
Raid - Mists of Pandaria
Throne of Thunder
13 encounters and 685 drops. Every drop links to its item page; tradeable drops carry a live Auction House price.
When Pandaria separated from Kalimdor many thousands of years ago, a veil of mist kept outsiders from discovering the newly-formed continent. The mists also hid a reminder of an ancient evil: Lei Shen's Throne of Thunder. During his rule, this fortress was the seat of the Thunder King's power. Even after his death, great swathes of corrupted energy lingered, and now, the resurrected Thunder King and the Zandalari trolls intend to harness that energy to establish the reign of Lei Shen once again.
Quick Facts
| Type | Raid |
|---|---|
| Expansion | Mists of Pandaria |
| Encounters | 13 |
| Drops | 685 |
| Item level | 39 to 41 |
| Tradeable drops | 0 |
| Difficulties | Looking For Raid, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic) |
Difficulties and Lockouts
Throne of Thunder has 5 difficulties in the game data: 10 Player, 10 Player (Heroic), 25 Player and 25 Player (Heroic) save you to a weekly lockout; Looking For Raid can be run again at any time.
| Difficulty | Players | Lockout |
|---|---|---|
| 10 Player | 10 | Weekly |
| 10 Player (Heroic) | 10 | Weekly |
| 25 Player | 25 | Weekly |
| 25 Player (Heroic) | 25 | Weekly |
| Looking For Raid | 25 | None |
Raid Finder splits Throne of Thunder into 4 wings:
- Last Stand of the Zandalari
- Forgotten Depths
- Halls of Flesh-Shaping
- Pinnacle of Storms
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Instance Map
The Adventure Guide places 13 bosses of Throne of Thunder on 8 maps. Numbers follow the encounter order; each links to that fight below.
Throne of Thunder
1Jin'rokh the Breaker- 1 Jin'rokh the Breaker 59.5, 25.6
Throne of Thunder
2Horridon3Council of Elders- 2 Horridon 26.8, 78.8
- 3 Council of Elders 50.0, 19.1
Throne of Thunder
4Tortos5MegaeraThrone of Thunder
6Ji-Kun- 6 Ji-Kun 49.4, 41.6
Throne of Thunder
7Durumu the Forgotten8Primordius9Dark Animus- 7 Durumu the Forgotten 71.1, 34.0
- 8 Primordius 57.3, 78.3
- 9 Dark Animus 42.7, 57.6
Throne of Thunder
10Iron Qon11Twin Empyreans- 10 Iron Qon 34.6, 59.0
- 11 Twin Empyreans 77.9, 38.2
Throne of Thunder
12Lei Shen- 12 Lei Shen 50.8, 51.0
Throne of Thunder
13Ra-den- 13 Ra-den 52.3, 81.0
Encounters
LFRLooking For Raid10P10 Player25P25 Player10P H10 Player (Heroic)25P H25 Player (Heroic)
Council of Elders
The history of the troll tribes -- the Drakkari, the Farraki, the Amani, and the Gurubashi -- is awash with millennia of betrayal and conflict, but the Zandalari's promise of a new, unstoppable empire has finally united these disparate troll leaders.
Abilities & Strategy
The Spirit of Gara'jal
The spirit of Gara'jal the Spiritbinder possesses a councillor, empowering their abilities and causing them to generate Dark Energy. The spirit remains in a councillor until they suffer damage equal to 25% of their maximum health. Once the spirit is forced out, it rushes to inhabit a new councillor, resets Dark Energy to 0, and leaves behind the Lingering Presence effect.
Lingering Presence
When the Spirit of Gara'jal leaves a councillor, it leaves behind the Lingering Presence effect. This effect increases all damage done by 0% and increases the rate that Dark Energy is generated by 0% for the remainder of the fight. This effect stacks.
Dark Power
Any councillor that reaches 100 Dark Energy will begin to cast Dark Power every second. Dark Power inflicts Shadow damage to all players and increases in damage by 10% with each cast.
Soul Fragment
Every other time the Spirit of Gara'jal is forced out of a councillor, he leaves behind a Soul Fragment. until the Soul Fragment is passed to another player. In addition, each time the Soul Fragment deals damage, it applies Shadowed Soul to that player. In 25-Player Heroic Difficulty, a Soul Fragment is created every time that the Spirit of Gara'jal is forced out of a councillor.
Shadowed Soul
All damage taken increased by% for the remainder of the fight. This effect stacks.
Frost King Malakk
Frigid Assault
Frost King Malakk imbues his weapons with ice, causing his melee attacks to inflict Frost damage. In addition, each melee attack applies the Frigid Assault effect.
Biting Cold
Frost King Malakk shrouds a player in ice, inflicting Frost damage and afflicting them with Biting Cold.
Frostbite
Frost King Malakk uses this ability while possessed by the spirit of Gara'jal. The number of stacks of Frostbite cannot be reduced below one.
Body Heat
When a player is hit by an ally's Frostbite, they begin to lose Body Heat over 8 sec. Once Body Heat expires, the player is Chilled to the Bone and no longer able to contribute to reducing the number of stacks of Frostbite an ally has for 8 sec.
Kazra'jin
Reckless Charge
Overload
Kazra'jin uses this ability after performing a Reckless Charge while possessed by the spirit of Gara'jal. Kazra'jin becomes electrified, stunning himself for 20 sec and reflecting% of all damage taken as Nature damage.
Discharge
Kazra'jin uses this ability after performing a Reckless Charge while possessed by the spirit of Gara'jal. Kazra'jin becomes electrified, stunning himself for 20 sec and reflecting% of all damage taken as Nature damage to all players.
Sul the Sandcrawler
Sand Bolt
Quicksand
Sul the Sandcrawler summons a pool of Quicksand at a random player's location, afflicting them with Entrapped.
Ensnared
Quicksand pools cause players to gain a stack of Ensnared every second they are inside of it. Ensnared reduces movement speed by% per stack.
Entrapped
Sandstorm
Sul the Sandcrawler uses this ability while possessed by the spirit of Gara'jal.
Living Sand
Living Sand creatures rise from pools of Quicksand whenever a Sandstorm occurs, and remain active until they are killed. When a Living Sand dies, it creates a new pool of Quicksand at their location.
Treacherous Ground
Quicksand pools that overlap with one another will combine into a single pool of proportionately larger size. Living Sand risen from Quicksand pools that have combined into larger pools have their health and damage increased by% for each pool that has combined.
High Priestess Mar'li
Wrath of the Loa
High Priestess Mar'li strikes a player with the Wrath of the Loa, inflicting Holy damage. High Priestess Mar'li uses this ability while possessed by the spirit of Gara'jal. High Priestess Mar'li strikes a player with the Wrath of the Loa, inflicting Shadow damage.
Blessed Loa Spirit
High Priestess Mar'li summons a Blessed Loa Spirit at her location. The spirit will move towards Mar'li's ally with the lowest remaining health and heal them for% of their maximum health if the spirit is not killed before reaching its target. If the spirit is still alive after 20 sec. it will instantly jump to its target and heal them for% of their maximum health.
Shadowed Loa Spirit
High Priestess Mar'li uses this ability while possessed by the spirit of Gara'jal. High Priestess Mar'li summons a Shadowed Loa Spirit at her location. If the spirit is still alive after 20 sec it will instantly jump to its target and kill them.
