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Throne of Thunder in the Adventure Guide

Raid - Mists of Pandaria

Throne of Thunder

13 encounters and 685 drops. Every drop links to its item page; tradeable drops carry a live Auction House price.

When Pandaria separated from Kalimdor many thousands of years ago, a veil of mist kept outsiders from discovering the newly-formed continent. The mists also hid a reminder of an ancient evil: Lei Shen's Throne of Thunder. During his rule, this fortress was the seat of the Thunder King's power. Even after his death, great swathes of corrupted energy lingered, and now, the resurrected Thunder King and the Zandalari trolls intend to harness that energy to establish the reign of Lei Shen once again.

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Quick Facts

TypeRaid
ExpansionMists of Pandaria
Encounters13
Drops685
Item level39 to 41
Tradeable drops0
DifficultiesLooking For Raid, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic)

Difficulties and Lockouts

Throne of Thunder has 5 difficulties in the game data: 10 Player, 10 Player (Heroic), 25 Player and 25 Player (Heroic) save you to a weekly lockout; Looking For Raid can be run again at any time.

DifficultyPlayersLockout
10 Player10Weekly
10 Player (Heroic)10Weekly
25 Player25Weekly
25 Player (Heroic)25Weekly
Looking For Raid25None

Raid Finder splits Throne of Thunder into 4 wings:

  1. Last Stand of the Zandalari
  2. Forgotten Depths
  3. Halls of Flesh-Shaping
  4. Pinnacle of Storms
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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Instance Map

The Adventure Guide places 13 bosses of Throne of Thunder on 8 maps. Numbers follow the encounter order; each links to that fight below.

Throne of Thunder

Throne of Thunder map with 1 boss location1Jin'rokh the Breaker
  1. 1 Jin'rokh the Breaker 59.5, 25.6

Throne of Thunder

Throne of Thunder map with 2 boss locations2Horridon3Council of Elders
  1. 2 Horridon 26.8, 78.8
  2. 3 Council of Elders 50.0, 19.1

Throne of Thunder

Throne of Thunder map with 2 boss locations4Tortos5Megaera
  1. 4 Tortos 31.6, 82.1
  2. 5 Megaera 71.7, 25.2

Throne of Thunder

Throne of Thunder map with 1 boss location6Ji-Kun
  1. 6 Ji-Kun 49.4, 41.6

Throne of Thunder

Throne of Thunder map with 3 boss locations7Durumu the Forgotten8Primordius9Dark Animus
  1. 7 Durumu the Forgotten 71.1, 34.0
  2. 8 Primordius 57.3, 78.3
  3. 9 Dark Animus 42.7, 57.6

Throne of Thunder

Throne of Thunder map with 2 boss locations10Iron Qon11Twin Empyreans
  1. 10 Iron Qon 34.6, 59.0
  2. 11 Twin Empyreans 77.9, 38.2

Throne of Thunder

Throne of Thunder map with 1 boss location12Lei Shen
  1. 12 Lei Shen 50.8, 51.0

Throne of Thunder

Throne of Thunder map with 1 boss location13Ra-den
  1. 13 Ra-den 52.3, 81.0

Encounters

LFRLooking For Raid10P10 Player25P25 Player10P H10 Player (Heroic)25P H25 Player (Heroic)

Council of Elders

The history of the troll tribes -- the Drakkari, the Farraki, the Amani, and the Gurubashi -- is awash with millennia of betrayal and conflict, but the Zandalari's promise of a new, unstoppable empire has finally united these disparate troll leaders.

Abilities & Strategy

The Spirit of Gara'jal

The spirit of Gara'jal the Spiritbinder possesses a councillor, empowering their abilities and causing them to generate Dark Energy. The spirit remains in a councillor until they suffer damage equal to 25% of their maximum health. Once the spirit is forced out, it rushes to inhabit a new councillor, resets Dark Energy to 0, and leaves behind the Lingering Presence effect.

Lingering Presence

When the Spirit of Gara'jal leaves a councillor, it leaves behind the Lingering Presence effect. This effect increases all damage done by 0% and increases the rate that Dark Energy is generated by 0% for the remainder of the fight. This effect stacks.

Dark Power

Any councillor that reaches 100 Dark Energy will begin to cast Dark Power every second. Dark Power inflicts Shadow damage to all players and increases in damage by 10% with each cast.

Soul Fragment

Every other time the Spirit of Gara'jal is forced out of a councillor, he leaves behind a Soul Fragment. until the Soul Fragment is passed to another player. In addition, each time the Soul Fragment deals damage, it applies Shadowed Soul to that player. In 25-Player Heroic Difficulty, a Soul Fragment is created every time that the Spirit of Gara'jal is forced out of a councillor.

Shadowed Soul

All damage taken increased by% for the remainder of the fight. This effect stacks.

Frost King Malakk

Frigid Assault

Frost King Malakk imbues his weapons with ice, causing his melee attacks to inflict Frost damage. In addition, each melee attack applies the Frigid Assault effect.

Biting Cold

Frost King Malakk shrouds a player in ice, inflicting Frost damage and afflicting them with Biting Cold.

Frostbite

Frost King Malakk uses this ability while possessed by the spirit of Gara'jal. The number of stacks of Frostbite cannot be reduced below one.

Body Heat

When a player is hit by an ally's Frostbite, they begin to lose Body Heat over 8 sec. Once Body Heat expires, the player is Chilled to the Bone and no longer able to contribute to reducing the number of stacks of Frostbite an ally has for 8 sec.

Kazra'jin

Reckless Charge
Overload

Kazra'jin uses this ability after performing a Reckless Charge while possessed by the spirit of Gara'jal. Kazra'jin becomes electrified, stunning himself for 20 sec and reflecting% of all damage taken as Nature damage.

Discharge

Kazra'jin uses this ability after performing a Reckless Charge while possessed by the spirit of Gara'jal. Kazra'jin becomes electrified, stunning himself for 20 sec and reflecting% of all damage taken as Nature damage to all players.

Sul the Sandcrawler

Sand Bolt
Quicksand

Sul the Sandcrawler summons a pool of Quicksand at a random player's location, afflicting them with Entrapped.

Ensnared

Quicksand pools cause players to gain a stack of Ensnared every second they are inside of it. Ensnared reduces movement speed by% per stack.

Entrapped
Sandstorm

Sul the Sandcrawler uses this ability while possessed by the spirit of Gara'jal.

Living Sand

Living Sand creatures rise from pools of Quicksand whenever a Sandstorm occurs, and remain active until they are killed. When a Living Sand dies, it creates a new pool of Quicksand at their location.

Treacherous Ground

Quicksand pools that overlap with one another will combine into a single pool of proportionately larger size. Living Sand risen from Quicksand pools that have combined into larger pools have their health and damage increased by% for each pool that has combined.

High Priestess Mar'li

Wrath of the Loa

High Priestess Mar'li strikes a player with the Wrath of the Loa, inflicting Holy damage. High Priestess Mar'li uses this ability while possessed by the spirit of Gara'jal. High Priestess Mar'li strikes a player with the Wrath of the Loa, inflicting Shadow damage.

Blessed Loa Spirit

High Priestess Mar'li summons a Blessed Loa Spirit at her location. The spirit will move towards Mar'li's ally with the lowest remaining health and heal them for% of their maximum health if the spirit is not killed before reaching its target. If the spirit is still alive after 20 sec. it will instantly jump to its target and heal them for% of their maximum health.

Shadowed Loa Spirit

High Priestess Mar'li uses this ability while possessed by the spirit of Gara'jal. High Priestess Mar'li summons a Shadowed Loa Spirit at her location. If the spirit is still alive after 20 sec it will instantly jump to its target and kill them.

