethyst, Living Cobalt, Living Jade, and Living Jasper when a player stands on them. Each tile absorbs one charge of energy. For each tile currently energized in the room, every player gains a stack of Energized Tiles.
Energized Tiles
The energy of the living stone flows through the room tiles, empowering players and permanent pets and increasing damage dealt by 1% and Spirit by 1%. This effect stacks.
Living Amethyst Crystal
The energy that powers the Amethyst Guardian forms into a crystal. Players who interact with this crystal gain the Living Amethyst effect.
Living Amethyst
Each charge inflicts Shadow damage every 1 sec. Players drain the energy charges into white floor tiles to energize them.
Living Cobalt Crystal
The energy that powers the Cobalt Guardian forms into a crystal. Players who interact with this crystal gain the Living Cobalt effect.
Living Cobalt
Each charge inflicts Arcane damage every 1 sec. Players drain the energy charges into white floor tiles to energize them.
Living Jade Crystal
The energy that powers the Jade Guardian forms into a crystal. Players who interact with this crystal gain the Living Jade effect.
Living Jade
Each charge inflicts Nature damage every 1 sec. Players drain the energy charges into white floor tiles to energize them.
Living Jasper Crystal
The energy that powers the Jasper Guardian forms into a crystal. Players who interact with this crystal gain the Living Jasper effect.
Living Jasper
Each charge inflicts Fire damage every 1 sec. Players drain the energy charges into white floor tiles to energize them.
Ability Spells
Every ability the Adventure Guide lists for Jade Guardian, with its spell's school, cast time and duration and the description the game gives it.
Jade Shards
Nature · Instant
Fire shards of jade in all directions, inflicting Nature damage to all enemies.
Jade Overload
Nature · Instant
The quilen overloads, inflicting Nature damage to all enemies and interrupting Jade Petrification. Does not free fully petrified enemies.
Drops
Loot the dungeon journal lists for this encounter in Mogu'shan Vaults.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Adventure Guide Entry
The in-game Adventure Guide text for The Stone Guard encounter in Mogu'shan Vaults.
The first line of defense against those daring to enter the vaults is a stolid row of enchanted, bestial statues. Hard as granite and ceaseless in their vigil, the sentries of the Stone Guard present an insurmountable wall of flame, fangs, and claws.
What Each Drop Is
The The Stone Guard encounter lists 40 items in the dungeon journal, item level 39. Equip slots covered: Neck, Back, Hands, One-Hand, Feet, Legs, Waist, Head, Chest and Wrist. Every piece binds when picked up, so none of it reaches the Auction House.
- Beads of the Mogu'shi Neck, item level 39, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Versatility and Critical Strike. A vendor pays 16 gold85 silver for it.
- Beads of the Mogu'shi Neck, item level 39, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Versatility and Critical Strike. A vendor pays 16 gold41 silver for it.
- Beads of the Mogu'shi Neck, item level 39, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Versatility and Critical Strike. A vendor pays 17 gold29 silver for it.
- Cape of Three Lanterns Back (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Versatility. A vendor pays 59 gold47 silver for it.
- Cape of Three Lanterns Back (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 58 gold84 silver for it.
- Cape of Three Lanterns Back (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Versatility. A vendor pays 60 gold10 silver for it.
- Claws of Amethyst Hands (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Mastery. A vendor pays 42 gold9 silver for it.
- Claws of Amethyst Hands (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Mastery. A vendor pays 42 gold53 silver for it.
- Dagger of the Seven Stars One-Hand (Dagger), item level 39, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Haste and Critical Strike. A vendor pays 112 gold60 silver for it.
- Dagger of the Seven Stars One-Hand (Dagger), item level 39, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Haste and Critical Strike. A vendor pays 111 gold41 silver for it.
- Dagger of the Seven Stars One-Hand (Dagger), item level 39, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Haste and Critical Strike. A vendor pays 113 gold80 silver for it.
- Heavenly Jade Greatboots Feet (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 58 gold58 silver for it.
- Heavenly Jade Greatboots Feet (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 57 gold96 silver for it.
- Heavenly Jade Greatboots Feet (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 59 gold21 silver for it.
- Jade Dust Leggings Legs (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Mastery. A vendor pays 79 gold15 silver for it.
- Jade Dust Leggings Legs (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Mastery. A vendor pays 78 gold31 silver for it.
- Jade Dust Leggings Legs (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Mastery. A vendor pays 79 gold99 silver for it.
- Jasper Clawfeet Feet (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 60 gold83 silver for it.
- Jasper Clawfeet Feet (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 60 gold18 silver for it.
- Jasper Clawfeet Feet (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 61 gold47 silver for it.
- Ruby-Linked Girdle Waist (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Mastery. A vendor pays 41 gold94 silver for it.
- Ruby-Linked Girdle Waist (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Mastery. A vendor pays 42 gold38 silver for it.
- Sixteen-Fanged Crown Head (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Haste. A vendor pays 58 gold81 silver for it.
- Sixteen-Fanged Crown Head (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Haste. A vendor pays 58 gold18 silver for it.
- Sixteen-Fanged Crown Head (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Haste. A vendor pays 59 gold43 silver for it.
- Star-Stealer Waistguard Waist (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 41 gold31 silver for it.
- Star-Stealer Waistguard Waist (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 40 gold87 silver for it.
- Star-Stealer Waistguard Waist (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 41 gold75 silver for it.
- Stonebound Cinch Waist (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Haste. A vendor pays 39 gold65 silver for it.
- Stonebound Cinch Waist (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Haste. A vendor pays 39 gold23 silver for it.
- Stonebound Cinch Waist (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Haste. A vendor pays 40 gold7 silver for it.
- Stonefang Chestguard Chest (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 80 gold96 silver for it.
- Stonefang Chestguard Chest (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 81 gold82 silver for it.
- Stonefang Chestguard Chest (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 80 gold10 silver for it.
- Stoneflesh Leggings Legs (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 81 gold56 silver for it.
- Stoneflesh Leggings Legs (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 80 gold69 silver for it.
- Stoneflesh Leggings Legs (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 82 gold42 silver for it.
- Stonemaw Armguards Wrist (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 39 gold49 silver for it.
- Stonemaw Armguards Wrist (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 39 gold7 silver for it.
- Stonemaw Armguards Wrist (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 39 gold91 silver for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.