Twisted Fate
High Priestess Mar'li uses this ability while possessed by the spirit of Gara'jal. High Priestess Mar'li rips the souls from two random players and links them together. The damage of Twisted Fate is reduced the farther each soul is from the other.
Loot
48 drops · item level 39 to 41 · 8 slots (Chest, Feet, Head, Neck, One-Hand, Trinket +2 more) · all Bind on Pickup
Iron Qon
Legends speak of the brutality of Qon and his quilen champions. The fearless mogu commander was dubbed "Iron Qon" by the Thunder King for his unrelenting resolve to claim victory after victory for the empire regardless of the cost.
Abilities & Strategy
The Quilen Champions
Iron Qon battles atop his finest Quilen champions.
Throw Spear
Iron Qon hurls his mighty spear over a random player, inflicting Physical damage on impact.
Impale
Iron Qon impales his target with his spear, inflicting normal melee damage and causing bleeding, which inflicts an additional Physical damage every 2 sec. This effect stacks.
Ro'shak, the Molten Flare
6 In Heroic difficulty, the Iron Qon's Quilen flee at 25% Health.
Molten Inferno
Ro'shak emits molten flame, inflicting Fire damage to all players. This will relieve Ro'shak of 10 Molten Energy.
Molten Overload
This effect temporarily increases his damage dealt by%.
Unleashed Flame
Discharging this flame relieves Ro'shak of 30 Molten Energy. There must be at least 3 targets clustered in order to get Ro'shak's attention. There must be at least 5 targets clustered in order to get Ro'shak's attention.
Ignite Spear: Burning Cinders
Calling the Stormcaller: Quet'zal
In Heroic difficulty, Quet'zal attacks players alongside Ro'shak. He casts Lightning Storm on random players from above.
Quet'zal, the Stormcaller
6 In Heroic difficulty, the Iron Qon's Quilen flee at 25% Health.
Arcing Lightning
Quet'zal zaps a random player with Lightning, stunning, absorbing healing effects, and causing them to shock nearby allies for Nature damage. This shock damage effect jumps to nearby allies, causing them to also pulse with electricity. They are stunned until another player pulls them out of the storm. If they die while under the effect of Lightning Storm, then Arcing Lightning will zap a random player.
Windstorm
Quet'zal pulls all players into the eye of a rushing windstorm. Players suffer Nature damage every 2 sec until they are able to exit the storm. Damage, healing, and absorption effects cast while inside the windstorm are decreased by 0%. Once the storm is over, some rushing winds will linger.
Strike Spear: Storm Cloud
Quet'zal calls lightning down on Iron Qon's spear, causing a rolling storm cloud that electrifies players for Nature damage. This effect stacks, and players who receive stacks become fully electrified and are stunned for 20 sec.
Breaking the Ice: Dam'ren
In Heroic difficulty, Dam'ren attacks players alongside Quet'zal. He freezes and shatters random players from above.
Dam'ren, the Frozen Sage
6 In Heroic difficulty, the Iron Qon's Quilen flee at 25% Health.
Dead Zone
Dam'ren directionally shields himself. Players standing within the Dead Zone created by this shield cause all incoming and outgoing attacks to miss.
Frozen Resilience
Dam'ren is protected with a sheen of ice which reflects 0% of damage taken back at the attacker.
Freeze
Dam'ren freezes a random player. After 1-5 sec, Dam'ren will then Shatter them, inflicting Frost damage to all enemies.
Freeze Spear: Frozen Blood
Dam'ren strikes Iron Qon's spear with ice, freezing the ground around it. Coming into contact with the frozen ground inflicts Frost damage instantly and slows the player's movement, melee, ranged, and casting speeds by%. This effect stacks while standing within the area of frozen blood.
Spark of the Molten Flare: Ro'shak
In Heroic difficulty, Ro'shak attacks players alongside Dam'ren. He casts Unleashed Flame on the largest clump of enemies he can find. If he cannot find a clump of enemies, he instead casts it on a random target.
Iron Qon's Last Stand
Having lost his prime quilen mounts, Iron Qon faces you himself. In addition to his previous attacks, he gains new abilities.
Fist Smash
Having no spear in hand, Iron Qon smashes the ground violently, inflicting Physical damage to all players every 0.8 sec for 7.5 sec.
Rising Anger
Iron Qon becomes increasingly angry, increasing damage done by 0% per stack.
Ignite Cyclone
Iron Qon ignites a random cyclone, causing it to burn all players for Fire damage every 2 sec.
Freeze Cyclone
Iron Qon freezes a random cyclone, causing it to entomb players in ice on contact.
Loot
42 drops · item level 39 to 41 · 9 slots (Chest, Feet, Finger, Hands, Held In Off-hand, Legs +3 more) · all Bind on Pickup
Durumu the Forgotten
Lei Shen commanded his sorcerers to mold an aberration that could peer into the hearts of his followers and detect betrayal. From this decree, Durumu was given life. The clever entity stubbornly obeyed its masters until the Thunder King's death, at which time it disappeared into the citadel's labyrinthine corridors. Only recently has Durumu, all but forgotten by the mogu, emerged from hiding.
Abilities & Strategy
Hard Stare
Durumu focuses his gaze on his current target and inflicts 0% weapon damage as Physical damage on them. Victims of this attack suffer a Serious Wound and an Arterial Cut.
Serious Wound
Victims of Serious Wound receive 0% less healing per application.
Arterial Cut
Gaze
If Durumu has no valid melee targets he instead Gazes at all players, inflicting 0% weapon damage as Physical damage.
Disintegration Beam
Durumu will focus his gaze into a beam of pure destruction directly in front of him. Players who are caught in the beam are killed instantly. While focusing this beam Durumu will slowly turn in either direction and his Cross-Eye will create a maze of Eye Sores across the platform.
Cross-Eye
Durumu's Cross-Eye creates a maze of Eye Sores across the platform whenever he channels his Disintegration Beam.
Eye Sore
Stern Eye
Stern Eyes are created as part of the Cross-Eye's maze pattern around the circumference of Durumu's platform. Stern Eyes gaze directly back at Durumu and will focus on players inside the inverted thirty-degree cone area in front of them. The cone is widest at the edge of the platform and tapers off to a point at Durumu's location in the center of the platform. The closest players inside this area will be victim to Stern Gaze.
Stern Gaze
Stern Eyes inflict Arcane damage to the closest 5 players based on how far they are from the Stern Eye. Stern Eyes inflict Arcane damage to the closest 2 players based on how far they are from the Stern Eye.
Mind Daggers
Any currently active eyes other than the Cross-Eye will inflict Arcane damage to random players in the raid. In 10-Player difficulties 1 player is chosen at random. In 25-Player difficulties 3 players are chosen at random.
Walls of Ice
Durumu summons three walls of ice to impede players as they attempt to move around the platform. The individual sections of each ice wall have their health linked and will shatter when any section has been sufficiently damaged.
Light Spectrum
Durumu spawns a Blue Eye, Red Eye, and a Yellow Eye to cast three color beams targeting random players in the raid. Once the initial beam completes, the Blue Eye and Red Eye focus a cone on their inital target for the duration of the Light Spectrum sequence. The Yellow Eye ignores its initial target and instead moves its cone in one randomly chosen direction. Players in each cone split damage equally and will gradually suffer more damage the longer they are within the cone's area of effect. In Raid Finder Difficulty, each cone inflicts damage to all players within it. Each cone reveals a specific creature that is normally invisible. These cones persist until players have found and vanquished all Crimson Fogs. In Raid Finder Difficulty, these cones persist until players have found and vanquished one fog beast of each color. In Heroic Difficulty, if players fail to complete the Light Spectrum sequence within 80 seconds Durumu will Obliterate the raid.