Twisted Fate

High Priestess Mar'li uses this ability while possessed by the spirit of Gara'jal. High Priestess Mar'li rips the souls from two random players and links them together. The damage of Twisted Fate is reduced the farther each soul is from the other.

Loot

48 drops · item level 39 to 41 · 8 slots (Chest, Feet, Head, Neck, One-Hand, Trinket +2 more) · all Bind on Pickup

Amun-Thoth, Sul's Spiritrending Talons10P25PAmun-Thoth, Sul's Spiritrending TalonsLFRAmun-Thoth, Sul's Spiritrending Talons10P H25P HBad Juju10P25PBad JujuLFRBad Juju10P H25P HFortitude of the Zandalari10P25PFortitude of the ZandalariLFRFortitude of the Zandalari10P H25P HGauntlets of the Crackling Conqueror10P25PGauntlets of the Crackling ConquerorLFRGauntlets of the Crackling Conqueror10P H25P HGauntlets of the Crackling Protector10P25PGauntlets of the Crackling ProtectorLFRGauntlets of the Crackling Protector10P H25P HGauntlets of the Crackling Vanquisher10P25PGauntlets of the Crackling VanquisherLFRGauntlets of the Crackling Vanquisher10P H25P HGaze of Gara'jal10P25PGaze of Gara'jalLFRGaze of Gara'jal10P H25P HKura-Kura, Kazra'jin's Skullcleaver10P25PKura-Kura, Kazra'jin's SkullcleaverLFRKura-Kura, Kazra'jin's Skullcleaver10P H25P HLoa-Ridden Bracers10P25PLoa-Ridden BracersLFRLoa-Ridden Bracers10P H25P HMar'li's Bloodstained Sandals10P25PMar'li's Bloodstained SandalsLFRMar'li's Bloodstained Sandals10P H25P HOverloaded Bladebreaker Cuirass10P25POverloaded Bladebreaker CuirassLFROverloaded Bladebreaker Cuirass10P H25P HRobes of Treacherous Ground10P25PRobes of Treacherous GroundLFRRobes of Treacherous Ground10P H25P HTalisman of Angry Spirits10P25PTalisman of Angry SpiritsLFRTalisman of Angry Spirits10P H25P HWushoolay's Final Choice10P25PWushoolay's Final ChoiceLFRWushoolay's Final Choice10P H25P HZandalari Robes of the Final Rite10P25PZandalari Robes of the Final RiteLFRZandalari Robes of the Final Rite10P H25P HZerat, Malakk's Soulburning Greatsword10P25PZerat, Malakk's Soulburning GreatswordLFRZerat, Malakk's Soulburning Greatsword10P H25P H

Iron Qon

Legends speak of the brutality of Qon and his quilen champions. The fearless mogu commander was dubbed "Iron Qon" by the Thunder King for his unrelenting resolve to claim victory after victory for the empire regardless of the cost.

Abilities & Strategy

The Quilen Champions

Iron Qon battles atop his finest Quilen champions.

Throw Spear

Iron Qon hurls his mighty spear over a random player, inflicting Physical damage on impact.

Impale

Iron Qon impales his target with his spear, inflicting normal melee damage and causing bleeding, which inflicts an additional Physical damage every 2 sec. This effect stacks.

Ro'shak, the Molten Flare

6 In Heroic difficulty, the Iron Qon's Quilen flee at 25% Health.

Molten Inferno

Ro'shak emits molten flame, inflicting Fire damage to all players. This will relieve Ro'shak of 10 Molten Energy.

Molten Overload

This effect temporarily increases his damage dealt by%.

Unleashed Flame

Discharging this flame relieves Ro'shak of 30 Molten Energy. There must be at least 3 targets clustered in order to get Ro'shak's attention. There must be at least 5 targets clustered in order to get Ro'shak's attention.

Ignite Spear: Burning Cinders
Calling the Stormcaller: Quet'zal

In Heroic difficulty, Quet'zal attacks players alongside Ro'shak. He casts Lightning Storm on random players from above.

Quet'zal, the Stormcaller

6 In Heroic difficulty, the Iron Qon's Quilen flee at 25% Health.

Arcing Lightning

Quet'zal zaps a random player with Lightning, stunning, absorbing healing effects, and causing them to shock nearby allies for Nature damage. This shock damage effect jumps to nearby allies, causing them to also pulse with electricity. They are stunned until another player pulls them out of the storm. If they die while under the effect of Lightning Storm, then Arcing Lightning will zap a random player.

Windstorm

Quet'zal pulls all players into the eye of a rushing windstorm. Players suffer Nature damage every 2 sec until they are able to exit the storm. Damage, healing, and absorption effects cast while inside the windstorm are decreased by 0%. Once the storm is over, some rushing winds will linger.

Strike Spear: Storm Cloud

Quet'zal calls lightning down on Iron Qon's spear, causing a rolling storm cloud that electrifies players for Nature damage. This effect stacks, and players who receive stacks become fully electrified and are stunned for 20 sec.

Breaking the Ice: Dam'ren

In Heroic difficulty, Dam'ren attacks players alongside Quet'zal. He freezes and shatters random players from above.

Dam'ren, the Frozen Sage

6 In Heroic difficulty, the Iron Qon's Quilen flee at 25% Health.

Dead Zone

Dam'ren directionally shields himself. Players standing within the Dead Zone created by this shield cause all incoming and outgoing attacks to miss.

Frozen Resilience

Dam'ren is protected with a sheen of ice which reflects 0% of damage taken back at the attacker.

Freeze

Dam'ren freezes a random player. After 1-5 sec, Dam'ren will then Shatter them, inflicting Frost damage to all enemies.

Freeze Spear: Frozen Blood

Dam'ren strikes Iron Qon's spear with ice, freezing the ground around it. Coming into contact with the frozen ground inflicts Frost damage instantly and slows the player's movement, melee, ranged, and casting speeds by%. This effect stacks while standing within the area of frozen blood.

Spark of the Molten Flare: Ro'shak

In Heroic difficulty, Ro'shak attacks players alongside Dam'ren. He casts Unleashed Flame on the largest clump of enemies he can find. If he cannot find a clump of enemies, he instead casts it on a random target.

Iron Qon's Last Stand

Having lost his prime quilen mounts, Iron Qon faces you himself. In addition to his previous attacks, he gains new abilities.

Fist Smash

Having no spear in hand, Iron Qon smashes the ground violently, inflicting Physical damage to all players every 0.8 sec for 7.5 sec.

Rising Anger

Iron Qon becomes increasingly angry, increasing damage done by 0% per stack.

Ignite Cyclone

Iron Qon ignites a random cyclone, causing it to burn all players for Fire damage every 2 sec.

Freeze Cyclone

Iron Qon freezes a random cyclone, causing it to entomb players in ice on contact.

Loot

42 drops · item level 39 to 41 · 9 slots (Chest, Feet, Finger, Hands, Held In Off-hand, Legs +3 more) · all Bind on Pickup

Durumu the Forgotten

Lei Shen commanded his sorcerers to mold an aberration that could peer into the hearts of his followers and detect betrayal. From this decree, Durumu was given life. The clever entity stubbornly obeyed its masters until the Thunder King's death, at which time it disappeared into the citadel's labyrinthine corridors. Only recently has Durumu, all but forgotten by the mogu, emerged from hiding.

Abilities & Strategy

Hard Stare

Durumu focuses his gaze on his current target and inflicts 0% weapon damage as Physical damage on them. Victims of this attack suffer a Serious Wound and an Arterial Cut.

Serious Wound

Victims of Serious Wound receive 0% less healing per application.