Infrared Light
If no players are in the Red Eye's cone, the Eye will inflict Fire damage to all players. Otherwise all players within the Red Eye's cone suffer Fire damage every 2 seconds. Otherwise all players within the Red Eye's cone split Fire damage equally every 2 seconds.
Bright Light
If no players are in the Yellow Eye's cone, the Eye will inflict Nature damage to all players. Otherwise all players within the Yellow Eye's cone suffer Nature damage every 2 seconds. Otherwise, all players within the Yellow Eye's cone split Nature damage equally every 2 seconds.
Blue Rays
If no players are in the Blue Eye's cone, the Eye will inflict Frost damage to all players. Otherwise all players within the Blue Eye's cone suffer Frost damage every 2 seconds. Otherwise all players within the Blue Eye's cone split Frost damage equally every 2 seconds.
Crimson Fog
Crimson Fogs are only revealed by the Red Eye's Infrared Light.
Caustic Spike
Crimson Fogs cast Caustic Spike at random players while revealed by the Infrared cone of the Red Eye. Caustic Spike inflicts Physical damage to the victim.
Crimson Bloom
If a Crimson Fog leaves the Red Eye's Infrared cone it will cast Crimson Bloom. Crimson Bloom inflicts Fire damage to all players.
Amber Fog
Amber Fogs are only revealed by the Yellow Eye's Bright Light.
Amber Retaliation
Amber Fogs will cast Amber Retaliation once for every 10% health lost. Amber Retaliation inflicts Nature damage to all players within the cone of Bright Light.
Burst of Amber
If an Amber Fog leaves the area of Yellow Eye's Bright Light it will cast Burst of Amber. Burst of Amber inflicts Nature damage to all players.
Azure Fog
Azure Fogs are only revealed by Blue Eye's Blue Rays.
Icy Grasp
Azure Fogs inflict increasing Frost damage to all players in the cone of Blue Rays while revealed by the Blue Eye's cone of Blue Rays.
Flash Freeze
If an Azure Fog leaves the area of Blue Eye's Blue Rays it will explode for Frost damage to all players. Azure Fogs will also cast this spell whenever they are slain.
Biting Chill
When players destroy an Azure Fog, it will respawn in a random location on the platform.
Mind's Eye
Durumu summons a Mind's Eye that casts Force of Will periodically.
Force of Will
The Mind's Eye focuses intently on a random player, knocking back any players who remain in the Eye's gaze when Force of Will finishes casting. The Mind's Eye focuses intently on a random player, knocking down any players who remain in the Eye's gaze when Force of Will finishes casting.
Hungry Eye
Durumu summons a Hungry Eye that casts Life Drain on players.
Life Drain
The Hungry Eye focuses its gaze on a random player and begins to draw out their life force, stunning them for 15 sec. Life lost from the victim is added to Durumu's health pool. The longer the Hungry Eye is allowed to focus on any given player the more life will be drawn from the victim. Hungry Eyes drain the life of the closest player between it and the initial target.
Evil Eye
Durumu's Evil Eye periodically casts Dark Parasite on players.
Dark Parasite
Dark Parasites course through the victim, inflicting Shadow damage every second. The amount of damage increases the longer the parasite is allowed to infect its host. Dispelling the parasites from the victim causes the parasites to morph into a Dark Plague.
Dark Plague
When Dark Parasites are cleansed they morph into a Dark Plague. Dark Plague's duration is equal to the duration remaining when Dark Parasites was cleansed and will spawn a Wandering Eye every 3 seconds.
Appraising Eye
Durumu will summon an Appraising Eye that casts Lingering Gaze on players.
Lingering Gaze
The Appraising Eye lobs a shadowy missile at two random players. The Appraising Eye lobs a shadowy missile at five random players. The Appraising Eye lobs a shadowy missile at three random players.
Obliterate
Durumu will kill all players if he has not been defeated within 10 minutes. In Heroic Difficulty, Durumu will use Obliterate if players fail to complete the Light Spectrum sequence within 80 seconds.
Loot
60 drops · item level 39 to 41 · 11 slots (Back, Chest, Feet, Finger, Hands, Legs +5 more) · all Bind on Pickup
Horridon
The Zandalari brought powerful creatures with them to the Isle of the Thunder King to use as engines of war. Led by the War-God Jalak, the dinomancers of the Zandalari Beast Ward use ancient tribal magics to strengthen the great beasts and command obedience. The horns of Horridon, the fabled mount of Jalak himself, can tear through the stone walls of a keep as a blade cuts silk.
Abilities & Strategy
Triple Puncture
A brutal tri-horned strike that inflicts Physical damage and increases the damage taken from Triple Puncture by 0% for 90 sec. This effect stacks.
Double Swipe
This effect happens twice.
Charge
Horridon charges at a random player, performing a Double Swipe once he reaches their location.
Dire Call
Horridon emits a powerful roar, inflicting Physical damage and increasing the melee attack speed of all allies by%. The power of the Dire Call also summons forth a Direhorn Spirit.
Direhorn Spirit
Horridon's Dire Call awakens a Direhorn Spirit.
Dire Fixation
The Direhorn Spirit will fixate on a player. Only the fixated player can see or interact with the Direhorn Spirit.
Weak Link
The Direhorn Spirit's link to Pandaria is weak. Any attack made against a Direhorn Spirit will knock it back.
The Farraki
War-God Jalak will first call upon the aid of the Farraki tribe.
Sul'lithuz Stonegazer
Once called to action, Sul'lithuz Stonegazers pour from the Farraki tribal door until it is destroyed.
Stone Gaze
The Stonegazer gazes at the target, stunning them for 10 sec.
Farraki Skirmisher
Once called to action, Farraki Skirmishers pour from the Farraki tribal door until it is destroyed.
Farraki Wastewalker
A total of three Farraki Wastewalkers will jump down from the arena stands once the Farraki are called to action.
Blazing Sunlight
The Wastewalker calls upon the scorching sunlight of Tanaris to inflict Fire damage instantly and Fire damage every 1 sec for 30 sec.
Sand Trap
Summons a Sand Trap, which inflicts Nature damage to nearby enemies every 1 sec and grows in size over time.
The Gurubashi
War-God Jalak will call upon the Gurubashi tribe to enter the arena second.
Gurubashi Bloodlord
Once called to action, Gurubashi Bloodlords pour from the Gurubashi tribal door until it is destroyed.
Rending Charge
The Bloodlord charges at an opponent and strikes them, causing them to bleed for Physical damage every 1 sec for 15 sec.
Gurubashi Venom Priest
A total of three Gurubashi Venom Priests will jump down from the arena stands once the Gurubashi are called to action.
Venom Bolt Volley
The Gurubashi Venom Priest unleashes a spray of vile toxins that inflicts Nature damage to all enemies instantly, and Nature damage every 3 sec for 1 min. This effect stacks.
Venomous Effusion
The Gurubashi Venom Priest can summon a Venomous Effusion.
The Drakkari
War-God Jalak will call upon the Drakkari tribe to enter the arena third.
Risen Drakkari Warrior
Once called to action, Risen Drakkari Warriors pour from the Drakkari tribal door until it is destroyed.
Uncontrolled Abomination
The foul necromantic magics that animated the last remnants of the Drakkari tribe left them bereft of intelligence and purpose, causing the Risen Drakkari to attack random targets.
Deadly Plague
Risen Drakkari spread a Deadly Plague when they strike players, inflicting Shadow damage every 3 sec for 5 min.
Risen Drakkari Champion
Once called to action, Risen Drakkari Champions pour from the Drakkari tribal door until it is destroyed.
Uncontrolled Abomination
The foul necromantic magics that animated the last remnants of the Drakkari tribe left them bereft of intelligence and purpose, causing the Risen Drakkari to attack random targets.
Deadly Plague
Risen Drakkari spread a Deadly Plague when they strike players, inflicting Shadow damage every 3 sec for 5 min.
Drakkari Frozen Warlord
A total of three Drakkari Frozen Warlords will jump down from the arena stands once the Drakkari are called to action.
Mortal Strike
A powerful blow inflicts 0% weapon damage and leaves the player wounded, reducing the effectiveness of any healing received by 0% for 8 sec.
Frozen Orb
Summons an orb of frozen power that shoots a bolt of frost at a nearby enemy target every 1 sec, inflicting Frost damage and slowing movement speed by 0% for 2 sec.
The Amani
War-God Jalak will call upon the Amani tribe to enter the arena last.
Amani'shi Protector
Once called to action, Amani'shi Protectors pour from the Amani tribal door until it is destroyed.
Amani'shi Flame Caster
Once called to action, Amani'shi Flame Casters pour from the Amani tribal door until it is destroyed.
Fireball
Hurls a ball of fire at a random player, inflicting Fire damage.
Amani Warbear
A total of three Amani Warbears will jump down from the arena stands once the Amani are called to action.
Swipe
The warbear swipes with its claws, inflicting Physical damage to players in a 5-yard cone.
Amani'shi Beast Shaman
Amani'shi Beast Shaman ride atop the powerful Amani Warbears and can be attacked once the Warbear has fallen.
Chain Lightning
The Beast Shaman calls upon the spirits of the storms to inflict Nature damage to a player. Chain Lightning can jump to another player within 5 yards, affecting 3 total targets and increasing damage by 50% per jump.
Hex of Confusion
Hexes a player for 30 sec, giving them a 50% chance to injure themselves for Physical damage when casting a spell or using an ability.
Lightning Nova Totem
The Zandalari
War-God Jalak and his faithful Zandalari Dinomancers will come to the aid of Horridon during the battle.
Zandalari Dinomancer
Zandalari Dinomancers will jump down into the arena periodically.
Dino-Mending
The dinomancer channels a beam of healing energy at Horridon, healing 0% of Horridon's maximum health every 1 sec.
Dino Form
At 50% health, the dinomancer transforms into a powerful Devilsaur, increasing Physical damage dealt by% but preventing the dinomancer from casting Dino-Mending.
Orb of Control
When the Zandalari Dinomancer transforms, it drops its Orb of Control. A player can interact with the orb to temporarily dominate Horridon's mind, forcing the beast to charge into a tribal door. Destroying a tribal door prevents additional members of that tribe from entering the arena.
War-God Jalak
After all four tribes have been called, or when Horridon has been damaged below 30% health, War-God Jalak himself will enter the arena.
Bestial Cry
War-God Jalak unleashes a savage cry, inflicting Physical damage to all players and increasing damage dealt by War-God Jalak by 0%. This effect stacks.
Rampage
War-God Jalak's death causes Horridon to go on a rampage, increasing damage dealt by% and attack speed by%.
Loot
63 drops · item level 39 to 41 · 11 slots (Back, Chest, Finger, Head, Legs, Neck +5 more) · all Bind on Pickup
Primordius
Deep within the bowels of Lei Shen's island citadel, mogu flesh-shapers formed the saurok out of a magical substance of unknown origin. When the citadel was abandoned, some experiments languished in the dark pools for far too long....
Abilities & Strategy
Primordial Strike
Primordius claws at his current target, inflicting Physical damage to all players in a -yard cone.
Malformed Blood
The heavily-mutated blood within Primordius spreads to his current target, inflicting Nature damage every 3 sec and causing the afflicted player's attacks to Congeal Blood, inflicting additional Nature damage to Living Fluids and Viscous Horrors. This effect lasts 1 min and stacks.
Mutated Abomination
Primordius is heavily mutated and resists attacks from non-mutated creatures. Damage taken from non-Fully Mutated players is reduced by%.
Evolution
When Primordius is mutated by enough Living Fluids, Mutagenic Pools, and his natural mutation rate, he evolves. Evolution increases all damage dealt by Primordius by 0% and grants him a new mutation. This effect stacks. Primordius can only have 3 mutations at any time. In Heroic Difficulty, Primordius can have 4 mutations.
Mutation: Ventral Sacs
Sacs located around Primordius's frill periodically erupt, inflicting Nature damage to all players every 1 sec.
Mutation: Gas Bladder
A volatile mutation that allows Primordius to spray Caustic Gas, inflicting Nature damage split evenly between all players within a -yard radius.
Mutation: Acidic Spines
Mutation: Pathogen Glands
Allows Primordius to spray a Volatile Pathogen at a player, inflicting Nature damage every 1 sec. for 10 sec.
Mutation: Metabolic Boost
A hyperactive metabolism allows Primordius to use abilities more often and increases attack speed by 0%.
Mutation: Erupting Pustules
Living Fluid
Living fluid seeps from the pools surrounding Primordius's lair and these oozes slowly make their way to Primordius.
Mutate Primordius
If a Living Fluid reaches Primordius, it is absorbed, increasing Primordius's current mutation level.
Mutagenic Pool
When a Living Fluid dies, it leaves behind a Mutagenic Pool that can mutate Primordius or players.
Mutate Primordius
When Primordius steps on a Mutagenic Pool, it is absorbed, increasing Primordius's current mutation level.
Mutate Player
When a player steps on a Mutagenic Pool, it is absorbed, inflicting Nature damage and causing a helpful mutation. If mutations are present, the mutation will be a harmful mutation. If a mutated player is dispelled, all mutations are removed.
Fully Mutated
When a player acquires 5 helpful mutations, they become Fully Mutated, allowing full damage to be dealt to Primordius. Additional mutations after this point will be harmful.
Volatile Pool
When a Living Fluid dies, it will rarely leave behind a Volatile Pool that can mutate Primordius or Players.
Mutate Primordius (Volatile)
When Primordius steps on a Volatile Pool, it is absorbed, increasing Primordius' current mutation level to its maximum and healing Primordius for% of his maximum health.
Mutate Player (Volatile)
When a player steps on a Volatile Pool, it inflicts Nature damage and causes a harmful mutation every 1 sec. If a mutated player is dispelled, all mutations are removed.
Viscous Horror
A heavily-mutated creature made of the same fluid that spawned Primordius.
Black Blood
This effect lasts 1 min and stacks.
Deadly Mutagen
If a Viscous Horror gets close to Primordius, the mixture of mutative energies will cause it to explode, inflicting Nature damage to all players.
Loot
63 drops · item level 39 to 41 · 11 slots (Back, Chest, Finger, Hands, Head, Legs +5 more) · all Bind on Pickup
Megaera
Even the most callous among the mogu quaver at the thought of the dark experiments performed at the Thunder King's behest. Long ago, a young cloud serpent was twisted into a multi-headed hydra and left to languish beneath Lei Shen's throne. Now the twisted creature lurks deep in the Forgotten Depths, awaiting the moment it may finally inflict its terrible agony upon others.