Arterial Cut

Gaze

If Durumu has no valid melee targets he instead Gazes at all players, inflicting 0% weapon damage as Physical damage.

Disintegration Beam

Durumu will focus his gaze into a beam of pure destruction directly in front of him. Players who are caught in the beam are killed instantly. While focusing this beam Durumu will slowly turn in either direction and his Cross-Eye will create a maze of Eye Sores across the platform.

Cross-Eye

Durumu's Cross-Eye creates a maze of Eye Sores across the platform whenever he channels his Disintegration Beam.

Eye Sore
Stern Eye

Stern Eyes are created as part of the Cross-Eye's maze pattern around the circumference of Durumu's platform. Stern Eyes gaze directly back at Durumu and will focus on players inside the inverted thirty-degree cone area in front of them. The cone is widest at the edge of the platform and tapers off to a point at Durumu's location in the center of the platform. The closest players inside this area will be victim to Stern Gaze.

Stern Gaze

Stern Eyes inflict Arcane damage to the closest 5 players based on how far they are from the Stern Eye. Stern Eyes inflict Arcane damage to the closest 2 players based on how far they are from the Stern Eye.

Mind Daggers

Any currently active eyes other than the Cross-Eye will inflict Arcane damage to random players in the raid. In 10-Player difficulties 1 player is chosen at random. In 25-Player difficulties 3 players are chosen at random.

Walls of Ice

Durumu summons three walls of ice to impede players as they attempt to move around the platform. The individual sections of each ice wall have their health linked and will shatter when any section has been sufficiently damaged.

Light Spectrum

Durumu spawns a Blue Eye, Red Eye, and a Yellow Eye to cast three color beams targeting random players in the raid. Once the initial beam completes, the Blue Eye and Red Eye focus a cone on their inital target for the duration of the Light Spectrum sequence. The Yellow Eye ignores its initial target and instead moves its cone in one randomly chosen direction. Players in each cone split damage equally and will gradually suffer more damage the longer they are within the cone's area of effect. In Raid Finder Difficulty, each cone inflicts damage to all players within it. Each cone reveals a specific creature that is normally invisible. These cones persist until players have found and vanquished all Crimson Fogs. In Raid Finder Difficulty, these cones persist until players have found and vanquished one fog beast of each color. In Heroic Difficulty, if players fail to complete the Light Spectrum sequence within 80 seconds Durumu will Obliterate the raid.

Infrared Light

If no players are in the Red Eye's cone, the Eye will inflict Fire damage to all players. Otherwise all players within the Red Eye's cone suffer Fire damage every 2 seconds. Otherwise all players within the Red Eye's cone split Fire damage equally every 2 seconds.

Bright Light

If no players are in the Yellow Eye's cone, the Eye will inflict Nature damage to all players. Otherwise all players within the Yellow Eye's cone suffer Nature damage every 2 seconds. Otherwise, all players within the Yellow Eye's cone split Nature damage equally every 2 seconds.

Blue Rays

If no players are in the Blue Eye's cone, the Eye will inflict Frost damage to all players. Otherwise all players within the Blue Eye's cone suffer Frost damage every 2 seconds. Otherwise all players within the Blue Eye's cone split Frost damage equally every 2 seconds.

Crimson Fog

Crimson Fogs are only revealed by the Red Eye's Infrared Light.

Caustic Spike

Crimson Fogs cast Caustic Spike at random players while revealed by the Infrared cone of the Red Eye. Caustic Spike inflicts Physical damage to the victim.

Crimson Bloom

If a Crimson Fog leaves the Red Eye's Infrared cone it will cast Crimson Bloom. Crimson Bloom inflicts Fire damage to all players.

Amber Fog

Amber Fogs are only revealed by the Yellow Eye's Bright Light.

Amber Retaliation

Amber Fogs will cast Amber Retaliation once for every 10% health lost. Amber Retaliation inflicts Nature damage to all players within the cone of Bright Light.

Burst of Amber

If an Amber Fog leaves the area of Yellow Eye's Bright Light it will cast Burst of Amber. Burst of Amber inflicts Nature damage to all players.

Azure Fog

Azure Fogs are only revealed by Blue Eye's Blue Rays.

Icy Grasp

Azure Fogs inflict increasing Frost damage to all players in the cone of Blue Rays while revealed by the Blue Eye's cone of Blue Rays.

Flash Freeze

If an Azure Fog leaves the area of Blue Eye's Blue Rays it will explode for Frost damage to all players. Azure Fogs will also cast this spell whenever they are slain.

Biting Chill

When players destroy an Azure Fog, it will respawn in a random location on the platform.

Mind's Eye

Durumu summons a Mind's Eye that casts Force of Will periodically.

Force of Will

The Mind's Eye focuses intently on a random player, knocking back any players who remain in the Eye's gaze when Force of Will finishes casting. The Mind's Eye focuses intently on a random player, knocking down any players who remain in the Eye's gaze when Force of Will finishes casting.

Hungry Eye

Durumu summons a Hungry Eye that casts Life Drain on players.

Life Drain

The Hungry Eye focuses its gaze on a random player and begins to draw out their life force, stunning them for 15 sec. Life lost from the victim is added to Durumu's health pool. The longer the Hungry Eye is allowed to focus on any given player the more life will be drawn from the victim. Hungry Eyes drain the life of the closest player between it and the initial target.

Evil Eye

Durumu's Evil Eye periodically casts Dark Parasite on players.

Dark Parasite

Dark Parasites course through the victim, inflicting Shadow damage every second. The amount of damage increases the longer the parasite is allowed to infect its host. Dispelling the parasites from the victim causes the parasites to morph into a Dark Plague.

Dark Plague

When Dark Parasites are cleansed they morph into a Dark Plague. Dark Plague's duration is equal to the duration remaining when Dark Parasites was cleansed and will spawn a Wandering Eye every 3 seconds.

Appraising Eye

Durumu will summon an Appraising Eye that casts Lingering Gaze on players.

Lingering Gaze

The Appraising Eye lobs a shadowy missile at two random players. The Appraising Eye lobs a shadowy missile at five random players. The Appraising Eye lobs a shadowy missile at three random players.

Obliterate

Durumu will kill all players if he has not been defeated within 10 minutes. In Heroic Difficulty, Durumu will use Obliterate if players fail to complete the Light Spectrum sequence within 80 seconds.

Loot

60 drops · item level 39 to 41 · 11 slots (Back, Chest, Feet, Finger, Hands, Legs +5 more) · all Bind on Pickup

Aberrant Chestguard of Torment10P25PAberrant Chestguard of TormentLFRAberrant Chestguard of Torment10P H25P HArtery Rippers10P25PArtery RippersLFRArtery Rippers10P H25P HCaustic Spike Bracers10P25PCaustic Spike BracersLFRCaustic Spike Bracers10P H25P HChilblain Spaulders10P25PChilblain SpauldersLFRChilblain Spaulders10P H25P HCrimson Bloom Legguards10P25PCrimson Bloom LegguardsLFRCrimson Bloom Legguards10P H25P HDeadly Glare Cape10P25PDeadly Glare CapeLFRDeadly Glare Cape10P H25P HDurumu's Baleful Gaze10P25PDurumu's Baleful GazeLFRDurumu's Baleful Gaze10P H25P HDurumu's Captive Eyeball10P25PDurumu's Captive EyeballLFRDurumu's Captive Eyeball10P H25P HDurumu's Severed Tentacle10P25PDurumu's Severed TentacleLFRDurumu's Severed Tentacle10P H25P HIceshatter Gauntlets10P25PIceshatter GauntletsLFRIceshatter Gauntlets10P H25P HLeggings of Pulsing Blood10P25PLeggings of Pulsing BloodLFRLeggings of Pulsing Blood10P H25P HLegplates of Re-Emergence10P25PLegplates of Re-EmergenceLFRLegplates of Re-Emergence10P H25P HLegplates of the Dark Parasite10P25PLegplates of the Dark ParasiteLFRLegplates of the Dark Parasite10P H25P HLifedrainer's Sordid Grip10P25PLifedrainer's Sordid GripLFRLifedrainer's Sordid Grip10P H25P HLinks of the Disintegrator10P25PLinks of the DisintegratorLFRLinks of the Disintegrator10P H25P HReinforced Mirror-Sheen Cloak10P25PReinforced Mirror-Sheen CloakLFRReinforced Mirror-Sheen Cloak10P H25P HRitual Dagger of the Mind's Eye10P25PRitual Dagger of the Mind's EyeLFRRitual Dagger of the Mind's Eye10P H25P HSandals of the Starving Eye10P25PSandals of the Starving EyeLFRSandals of the Starving Eye10P H25P HTreads of the Blind Eye10P25PTreads of the Blind EyeLFRTreads of the Blind Eye10P H25P HVein-Cover Bracers10P25PVein-Cover BracersLFRVein-Cover Bracers10P H25P H

Horridon

The Zandalari brought powerful creatures with them to the Isle of the Thunder King to use as engines of war. Led by the War-God Jalak, the dinomancers of the Zandalari Beast Ward use ancient tribal magics to strengthen the great beasts and command obedience. The horns of Horridon, the fabled mount of Jalak himself, can tear through the stone walls of a keep as a blade cuts silk.

Abilities & Strategy

Triple Puncture

A brutal tri-horned strike that inflicts Physical damage and increases the damage taken from Triple Puncture by 0% for 90 sec. This effect stacks.

Double Swipe

This effect happens twice.

Charge

Horridon charges at a random player, performing a Double Swipe once he reaches their location.

Dire Call

Horridon emits a powerful roar, inflicting Physical damage and increasing the melee attack speed of all allies by%. The power of the Dire Call also summons forth a Direhorn Spirit.

Direhorn Spirit

Horridon's Dire Call awakens a Direhorn Spirit.

Dire Fixation

The Direhorn Spirit will fixate on a player. Only the fixated player can see or interact with the Direhorn Spirit.

Weak Link

The Direhorn Spirit's link to Pandaria is weak. Any attack made against a Direhorn Spirit will knock it back.

The Farraki

War-God Jalak will first call upon the aid of the Farraki tribe.

Sul'lithuz Stonegazer

Once called to action, Sul'lithuz Stonegazers pour from the Farraki tribal door until it is destroyed.

Stone Gaze

The Stonegazer gazes at the target, stunning them for 10 sec.

Farraki Skirmisher

Once called to action, Farraki Skirmishers pour from the Farraki tribal door until it is destroyed.

Farraki Wastewalker

A total of three Farraki Wastewalkers will jump down from the arena stands once the Farraki are called to action.

Blazing Sunlight

The Wastewalker calls upon the scorching sunlight of Tanaris to inflict Fire damage instantly and Fire damage every 1 sec for 30 sec.

Sand Trap

Summons a Sand Trap, which inflicts Nature damage to nearby enemies every 1 sec and grows in size over time.

The Gurubashi

War-God Jalak will call upon the Gurubashi tribe to enter the arena second.

Gurubashi Bloodlord

Once called to action, Gurubashi Bloodlords pour from the Gurubashi tribal door until it is destroyed.

Rending Charge

The Bloodlord charges at an opponent and strikes them, causing them to bleed for Physical damage every 1 sec for 15 sec.

Gurubashi Venom Priest

A total of three Gurubashi Venom Priests will jump down from the arena stands once the Gurubashi are called to action.

Venom Bolt Volley

The Gurubashi Venom Priest unleashes a spray of vile toxins that inflicts Nature damage to all enemies instantly, and Nature damage every 3 sec for 1 min. This effect stacks.

Venomous Effusion

The Gurubashi Venom Priest can summon a Venomous Effusion.

The Drakkari

War-God Jalak will call upon the Drakkari tribe to enter the arena third.

Risen Drakkari Warrior

Once called to action, Risen Drakkari Warriors pour from the Drakkari tribal door until it is destroyed.

Uncontrolled Abomination

The foul necromantic magics that animated the last remnants of the Drakkari tribe left them bereft of intelligence and purpose, causing the Risen Drakkari to attack random targets.

Deadly Plague

Risen Drakkari spread a Deadly Plague when they strike players, inflicting Shadow damage every 3 sec for 5 min.

Risen Drakkari Champion

Once called to action, Risen Drakkari Champions pour from the Drakkari tribal door until it is destroyed.

Uncontrolled Abomination

The foul necromantic magics that animated the last remnants of the Drakkari tribe left them bereft of intelligence and purpose, causing the Risen Drakkari to attack random targets.

Deadly Plague

Risen Drakkari spread a Deadly Plague when they strike players, inflicting Shadow damage every 3 sec for 5 min.

Drakkari Frozen Warlord

A total of three Drakkari Frozen Warlords will jump down from the arena stands once the Drakkari are called to action.

Mortal Strike

A powerful blow inflicts 0% weapon damage and leaves the player wounded, reducing the effectiveness of any healing received by 0% for 8 sec.

Frozen Orb

Summons an orb of frozen power that shoots a bolt of frost at a nearby enemy target every 1 sec, inflicting Frost damage and slowing movement speed by 0% for 2 sec.

The Amani

War-God Jalak will call upon the Amani tribe to enter the arena last.

Amani'shi Protector

Once called to action, Amani'shi Protectors pour from the Amani tribal door until it is destroyed.

Amani'shi Flame Caster

Once called to action, Amani'shi Flame Casters pour from the Amani tribal door until it is destroyed.

Fireball

Hurls a ball of fire at a random player, inflicting Fire damage.

Amani Warbear

A total of three Amani Warbears will jump down from the arena stands once the Amani are called to action.

Swipe

The warbear swipes with its claws, inflicting Physical damage to players in a 5-yard cone.

Amani'shi Beast Shaman

Amani'shi Beast Shaman ride atop the powerful Amani Warbears and can be attacked once the Warbear has fallen.

Chain Lightning

The Beast Shaman calls upon the spirits of the storms to inflict Nature damage to a player. Chain Lightning can jump to another player within 5 yards, affecting 3 total targets and increasing damage by 50% per jump.

Hex of Confusion

Hexes a player for 30 sec, giving them a 50% chance to injure themselves for Physical damage when casting a spell or using an ability.

Lightning Nova Totem

The Zandalari

War-God Jalak and his faithful Zandalari Dinomancers will come to the aid of Horridon during the battle.

Zandalari Dinomancer

Zandalari Dinomancers will jump down into the arena periodically.

Dino-Mending

The dinomancer channels a beam of healing energy at Horridon, healing 0% of Horridon's maximum health every 1 sec.

Dino Form

At 50% health, the dinomancer transforms into a powerful Devilsaur, increasing Physical damage dealt by% but preventing the dinomancer from casting Dino-Mending.

Orb of Control

When the Zandalari Dinomancer transforms, it drops its Orb of Control. A player can interact with the orb to temporarily dominate Horridon's mind, forcing the beast to charge into a tribal door. Destroying a tribal door prevents additional members of that tribe from entering the arena.

War-God Jalak

After all four tribes have been called, or when Horridon has been damaged below 30% health, War-God Jalak himself will enter the arena.