Abilities & Strategy
One Body, Many Heads
When one of Megaera's heads is destroyed, her body takes damage equal to the head's maximum health and two heads regrow in its place.
Concealing Fog
Megaera's body and distant heads are shrouded by thick, swirling fog and are unable to be attacked directly.
Rampage
The damage dealt by a particular element is increased by% for each additional head of that element that is present.
Hydra Frenzy
Whenever one of Megaera's heads is killed, the heads remaining outside of the Concealing Fog are healed to full and attack% faster. This effect stacks.
Elemental Blood of Megaera
As Megaera grows new heads of a given type, her elemental blood increases the damage inflicted by all heads of the same type by% for each additional head of that type. This effect stacks.
Megaera's Rage
Megaera's heads outside of the Concealing Fog will begin to spit at their target when they have no targets within melee range.
Flaming Head
Cinders
Megaera's Flaming Heads use this ability when they are within the Concealing Fog. In addition, players afflicted with Cinders will cause Icy Ground to melt when they come into contact with it. When Cinders is removed, a pool of flames is created at the target's location that persist for 1 min. In Heroic Difficulty, Cinders creates a pool of flames at the target's location every 3 seconds.
Ignite Flesh
This effect stacks.
Frozen Head
Torrent of Ice
Megaera's Frozen Heads use this ability when they are within the Concealing Fog. for 8 sec. The beam freezes the ground in its wake, creating Icy Ground for 1 min. In addition, the Torrent of Ice beam will douse any pools of Cinders that it comes into contact with.
Icy Ground
In Heroic Difficulty, Icy Ground grows to twice its original size over 1 min.
Arctic Freeze
Players hit by Arctic Freeze begin to freeze solid and are stunned for 20 sec.
Venomous Head
Acid Rain
Megaera's Venomous Heads use this ability when they are within the Concealing Fog. Megaera's Venomous Heads spit a globule of acid at a random player, inflicting Nature damage to all players upon impact. The damage of Acid Rain is reduced the farther players are from the point of impact. In Heroic Difficulty, Megaera's Venomous Heads spit three globules of acid at a time.
Rot Armor
Players hit by Rot Armor take% increased damage from all sources for 45 sec. This effect stacks.
Arcane Head
Nether Tear
Megaera's Arcane Heads use this ability when they are within the Concealing Fog. for 6 sec.
Nether Wyrm
Diffusion
This effect stacks.
Loot
57 drops · item level 39 to 41 · 12 slots (Chest, Feet, Finger, Hands, Head, Held In Off-hand +6 more) · all Bind on Pickup
Dark Animus
During his reign, Lei Shen labored to build a mechanical servant that would defend his citadel without fear. When his first attempt failed, rage took hold of the Thunder King. He poured this negative emotion into his next, and most successful, creation: the Dark Animus. To this day, the ornate construct observes its duty, empowered by the mysterious substance at the heart of all mogu flesh-shaping experiments.
Abilities & Strategy
Powered by Anima
Anima Golems cannot act or use abilities without Anima. Anima capacity is limited by the size of the golem; larger golems can hold more. The Dark Animus has the largest capacity, but cannot use most of its abilities until it reaches specific Anima levels. Defeating any size Anima Golem will cause the Anima that was powering it to transfer to a random golem with enough available capacity. Defeating any size Anima Golem will cause the Anima that was powering it to transfer to the nearest golem with enough available capacity.
Critically Damaged
Some of the Anima Golems found in 10 player difficulties have sustained severe damage. These golems can still absorb Anima, but cannot act or use abilities.
Anima Golem
Acceleration Link
Anima Golems in close proximity link together, increasing each golem's attack speed by% and damage by%. In addition, linked golems gain% movement speed and immunity to movement slowing effects.
Evasive
Anima Golems take% reduced damage from area-of-effect sources.
Large Anima Golem
Crimson Wake
Anima repeatedly explodes upward from the ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer Fire damage.
Massive Anima Golem
Matter Swap
Dematrixes the target enemy's matter. When this effect is removed, the target swaps places with its most distant ally and Arcane damage equal to the target's maximum health is split between them. The portion of the total damage shifted to the target's ally increases each second.
Explosive Slam
Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec.
Dark Animus
Activation Sequence
The Dark Animus must run through its activation sequence before it can attack or use abilities. This process takes 1 min.
Siphon Anima
The Dark Animus periodically drains Anima from its minions. Anima is drained from each golem.
Touch of the Animus
Empower Golem
The Dark Animus targets the active golem with the least health, healing it by% and increasing all damage it deals by% for the remainder of the encounter.
Anima Ring
Upon reaching 25 Anima, the Dark Animus gains the ability to form several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by% for 15 sec. This effect stacks. In Heroic Difficulty each sphere also inflicts Fire damage over the duration.
Anima Font
Enemies struck by the bolts suffer Fire damage.
Interrupting Jolt
Upon reaching 75 Anima, the Dark Animus gains the ability to release a burst of energy, inflicting Nature damage and interrupting the spellcasts of all players.
FULL POWER
Upon reaching 100 Anima, the Dark Animus gains the ability to unleash a torrent of Anima bolts that strike at random targets. of the impact point.
Loot
42 drops · item level 39 to 41 · 7 slots (Back, Finger, Hands, Head, Legs, One-Hand +1 more) · all Bind on Pickup
Tortos
Over the millennia, small amounts of mogu flesh-shaping magic seeped into the caverns below the Thunder King's citadel. The dark energies warped one of the chamber's native dragon turtles, melding it to the surrounding crystalline walls. Known as Tortos, this amalgamation of flesh and stone has since feasted on the cave's rich mineral deposits and grown to a colossal size.
Abilities & Strategy
Call of Tortos
Tortos lets out a rumbling call, causing several smaller turtles to enter the area and attack players.
Whirl Turtle
Spinning Shell
The turtle chases players around the room, spinning rapidly and continuously inflicting Physical damage to enemies within 0 yards, knocking them away.
Shell Block
The turtle hides in his shell at low health, gaining immunity to all damage. While in this state, the turtle can be kicked across the room by players, applying Shell Concussion to any creatures it hits along the way.
Kick Shell
This extra action button can be used to kick a defeated Whirl Turtle across the room. Move close to the shell, then aim by positioning it between yourself and your target. Enemies hit by the shell are afflicted by Shell Concussion.
Shell Concussion
When kicked, the shell spins forward, interrupting enemies it touches and leaving them off-balance, increasing the damage they take from all sources by% for 15 sec.
Furious Stone Breath
Inflicts Nature damage to all enemies every 0.5 sec for 4.5 sec. Costs 100 Fury to cast.
Growing Fury
Tortos becomes angry when no enemies are in melee range, gaining Fury.
Rockfall
Quake Stomp
Tortos performs a massive stomp, stunning all enemies for 1 sec and inflicting Physical damage to each equal to 0% of their maximum health. Quake Stomp also increases the frequency of Rockfalls for 8 sec.
Snapping Bite
Tortos snaps his jaws shut around the target, inflicting Physical damage.
Vampiric Cave Bat
Drain the Weak
Drains health when attacking targets with less than current health, inflicting 0% of weapon damage as Physical and healing the caster for 0 times the damage dealt.