Bestial Cry

War-God Jalak unleashes a savage cry, inflicting Physical damage to all players and increasing damage dealt by War-God Jalak by 0%. This effect stacks.

Rampage

War-God Jalak's death causes Horridon to go on a rampage, increasing damage dealt by% and attack speed by%.

Loot

63 drops · item level 39 to 41 · 11 slots (Back, Chest, Finger, Head, Legs, Neck +5 more) · all Bind on Pickup

Armplates of the Vanquished Abomination10P25PArmplates of the Vanquished AbominationLFRArmplates of the Vanquished Abomination10P H25P HBindings of Multiplicative Strikes10P25PBindings of Multiplicative StrikesLFRBindings of Multiplicative Strikes10P H25P HBloodlord's Bloodsoaked Legplates10P25PBloodlord's Bloodsoaked LegplatesLFRBloodlord's Bloodsoaked Legplates10P H25P HDinomancer's Spiritbinding Spire10P25PDinomancer's Spiritbinding SpireLFRDinomancer's Spiritbinding Spire10P H25P HFlamecaster's Burning Crown10P25PFlamecaster's Burning CrownLFRFlamecaster's Burning Crown10P H25P HFrozen Warlord's Bracers10P25PFrozen Warlord's BracersLFRFrozen Warlord's Bracers10P H25P HHorn-Rimmed Doomcloak10P25PHorn-Rimmed DoomcloakLFRHorn-Rimmed Doomcloak10P H25P HHorridon's Last Gasp10P25PHorridon's Last GaspLFRHorridon's Last Gasp10P H25P HHorridon's Tusk Fragment10P25PHorridon's Tusk FragmentLFRHorridon's Tusk Fragment10P H25P HJalak's Maelstrom Staff10P25PJalak's Maelstrom StaffLFRJalak's Maelstrom Staff10P H25P HLegguards of Scintillating Scales10P25PLegguards of Scintillating ScalesLFRLegguards of Scintillating Scales10P H25P HPetrified Eye of the Basilisk10P25PPetrified Eye of the BasiliskLFRPetrified Eye of the Basilisk10P H25P HPuncture-Proof Greathelm10P25PPuncture-Proof GreathelmLFRPuncture-Proof Greathelm10P H25P HRoots of Rampaging Earth10P25PRoots of Rampaging EarthLFRRoots of Rampaging Earth10P H25P HSpark of Zandalar10P25PSpark of ZandalarLFRSpark of Zandalar10P H25P HSpaulders of Dinomancy10P25PSpaulders of DinomancyLFRSpaulders of Dinomancy10P H25P HSul'lithuz Sandmail10P25PSul'lithuz SandmailLFRSul'lithuz Sandmail10P H25P HTalisman of Living Poison10P25PTalisman of Living PoisonLFRTalisman of Living Poison10P H25P HVaccinator's Armwraps10P25PVaccinator's ArmwrapsLFRVaccinator's Armwraps10P H25P HVenomlord's Totemic Wand10P25PVenomlord's Totemic WandLFRVenomlord's Totemic Wand10P H25P HWastewalker's Sandblasted Drape10P25PWastewalker's Sandblasted DrapeLFRWastewalker's Sandblasted Drape10P H25P H

Primordius

Deep within the bowels of Lei Shen's island citadel, mogu flesh-shapers formed the saurok out of a magical substance of unknown origin. When the citadel was abandoned, some experiments languished in the dark pools for far too long....

Abilities & Strategy

Primordial Strike

Primordius claws at his current target, inflicting Physical damage to all players in a -yard cone.

Malformed Blood

The heavily-mutated blood within Primordius spreads to his current target, inflicting Nature damage every 3 sec and causing the afflicted player's attacks to Congeal Blood, inflicting additional Nature damage to Living Fluids and Viscous Horrors. This effect lasts 1 min and stacks.

Mutated Abomination

Primordius is heavily mutated and resists attacks from non-mutated creatures. Damage taken from non-Fully Mutated players is reduced by%.

Evolution

When Primordius is mutated by enough Living Fluids, Mutagenic Pools, and his natural mutation rate, he evolves. Evolution increases all damage dealt by Primordius by 0% and grants him a new mutation. This effect stacks. Primordius can only have 3 mutations at any time. In Heroic Difficulty, Primordius can have 4 mutations.

Mutation: Ventral Sacs

Sacs located around Primordius's frill periodically erupt, inflicting Nature damage to all players every 1 sec.

Mutation: Gas Bladder

A volatile mutation that allows Primordius to spray Caustic Gas, inflicting Nature damage split evenly between all players within a -yard radius.

Mutation: Acidic Spines
Mutation: Pathogen Glands

Allows Primordius to spray a Volatile Pathogen at a player, inflicting Nature damage every 1 sec. for 10 sec.

Mutation: Metabolic Boost

A hyperactive metabolism allows Primordius to use abilities more often and increases attack speed by 0%.

Mutation: Erupting Pustules

Living Fluid

Living fluid seeps from the pools surrounding Primordius's lair and these oozes slowly make their way to Primordius.

Mutate Primordius

If a Living Fluid reaches Primordius, it is absorbed, increasing Primordius's current mutation level.

Mutagenic Pool

When a Living Fluid dies, it leaves behind a Mutagenic Pool that can mutate Primordius or players.

Mutate Primordius

When Primordius steps on a Mutagenic Pool, it is absorbed, increasing Primordius's current mutation level.

Mutate Player

When a player steps on a Mutagenic Pool, it is absorbed, inflicting Nature damage and causing a helpful mutation. If mutations are present, the mutation will be a harmful mutation. If a mutated player is dispelled, all mutations are removed.

Fully Mutated

When a player acquires 5 helpful mutations, they become Fully Mutated, allowing full damage to be dealt to Primordius. Additional mutations after this point will be harmful.

Volatile Pool

When a Living Fluid dies, it will rarely leave behind a Volatile Pool that can mutate Primordius or Players.

Mutate Primordius (Volatile)

When Primordius steps on a Volatile Pool, it is absorbed, increasing Primordius' current mutation level to its maximum and healing Primordius for% of his maximum health.

Mutate Player (Volatile)

When a player steps on a Volatile Pool, it inflicts Nature damage and causes a harmful mutation every 1 sec. If a mutated player is dispelled, all mutations are removed.

Viscous Horror

A heavily-mutated creature made of the same fluid that spawned Primordius.

Black Blood

This effect lasts 1 min and stacks.

Deadly Mutagen

If a Viscous Horror gets close to Primordius, the mixture of mutative energies will cause it to explode, inflicting Nature damage to all players.