Crystal Shell
The crystal reacts when struck, encasing the attacker in a shell that absorbs incoming damage and healing. Initially the shell can absorb up to% of max health in damage, but healing absorbed by the shell is added to this total, up to a cap of% of max health. The shell breaks when it cannot absorb any more damage.
Loot
60 drops · item level 39 to 41 · 12 slots (Back, Chest, Feet, Hands, Head, Neck +6 more) · all Bind on Pickup
Jin'rokh the Breaker
When the Thunder King awoke, he rewarded the most loyal and ambitious Zandalari trolls with power beyond their wildest dreams. The berserker Jin'rokh was one of the first to receive the King's blessing, and even though Lei Shen's gifts nearly tore his body apart, the troll is now capable of calling the fury of the storm in battle.
Abilities & Strategy
Thundering Throw
Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting Physical damage. Conductive Water erupts from the broken statue, forming a pool on the ground.
Conductive Water
When Jin'rokh destroys a statue with Thundering Throw, water pours forth, forming a growing pool at its feet. These pools are essential to the battle, empowering players with Fluidity, but also making them particularly susceptible to Nature damage through Conduction.
Fluidity
All players standing in Conductive Water receive Fluidity, granting% increased healing and inflicting% increased damage. However, all players standing in Conductive Water also take% increased Nature damage.
Conduction
Many of Jin'rokh the Breaker's abilities travel through Conductive Water, inflicting Nature damage to all players in that Conductive Water.
Static Burst
Jin'rokh the Breaker performs a quick strike, inflicting Nature damage to all players. After., this applies 10 Static Wound stacks to his current target.
Static Wound
Jin'rokh the Breaker statically constricts the target, inflicting Nature damage per stack when taking melee attacks. Additionally inflicts a third of that damage to other players. This effect stacks, but decreases in potency over time.
Focused Lightning
Jin'rokh the Breaker creates an orb of Focused Lightning, which fixates on a player.
Conduction
Focused Lightning Detonation damage travels through Conductive Water, inflicting Nature damage to players standing in Conductive Water.
Lightning Fissure
If the Focused Lightning detonates outside of Conductive Water, a Lightning Fissure forms.
Conduction
A Lightning Fissure contacts a Conductive Water, removing the Lightning Fissure and inflicting Nature damage to players standing in that Conductive Water.
Implosion
A Lightning Fissure implodes upon contact with another Focused Lightning, inflicting Nature damage to all players. This effect leaves targets vulnerable, increasing damage taken from Implosion by%.
Violent Detonation
Lightning Storm
Furthermore, the Lightning Storm electrifies Conductive Water.
Lightning Strike
Lightning Strikes multiple locations throughout the room during Lightning Storm, inflicting Nature damage to nearby players. Each Lightning Strike diffuses, inflicting Nature damage to all players in a line.
Electrified Waters
All players standing in Conductive Water still take% increased Nature damage.
Ionization
Jin'rokh the Breaker ionizes enemy players, attracting storm energies over 24 sec.
Conduction
Ionization damage travels through Conductive Water, inflicting Nature damage to players standing in Conductive Water.
Loot
60 drops · item level 39 to 41 · 12 slots (Back, Chest, Feet, Finger, Hands, Head +6 more) · all Bind on Pickup
Ji-Kun
Mogu flesh-shapers discarded their failed creations in an abyssal shaft beneath Lei Shen's keep. The reek of decay lured many scavengers to the refuse pit, including the great Ji-Kun. Ruthless and cunning, the monstrous bird devoured her rivals one-by-one until she held sole dominion over the shadowy tunnel.
Abilities & Strategy
Ji-Kun's Flock
Ji-Kun's young are located throughout the roost and progress through different stages of life. After a period of incubation Young Eggs of Ji-Kun will hatch into Hatchlings. When fed by Ji-Kun, the Hatchlings then mature into Fledglings. Both Fledgling Eggs and Mature Eggs will hatch into Juveniles.
Young Egg of Ji-Kun
Eggs in the lower nests located around Ji-Kun's roost will periodically hatch. Once the egg hatches, a Hatchling will emerge.
Hatchlings
Hatchlings will call for Ji-Kun to feed them shortly after spawning. If a Hatchling senses food nearby, it will attempt to feed. If a Hatchling successfully feeds, it will mature into a Fledgling.
Fledglings
Fledglings attack random players and can spawn incubated eggs.
Mature Egg of Ji-Kun
Mature Eggs of Ji-Kun take longer to incubate and spawn a Juvenile when the incubation process is complete.
Juvenile
Juveniles quickly take to the air and fly over the main platform of Ji-Kun. Juveniles periodically cast Cheep at a random target for as long as they're alive.
Nest Guardians
On Heroic difficulty, some of Ji-Kun's nest are defended by Nest Guardians, which will attack any players attempting to disturb their nest.
Talon Strike
The Nest Guardian strikes with both its talons, inflicting Physical damage to all enemies in a 180 degree arc.
Screech
If not actively engaged in melee combat Nest Guardians will Screech, inflicting Physical damage and interrupting the current spellcast of all players. Mana-using players will have their casting speed reduced by 0% until they successfully cast their next spell.
Infected Talons
This effect stacks.
Feed Young
Ji-Kun spits up globs of food for her young. If a Hatchling has called out for food, Ji-Kun will aim this ability in their direction; otherwise the food will land at random locations around Ji-Kun's platform. When the food lands on the ground, it forms a Feed Pool. While a glob of food is traveling through the air, players with Flight can intercept it to prevent a Feed Pool from forming. Doing so afflicts the player with Slimed, but also grants Primal Nutriment.
Slimed
After intercepting Ji-Kun's food globules the player suffers Nature damage every 5 seconds for 15 sec. This effect increases the damage of the next Slimed by% when it expires. The increased damage effect stacks.
Feed Pool
Feed Pools that form on the main platform will inflict Nature damage to all players within them each second. If a player stands in a Feed Pool for 3 seconds they will absorb the Feed Pool and become Slimed.
Primal Nutriment
Successfully catching one of Ji-Kun's food globules mid-air increases the player's damage by% and healing by% for 30 sec. Primal Nutriment increases damage and healing by an additional 10% each time it is applied, up to a maximum of 200%.
Talon Rake
Ji-Kun uses her talons to pierce through the armor of her current target. Talon Rake inflicts 0% weapon damage as Physical damage and increases the damage received by the victim from future Talon Rakes by 0% for 1 min.
Quills
Ji-Kun sends her quills about the entire roost, inflicting Physical damage to all players every 1 sec for 8 sec.
Down Draft
Ji-Kun flaps her wings violently, pushing all enemies on her platform outward. Down Draft persists for 8 sec.
Caw
Ji-Kun cries out at 1 random player, sending piercing sound waves at their location. Ji-Kun cries out at 3 random players, sending piercing sound waves at their locations.
Daedalian Wings
When an egg or hatchling from the lower nests located around Ji-Kun's roost is slain it leaves behind a feather for players to loot. This feather grants the player Daedalian Wings. Daedalian Wings grants the player an extra action button that allows players to take flight for 10 sec. In Normal difficulty, feathers grant 4 charges of Daedalian Wings. Players can have up to 4 charges at any time. In Heroic difficulty, feathers grant 3 charges of Daedalian Wings. Players can have up to 3 charges at any time.
Flight
Players who have the Daedalian Wings buff can take flight for 10 sec. In the Normal and Heroic versions of the Ji-Kun encounter, using Flight consumes one charge of Daedalian Wings.