Loot

63 drops · item level 39 to 41 · 11 slots (Back, Chest, Finger, Hands, Head, Legs +5 more) · all Bind on Pickup

Acid-Spine Bonemace10P25PAcid-Spine BonemaceLFRAcid-Spine Bonemace10P H25P HBand of the Scaled Tyrant10P25PBand of the Scaled TyrantLFRBand of the Scaled Tyrant10P H25P HBlack Blood Legplates10P25PBlack Blood LegplatesLFRBlack Blood Legplates10P H25P HBonemender Bracers10P25PBonemender BracersLFRBonemender Bracers10P H25P HBracers of Fragile Bone10P25PBracers of Fragile BoneLFRBracers of Fragile Bone10P H25P HBracers of Mutagenic Fervor10P25PBracers of Mutagenic FervorLFRBracers of Mutagenic Fervor10P H25P HClear-Mind Helm10P25PClear-Mind HelmLFRClear-Mind Helm10P H25P HGloves of Cushioned Air10P25PGloves of Cushioned AirLFRGloves of Cushioned Air10P H25P HGreatshield of the Gloaming10P25PGreatshield of the GloamingLFRGreatshield of the Gloaming10P H25P HHelix-Breaker Gloves10P25PHelix-Breaker GlovesLFRHelix-Breaker Gloves10P H25P HHydra-Scale Bloodcloak10P25PHydra-Scale BloodcloakLFRHydra-Scale Bloodcloak10P H25P HLeggings of Ebon Veins10P25PLeggings of Ebon VeinsLFRLeggings of Ebon Veins10P H25P HLeggings of the Malformed Sapling10P25PLeggings of the Malformed SaplingLFRLeggings of the Malformed Sapling10P H25P HMetabolically Boosted Shoulderplates10P25PMetabolically Boosted ShoulderplatesLFRMetabolically Boosted Shoulderplates10P H25P HPathogenic Gauntlets10P25PPathogenic GauntletsLFRPathogenic Gauntlets10P H25P HPrimordius' Talisman of Rage10P25PPrimordius' Talisman of RageLFRPrimordius' Talisman of Rage10P H25P HRobes of Mutagenic Blood10P25PRobes of Mutagenic BloodLFRRobes of Mutagenic Blood10P H25P HSpaulders of Primordial Growth10P25PSpaulders of Primordial GrowthLFRSpaulders of Primordial Growth10P H25P HStolen Relic of Zuldazar10P25PStolen Relic of ZuldazarLFRStolen Relic of Zuldazar10P H25P HSynapse-String Handguards10P25PSynapse-String HandguardsLFRSynapse-String Handguards10P H25P HTalisman of Bloodlust10P25PTalisman of BloodlustLFRTalisman of Bloodlust10P H25P H

Megaera

Even the most callous among the mogu quaver at the thought of the dark experiments performed at the Thunder King's behest. Long ago, a young cloud serpent was twisted into a multi-headed hydra and left to languish beneath Lei Shen's throne. Now the twisted creature lurks deep in the Forgotten Depths, awaiting the moment it may finally inflict its terrible agony upon others.

Abilities & Strategy

One Body, Many Heads

When one of Megaera's heads is destroyed, her body takes damage equal to the head's maximum health and two heads regrow in its place.

Concealing Fog

Megaera's body and distant heads are shrouded by thick, swirling fog and are unable to be attacked directly.

Rampage

The damage dealt by a particular element is increased by% for each additional head of that element that is present.

Hydra Frenzy

Whenever one of Megaera's heads is killed, the heads remaining outside of the Concealing Fog are healed to full and attack% faster. This effect stacks.

Elemental Blood of Megaera

As Megaera grows new heads of a given type, her elemental blood increases the damage inflicted by all heads of the same type by% for each additional head of that type. This effect stacks.

Megaera's Rage

Megaera's heads outside of the Concealing Fog will begin to spit at their target when they have no targets within melee range.

Flaming Head

Cinders

Megaera's Flaming Heads use this ability when they are within the Concealing Fog. In addition, players afflicted with Cinders will cause Icy Ground to melt when they come into contact with it. When Cinders is removed, a pool of flames is created at the target's location that persist for 1 min. In Heroic Difficulty, Cinders creates a pool of flames at the target's location every 3 seconds.

Ignite Flesh

This effect stacks.

Frozen Head

Torrent of Ice

Megaera's Frozen Heads use this ability when they are within the Concealing Fog. for 8 sec. The beam freezes the ground in its wake, creating Icy Ground for 1 min. In addition, the Torrent of Ice beam will douse any pools of Cinders that it comes into contact with.

Icy Ground

In Heroic Difficulty, Icy Ground grows to twice its original size over 1 min.

Arctic Freeze

Players hit by Arctic Freeze begin to freeze solid and are stunned for 20 sec.

Venomous Head

Acid Rain

Megaera's Venomous Heads use this ability when they are within the Concealing Fog. Megaera's Venomous Heads spit a globule of acid at a random player, inflicting Nature damage to all players upon impact. The damage of Acid Rain is reduced the farther players are from the point of impact. In Heroic Difficulty, Megaera's Venomous Heads spit three globules of acid at a time.

Rot Armor

Players hit by Rot Armor take% increased damage from all sources for 45 sec. This effect stacks.

Arcane Head

Nether Tear

Megaera's Arcane Heads use this ability when they are within the Concealing Fog. for 6 sec.

Nether Wyrm
Diffusion

This effect stacks.

Loot

57 drops · item level 39 to 41 · 12 slots (Chest, Feet, Finger, Hands, Head, Held In Off-hand +6 more) · all Bind on Pickup

Breath of the Hydra10P25PBreath of the HydraLFRBreath of the Hydra10P H25P HChain of Consuming Magic10P25PChain of Consuming MagicLFRChain of Consuming Magic10P H25P HFetish of the Hydra10P25PFetish of the HydraLFRFetish of the Hydra10P H25P HFrostborn Wristwraps10P25PFrostborn WristwrapsLFRFrostborn Wristwraps10P H25P HGleaming-Eye Shoulderpads10P25PGleaming-Eye ShoulderpadsLFRGleaming-Eye Shoulderpads10P H25P HGrips of Cinderflesh10P25PGrips of CinderfleshLFRGrips of Cinderflesh10P H25P HHood of Smoldering Flesh10P25PHood of Smoldering FleshLFRHood of Smoldering Flesh10P H25P HHydraskull Choker10P25PHydraskull ChokerLFRHydraskull Choker10P H25P HIce-Scored Treads10P25PIce-Scored TreadsLFRIce-Scored Treads10P H25P HInscribed Bag of Hydra-Spawn10P25PInscribed Bag of Hydra-SpawnLFRInscribed Bag of Hydra-Spawn10P H25P HLinks of the Bifurcated Tongue10P25PLinks of the Bifurcated TongueLFRLinks of the Bifurcated Tongue10P H25P HMegaera's Poisoned Fang10P25PMegaera's Poisoned FangLFRMegaera's Poisoned Fang10P H25P HMegaera's Shining Eye10P25PMegaera's Shining EyeLFRMegaera's Shining Eye10P H25P HPlated Toothbreaker Girdle10P25PPlated Toothbreaker GirdleLFRPlated Toothbreaker Girdle10P H25P HPoisonblood Bladeshoulders10P25PPoisonblood BladeshouldersLFRPoisonblood Bladeshoulders10P H25P HQuadra-Head Brooch10P25PQuadra-Head BroochLFRQuadra-Head Brooch10P H25P HRot-Proof Greatplate10P25PRot-Proof GreatplateLFRRot-Proof Greatplate10P H25P HSandals of Arcane Fury10P25PSandals of Arcane FuryLFRSandals of Arcane Fury10P H25P HSpinescale Seal10P25PSpinescale SealLFRSpinescale Seal10P H25P H

Dark Animus

During his reign, Lei Shen labored to build a mechanical servant that would defend his citadel without fear. When his first attempt failed, rage took hold of the Thunder King. He poured this negative emotion into his next, and most successful, creation: the Dark Animus. To this day, the ornate construct observes its duty, empowered by the mysterious substance at the heart of all mogu flesh-shaping experiments.

Abilities & Strategy

Powered by Anima

Anima Golems cannot act or use abilities without Anima. Anima capacity is limited by the size of the golem; larger golems can hold more. The Dark Animus has the largest capacity, but cannot use most of its abilities until it reaches specific Anima levels. Defeating any size Anima Golem will cause the Anima that was powering it to transfer to a random golem with enough available capacity. Defeating any size Anima Golem will cause the Anima that was powering it to transfer to the nearest golem with enough available capacity.

Critically Damaged

Some of the Anima Golems found in 10 player difficulties have sustained severe damage. These golems can still absorb Anima, but cannot act or use abilities.