Lesson of Icarus
After acquiring a feather, players must wait to acquire another. In Normal and Heroic difficulties, players cannot gain further charges of Daedalian Wings for 1 min. In Raid Finder difficulty, players can pick up (and only need) one Feather of Ji-Kun.
Loot
42 drops · item level 39 to 41 · 7 slots (Back, Chest, Hands, Head, Trinket, Two-Hand +1 more) · all Bind on Pickup
Twin Empyreans
The Twin Empyreans are among the most formidable of the Thunder King's champions. Determined to safeguard his reign, Lei Shen keeps his loyalists close and their combined arsenal against interlopers closer.
Abilities & Strategy
Darkness Falls: Lu'lin's Luminosity
As Night falls upon the Twin Empyreans' chamber, Lu'lin is empowered and fully active, while Suen plays a more limited role.
Lu'lin, Mistress of Solitude
Moon Lotus
Lu'lin sprouts a lovely Moon Lotus, which casts Slumber Spores in each direction. Coming into contact with Slumber Spores puts the player to sleep for 5 sec. This effect may only occur in darkness. During dusk or daytime, the Moon Lotus will remain but no longer bloom.
Cosmic Barrage
Lu'lin dances in place, summoning a barrage of stars. At the end of her dance, she commands the stars to attack. This effect may only occur in darkness.
Beast of Nightmares
Lul'lin pulls a beast from her target's Nightmares, commanding it to attack! This beast may only be attacked by the target on whom it is fixated. Healing this target will cause the Corrupted Healing effect. This effect may only occur in darkness. During dusk or daytime the target may still attack the beast, but no new beasts will be summoned.
Lurkers in the Night
Lu'lin calls forth the Lurkers of the Night. Lurkers barrage random targets with darkness, inflicting Shadow damage. Exposing Lurkers to Suen's daylight while she is channeling Tears of the Sun will reveal them, allowing them to be attacked and killed. They will also naturally become visible during dusk and daytime.
Suen, Mistress of Anger
Tears of the Sun
Suen appears briefly during the night, attacking players and channeling the Tears of the Sun. Tears of the Sun inflicts Fire damage to random players over the course of the channel. After she finishes channeling Tears of the Sun, she will dissipate into the night.
Light of Day
She will then dissipate into the night. Light of Day will instantly melt any Ice Comets with which it comes into contact.
Blazing Daylight: Suen's Fury
As Day breaks within the Twin Empyreans' chamber, Suen is empowered and fully active, while Lu'lin plays a more limited role.
Suen, Mistress of Anger
Fan of Flames
Suen slices rapidly at her target with a burning fan, inflicting weapon damage as Fire and increasing the amount of Fire damage taken by% for 30 sec. Suen will only use this ability during daytime.
Flames of Passion
Suen leaps at a random distant target, inflicting Fire damage and knocking all nearby enemies away. She will leave a lingering trail of flames as she returns to her primary target.
Blazing Radiance
Releasing this energy will cause a stacking effect every time it pulses, increasing the damage dealt by Suen's Fire attacks by%. Blazing Radiance will melt Ice Comets. The closer Suen is to an Ice Comet, the more quickly it will melt. However, standing very close to an Ice Comet will decrement stacks of Blazing Radiance on Suen.
Light of Day
6 Light of Day will instantly melt any Ice Comets with which it comes into contact.
Nuclear Inferno
While she is channeling this effect, her ranged and spell deflection is increased by%. Her dodge chance is increased by% as well.
Lu'lin, Mistress of Solitude
Ice Comet
Lu'lin peers briefly from her veil of darkness, calling forth an Ice Comet around a random player. Additionally, Ice Comets will reduce stacks of Blazing Radiance on Suen if she stands nearby.
Break of Dusk: The Dance of the Consorts
During the Dusk, both Twins are active, each retaining some of their abilities, and gaining the following new abilities.
Lu'lin, Mistress of Solitude
If Lu'lin perishes, Dusk ends and Day begins anew, fully empowering Suen. During Day, Suen once again burns brightly with Blazing Radiance.
Tidal Force
Protective icy waters encase Lu'lin and burst outwards, inflicting Frost damage on impact. While she is channeling this effect, her ranged and spell deflection is increased by%. Her dodge chance is increased by% as well.
Suen, Mistress of Anger
If Suen perishes, Dusk ends and Night begins anew, fully empowering Lu'lin. During Night, Moon Lotuses once again bloom, and Beasts of Nightmares once again spawn.
Nuclear Inferno
While she is channeling this effect, her ranged and spell deflection is increased by%. Her dodge chance is increased by% as well.
Celestial Aid
Niuzao: Fortitude of the Ox
A player may choose to invoke the spirit of Niuzao by selecting his faded image. Upon doing so, the player must trace Niuzao's constellation. Upon completion, Niuzao appears and blesses players with Fortitude of the Ox, which temporarily grants all players additional maximum health. After the effect expires, the health is lost. This effect lasts 30 sec.
Chi-Ji: A Rush of Cranes
A player may choose to invoke the spirit of Chi-Ji by selecting his faded image. Upon doing so, the player must trace Chi-Ji's constellation. Upon completion, Chi-Ji appears and swarms the battlefield with cranes. These cranes inflict damage to enemies with which they come into contact.
Yu'lon: The Serpent's Vitality
A player may choose to invoke the spirit of Yu'lon by selecting her faded image. Upon doing so, the player must trace Yu'lon's constellation.
Xuen: The Tiger's Celerity
A player may choose to invoke the spirit of Xuen by selecting his faded image. Upon doing so, the player must trace Xuen's constellation. Upon completion, Xuen appears and imbues players with Tiger's Celerity. Blessed players move so quickly that time itself seems to slow down, affecting the movement, casting, and projectile speed of all enemies. Players will be able to avoid abilities that were previously unavoidable.
Loot
42 drops · item level 39 to 41 · 10 slots (Chest, Feet, Hands, Neck, One-Hand, Shield +4 more) · all Bind on Pickup
Ra-den
Lei Shen's life changed forever when he stumbled into a dark chamber below what are now the Mogu'shan Vaults. Legend has it he found an ancient titan keeper guarding a miraculous device known as the Engine of Nalak'sha. No one knows what transpired between the two beings, but Lei Shen later emerged from the site bristling with the power to forge an empire. The keeper's fate -- and his current whereabouts -- remain a mystery.
Abilities & Strategy
Heroic Only
Ra-den is only available on Heroic difficulty.
Shrouded in Mystery
There are no scholars with any recollection or record regarding the details of Ra-den's powers. Perhaps these memories have been obscured by the passage of time, or perhaps none who saw the Keeper of Storms in battle ever lived to speak of what they witnessed....
Loot
46 drops · item level 41 · 6 slots (Back, Chest, Feet, Finger, Legs, Waist) · all Bind on Pickup
Lei Shen
Tyrant. Dictator. Conqueror. Emperor. These titles of the Thunder King were earned by bringing absolute misery to every race of Pandaria. Resurrected into a world where his people no longer rule, Lei Shen is bent on ending the farce and bringing the land under his heel once more.
Abilities & Strategy
Lightning Conduits
While Lei Shen is in range of a Lightning Conduit he powers it, granting him an additional ability specific to that Lightning Conduit. The energy level of the Conduit increases the longer Lei Shen charges it, increasing damage dealt by the granted ability. When the Conduit's power reaches 100 energy, it will increase the level of the Conduit, and the Conduit's power will reset to 0.