Anima Golem

Acceleration Link

Anima Golems in close proximity link together, increasing each golem's attack speed by% and damage by%. In addition, linked golems gain% movement speed and immunity to movement slowing effects.

Evasive

Anima Golems take% reduced damage from area-of-effect sources.

Large Anima Golem

Crimson Wake

Anima repeatedly explodes upward from the ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer Fire damage.

Massive Anima Golem

Matter Swap

Dematrixes the target enemy's matter. When this effect is removed, the target swaps places with its most distant ally and Arcane damage equal to the target's maximum health is split between them. The portion of the total damage shifted to the target's ally increases each second.

Explosive Slam

Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec.

Dark Animus

Activation Sequence

The Dark Animus must run through its activation sequence before it can attack or use abilities. This process takes 1 min.

Siphon Anima

The Dark Animus periodically drains Anima from its minions. Anima is drained from each golem.

Touch of the Animus
Empower Golem

The Dark Animus targets the active golem with the least health, healing it by% and increasing all damage it deals by% for the remainder of the encounter.

Anima Ring

Upon reaching 25 Anima, the Dark Animus gains the ability to form several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by% for 15 sec. This effect stacks. In Heroic Difficulty each sphere also inflicts Fire damage over the duration.

Anima Font

Enemies struck by the bolts suffer Fire damage.

Interrupting Jolt

Upon reaching 75 Anima, the Dark Animus gains the ability to release a burst of energy, inflicting Nature damage and interrupting the spellcasts of all players.

FULL POWER

Upon reaching 100 Anima, the Dark Animus gains the ability to unleash a torrent of Anima bolts that strike at random targets. of the impact point.

Loot

42 drops · item level 39 to 41 · 7 slots (Back, Finger, Hands, Head, Legs, One-Hand +1 more) · all Bind on Pickup

Tortos

Over the millennia, small amounts of mogu flesh-shaping magic seeped into the caverns below the Thunder King's citadel. The dark energies warped one of the chamber's native dragon turtles, melding it to the surrounding crystalline walls. Known as Tortos, this amalgamation of flesh and stone has since feasted on the cave's rich mineral deposits and grown to a colossal size.

Abilities & Strategy

Call of Tortos

Tortos lets out a rumbling call, causing several smaller turtles to enter the area and attack players.

Whirl Turtle

Spinning Shell

The turtle chases players around the room, spinning rapidly and continuously inflicting Physical damage to enemies within 0 yards, knocking them away.

Shell Block

The turtle hides in his shell at low health, gaining immunity to all damage. While in this state, the turtle can be kicked across the room by players, applying Shell Concussion to any creatures it hits along the way.

Kick Shell

This extra action button can be used to kick a defeated Whirl Turtle across the room. Move close to the shell, then aim by positioning it between yourself and your target. Enemies hit by the shell are afflicted by Shell Concussion.

Shell Concussion

When kicked, the shell spins forward, interrupting enemies it touches and leaving them off-balance, increasing the damage they take from all sources by% for 15 sec.

Furious Stone Breath

Inflicts Nature damage to all enemies every 0.5 sec for 4.5 sec. Costs 100 Fury to cast.

Growing Fury

Tortos becomes angry when no enemies are in melee range, gaining Fury.

Rockfall

Quake Stomp

Tortos performs a massive stomp, stunning all enemies for 1 sec and inflicting Physical damage to each equal to 0% of their maximum health. Quake Stomp also increases the frequency of Rockfalls for 8 sec.

Snapping Bite

Tortos snaps his jaws shut around the target, inflicting Physical damage.

Vampiric Cave Bat

Drain the Weak

Drains health when attacking targets with less than current health, inflicting 0% of weapon damage as Physical and healing the caster for 0 times the damage dealt.

Crystal Shell

The crystal reacts when struck, encasing the attacker in a shell that absorbs incoming damage and healing. Initially the shell can absorb up to% of max health in damage, but healing absorbed by the shell is added to this total, up to a cap of% of max health. The shell breaks when it cannot absorb any more damage.

Loot

60 drops · item level 39 to 41 · 12 slots (Back, Chest, Feet, Hands, Head, Neck +6 more) · all Bind on Pickup

Amulet of the Primal Turtle10P25PAmulet of the Primal TurtleLFRAmulet of the Primal Turtle10P H25P HAzure Shell Bracers10P25PAzure Shell BracersLFRAzure Shell Bracers10P H25P HBeady-Eye Bracers10P25PBeady-Eye BracersLFRBeady-Eye Bracers10P H25P HBeakbreaker Greatcloak10P25PBeakbreaker GreatcloakLFRBeakbreaker Greatcloak10P H25P HCrystal-Claw Gloves10P25PCrystal-Claw GlovesLFRCrystal-Claw Gloves10P H25P HGrips of Vampiric Cruelty10P25PGrips of Vampiric CrueltyLFRGrips of Vampiric Cruelty10P H25P HQuakestompers10P25PQuakestompersLFRQuakestompers10P H25P HRefreshing Abalone Girdle10P25PRefreshing Abalone GirdleLFRRefreshing Abalone Girdle10P H25P HRobes of Concussive Shocks10P25PRobes of Concussive ShocksLFRRobes of Concussive Shocks10P H25P HRockfall Ribwraps10P25PRockfall RibwrapsLFRRockfall Ribwraps10P H25P HShattered Tortoiseshell Longbow10P25PShattered Tortoiseshell LongbowLFRShattered Tortoiseshell Longbow10P H25P HShell-Coated Wristplates10P25PShell-Coated WristplatesLFRShell-Coated Wristplates10P H25P HShellsplitter Greataxe10P25PShellsplitter GreataxeLFRShellsplitter Greataxe10P H25P HShimmershell Cape10P25PShimmershell CapeLFRShimmershell Cape10P H25P HShoulderguards of Centripetal Destruction10P25PShoulderguards of Centripetal DestructionLFRShoulderguards of Centripetal Destruction10P H25P HSpaulders of Quaking Fear10P25PSpaulders of Quaking FearLFRSpaulders of Quaking Fear10P H25P HStonegaze Hood10P25PStonegaze HoodLFRStonegaze Hood10P H25P HTortos' Discarded Shell10P25PTortos' Discarded ShellLFRTortos' Discarded Shell10P H25P HTortos' Shellseizers10P25PTortos' ShellseizersLFRTortos' Shellseizers10P H25P HVampire Bat-Hide Bracers10P25PVampire Bat-Hide BracersLFRVampire Bat-Hide Bracers10P H25P H

Jin'rokh the Breaker

When the Thunder King awoke, he rewarded the most loyal and ambitious Zandalari trolls with power beyond their wildest dreams. The berserker Jin'rokh was one of the first to receive the King's blessing, and even though Lei Shen's gifts nearly tore his body apart, the troll is now capable of calling the fury of the storm in battle.

Abilities & Strategy

Thundering Throw

Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting Physical damage. Conductive Water erupts from the broken statue, forming a pool on the ground.

Conductive Water

When Jin'rokh destroys a statue with Thundering Throw, water pours forth, forming a growing pool at its feet. These pools are essential to the battle, empowering players with Fluidity, but also making them particularly susceptible to Nature damage through Conduction.

Fluidity

All players standing in Conductive Water receive Fluidity, granting% increased healing and inflicting% increased damage. However, all players standing in Conductive Water also take% increased Nature damage.

Conduction

Many of Jin'rokh the Breaker's abilities travel through Conductive Water, inflicting Nature damage to all players in that Conductive Water.

Static Burst

Jin'rokh the Breaker performs a quick strike, inflicting Nature damage to all players. After., this applies 10 Static Wound stacks to his current target.