North Conduit: Static Shock
Lei Shen charges the target with Static Shock. As the level of the Static Shock Conduit increases, the number of targets Lei Shen afflicts with Static Shock will also increase. Damage of Static Shock increases as the Power and Level of the North Conduit increases.
East Conduit: Diffusion Chain
Lei Shen zaps a player, inflicting Nature damage. This attack chains to nearby enemies, inflicting increased damage to each successive target. Each time Diffusion Chain strikes an enemy, a Diffused Lightning spawns at that location. As the level of the Diffusion Chain Conduit increases, the spawned Diffused Lightning elementals grow more powerful. Damage of Diffusion Chain increases as the Power and Level of the East Conduit increases.
Diffused Lightning
Diffusion Chain creates a Diffused Lightning for every target it strikes. Diffused Lightning's attacks cause Chain Lightning. In Heroic difficulty, the Diffused Lightning will fixate on the player that it spawned from.
South Conduit: Overcharge
Lei Shen Overcharges a target player. The player becomes rooted and after 6 sec causes Overcharge to burst, creating a torus of electric energy around the target that quickly expands to create a ring with a safe area in the center. This burst inflicts Nature damage, stunning affected targets for 3 sec. As the level of the Overcharge Conduit increases, the number of targets Lei Shen afflicts with Overcharge also increases. Damage of Overcharge increases as the Power and Level of the South Conduit increases.
West Conduit: Bouncing Bolt
Lei Shen conjures Bouncing Bolts that target random locations on the ground. If the Bouncing Bolt does not impact with a player, an Unharnessed Power forms, and the Bouncing Bolt bounces again. As the level of the Bouncing Bolt Conduit increases, the number of Bouncing Bolts that Lei Shen conjures also increases. Damage of Bouncing Bolt increases as the Power and Level of the West Conduit increases.
Unharnessed Power
Each time a Bouncing Bolt impacts the ground and is not absorbed by a player, an Unharnessed Power forms.
Stage One: Thunderstruck!
Lei Shen equips his Axe, Thunder, which he can throw with deadly accuracy and cause lightning to strike the ground wherever it lands. Lei Shen will charge any Conduit that he is near.
Discharged Energy
If Lei Shen is not charging a Conduit, he will Discharge electricity, inflicting increasing Nature damage to all players every 0.5 sec.
Decapitate
Lei Shen throws his axe with supernatural force, inflicting Physical damage and inflicting Decapitate, increasing Physical damage taken by 0% for 30 sec. The damage inflicted decreases the farther away the target is from Lei Shen.
Thunderstruck
Lei Shen winds up to hurl his axe at a target location, inflicting Nature damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the impact point.
Crashing Thunder
Lei Shen calls down Thunder rapidly on targets every 1 sec causing a Lightning Crash. Crashing Thunder inflicts Nature damage every 1 sec for 45 sec.
Intermission: Supercharge Conduits!
When he has 65% health remaining, Lei Shen casts Supercharge Conduits, becoming invulnerable and activating all four Conduits at once, supercharging them and increasing their level by one. Lei Shen can only maintain Supercharge Conduits for 45 seconds. When he has 30% health remaining, Lei Shen casts Supercharge Conduits, becoming invulnerable and activating all four Conduits at once, supercharging them and increasing their level by one. In Heroic difficulty, instead of the Overloaded Conduit becoming disabled, it remains active for the remainder of the fight, granting Lei Shen the ability.
Overloaded Circuits
The Conduit with the highest charge after Supercharge Conduits expires becomes Overloaded, disabling the Conduit. In Heroic difficulty, instead of the Overloaded Conduit becoming disabled, it remains active for the remainder of the fight, granting Lei Shen that ability.
Helm of Command
Lei Shen forces the target off the platform by using his Helm of Command.
Stage Two: Lightning Will End You!
Lei Shen equips his Polearm, Lightning, allowing him to call lightning from the sky. Lei Shen will charge any Conduit that he is near.
Discharged Energy
If Lei Shen is not charging a Conduit, he will Discharge electricity, inflicting increasing Nature damage every 0.5 sec.
Fusion Slash
Lei Shen slashes at the target with his polearm, inflicting Nature damage, knocking the target back and increasing damage taken from Fusion Slash by 0% for 1 min.
Summon Ball Lightning
Ball Lightning
The Ball Lightning periodically rushes towards a random player, inflicting Nature damage to that target.
Lightning Whip
Lei Shen cracks a Lightning Whip across the floor, inflicting Nature damage to enemies in front of him, creating a Lightning Bolt on the ground.
Lightning Bolt
Lightning Bolt can be avoided by jumping over it.
Stage Three: Master of Thunder and Lightning
Lei Shen equips both his Axe and Polearm, wielding Thunder and Lightning in unision against his enemies. Lei Shen casts Overwhelming Power and consumes all electricity from the Throne of Thunder, destroying any remaining functional Conduits, preventing their further activation.
Overwhelming Power
Lei Shen absorbs all of the electrical power from the Throne of Thunder, destroying any remaining functional Conduits, preventing their further activation.
Violent Gale Winds
Lei Shen causes the walls of his chamber to open, unleashing the force of Violent Gale Winds.
Windburn
Increases damage taken by Violent Gale Winds by%. Stacks.
Thunderstruck
Lei Shen winds up to hurl his axe at a target location, inflicting Nature damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the impact point.
Summon Ball Lightning
Ball Lightning
The Ball Lightning periodically rushes towards a random player, inflicting Nature damage to that target.
Lightning Whip
Lei Shen cracks a Lightning Whip across the floor, inflicting Nature damage to enemies in front of him, creating a Lightning Bolt on the ground.
Lightning Bolt
Lightning Bolt can be avoided by jumping over it.
Loot
60 drops · item level 39 to 41 · 10 slots (Chest, Hands, Head, Held In Off-hand, Legs, Neck +4 more) · all Bind on Pickup
Achievements
10 achievements tied to Throne of Thunder, worth 40 achievement points in total.
Realm First! Ra-den (25 player)First guild on the realm to defeat Ra-den in Throne of Thunder on 25-player Heroic difficulty while in a guild group.
Realm First! Ra-den (10 player)First guild on the realm to defeat Ra-den in Throne of Thunder on 10-player Heroic difficulty while in a guild group.
Last Stand of the ZandalariDefeat the bosses occupying the ruins at the entrance to the Throne of Thunder.10
Forgotten DepthsDefeat the bosses in the ancient caverns beneath the Throne of Thunder.10
Halls of Flesh-ShapingDefeat the bosses in the befouled chambers beneath the Throne of Thunder.10
Pinnacle of StormsDefeat the bosses in Lei Shen's inner sanctum within the Throne of Thunder.10
I Thought He Was Supposed to Be Hard?Defeat Ra-den in Throne of Thunder on the first attempt without letting any raid members die.
Ahead of the Curve: Lei ShenDefeat Lei Shen in Throne of Thunder on Normal difficulty, prior to the release of the next tier of content.
Cutting Edge: Lei ShenDefeat Lei Shen in Throne of Thunder on Heroic difficulty, prior to the release of the next tier of content.
Cutting Edge: Ra-denDefeat Ra-den in Throne of Thunder, prior to the release of the next tier of content.
More Mists of Pandaria Raids
Other raids from the same expansion.