Static Wound

Jin'rokh the Breaker statically constricts the target, inflicting Nature damage per stack when taking melee attacks. Additionally inflicts a third of that damage to other players. This effect stacks, but decreases in potency over time.

Focused Lightning

Jin'rokh the Breaker creates an orb of Focused Lightning, which fixates on a player.

Conduction

Focused Lightning Detonation damage travels through Conductive Water, inflicting Nature damage to players standing in Conductive Water.

Lightning Fissure

If the Focused Lightning detonates outside of Conductive Water, a Lightning Fissure forms.

Conduction

A Lightning Fissure contacts a Conductive Water, removing the Lightning Fissure and inflicting Nature damage to players standing in that Conductive Water.

Implosion

A Lightning Fissure implodes upon contact with another Focused Lightning, inflicting Nature damage to all players. This effect leaves targets vulnerable, increasing damage taken from Implosion by%.

Violent Detonation

Lightning Storm

Furthermore, the Lightning Storm electrifies Conductive Water.

Lightning Strike

Lightning Strikes multiple locations throughout the room during Lightning Storm, inflicting Nature damage to nearby players. Each Lightning Strike diffuses, inflicting Nature damage to all players in a line.

Electrified Waters

All players standing in Conductive Water still take% increased Nature damage.

Ionization

Jin'rokh the Breaker ionizes enemy players, attracting storm energies over 24 sec.

Conduction

Ionization damage travels through Conductive Water, inflicting Nature damage to players standing in Conductive Water.

Loot

60 drops · item level 39 to 41 · 12 slots (Back, Chest, Feet, Finger, Hands, Head +6 more) · all Bind on Pickup

Al'set's Tormented Leggings10P25PAl'set's Tormented LeggingsLFRAl'set's Tormented Leggings10P H25P HBracers of Constant Implosion10P25PBracers of Constant ImplosionLFRBracers of Constant Implosion10P H25P HChestplate of Violent Detonation10P25PChestplate of Violent DetonationLFRChestplate of Violent Detonation10P H25P HCloudbreaker Greatbelt10P25PCloudbreaker GreatbeltLFRCloudbreaker Greatbelt10P H25P HDrape of Booming Nights10P25PDrape of Booming NightsLFRDrape of Booming Nights10P H25P HFissure-Split Shoulderwraps10P25PFissure-Split ShoulderwrapsLFRFissure-Split Shoulderwraps10P H25P HGhostbinder Greatboots10P25PGhostbinder GreatbootsLFRGhostbinder Greatboots10P H25P HInfinitely Conducting Bracers10P25PInfinitely Conducting BracersLFRInfinitely Conducting Bracers10P H25P HIonized Yojamban Carapace10P25PIonized Yojamban CarapaceLFRIonized Yojamban Carapace10P H25P HJin'rokh's Dreamshard10P25PJin'rokh's DreamshardLFRJin'rokh's Dreamshard10P H25P HJin'rokh's Soulcrystal10P25PJin'rokh's SoulcrystalLFRJin'rokh's Soulcrystal10P H25P HLightning-Eye Hood10P25PLightning-Eye HoodLFRLightning-Eye Hood10P H25P HLightningweaver Gauntlets10P25PLightningweaver GauntletsLFRLightningweaver Gauntlets10P H25P HRenataki's Soul Charm10P25PRenataki's Soul CharmLFRRenataki's Soul Charm10P H25P HRobes of Static Bursts10P25PRobes of Static BurstsLFRRobes of Static Bursts10P H25P HSign of the Bloodied God10P25PSign of the Bloodied GodLFRSign of the Bloodied God10P H25P HSoulblade of the Breaking Storm10P25PSoulblade of the Breaking StormLFRSoulblade of the Breaking Storm10P H25P HSpearman's Jingling Leggings10P25PSpearman's Jingling LeggingsLFRSpearman's Jingling Leggings10P H25P HStatic-Shot Shoulderguards10P25PStatic-Shot ShoulderguardsLFRStatic-Shot Shoulderguards10P H25P HWorldbreaker's Stormscythe10P25PWorldbreaker's StormscytheLFRWorldbreaker's Stormscythe10P H25P H

Ji-Kun

Mogu flesh-shapers discarded their failed creations in an abyssal shaft beneath Lei Shen's keep. The reek of decay lured many scavengers to the refuse pit, including the great Ji-Kun. Ruthless and cunning, the monstrous bird devoured her rivals one-by-one until she held sole dominion over the shadowy tunnel.

Abilities & Strategy

Ji-Kun's Flock

Ji-Kun's young are located throughout the roost and progress through different stages of life. After a period of incubation Young Eggs of Ji-Kun will hatch into Hatchlings. When fed by Ji-Kun, the Hatchlings then mature into Fledglings. Both Fledgling Eggs and Mature Eggs will hatch into Juveniles.

Young Egg of Ji-Kun

Eggs in the lower nests located around Ji-Kun's roost will periodically hatch. Once the egg hatches, a Hatchling will emerge.

Hatchlings

Hatchlings will call for Ji-Kun to feed them shortly after spawning. If a Hatchling senses food nearby, it will attempt to feed. If a Hatchling successfully feeds, it will mature into a Fledgling.

Fledglings

Fledglings attack random players and can spawn incubated eggs.

Mature Egg of Ji-Kun

Mature Eggs of Ji-Kun take longer to incubate and spawn a Juvenile when the incubation process is complete.

Juvenile

Juveniles quickly take to the air and fly over the main platform of Ji-Kun. Juveniles periodically cast Cheep at a random target for as long as they're alive.

Nest Guardians

On Heroic difficulty, some of Ji-Kun's nest are defended by Nest Guardians, which will attack any players attempting to disturb their nest.

Talon Strike

The Nest Guardian strikes with both its talons, inflicting Physical damage to all enemies in a 180 degree arc.

Screech

If not actively engaged in melee combat Nest Guardians will Screech, inflicting Physical damage and interrupting the current spellcast of all players. Mana-using players will have their casting speed reduced by 0% until they successfully cast their next spell.

Infected Talons

This effect stacks.

Feed Young

Ji-Kun spits up globs of food for her young. If a Hatchling has called out for food, Ji-Kun will aim this ability in their direction; otherwise the food will land at random locations around Ji-Kun's platform. When the food lands on the ground, it forms a Feed Pool. While a glob of food is traveling through the air, players with Flight can intercept it to prevent a Feed Pool from forming. Doing so afflicts the player with Slimed, but also grants Primal Nutriment.

Slimed

After intercepting Ji-Kun's food globules the player suffers Nature damage every 5 seconds for 15 sec. This effect increases the damage of the next Slimed by% when it expires. The increased damage effect stacks.

Feed Pool

Feed Pools that form on the main platform will inflict Nature damage to all players within them each second. If a player stands in a Feed Pool for 3 seconds they will absorb the Feed Pool and become Slimed.

Primal Nutriment

Successfully catching one of Ji-Kun's food globules mid-air increases the player's damage by% and healing by% for 30 sec. Primal Nutriment increases damage and healing by an additional 10% each time it is applied, up to a maximum of 200%.

Talon Rake

Ji-Kun uses her talons to pierce through the armor of her current target. Talon Rake inflicts 0% weapon damage as Physical damage and increases the damage received by the victim from future Talon Rakes by 0% for 1 min.

Quills

Ji-Kun sends her quills about the entire roost, inflicting Physical damage to all players every 1 sec for 8 sec.

Down Draft

Ji-Kun flaps her wings violently, pushing all enemies on her platform outward. Down Draft persists for 8 sec.

Caw

Ji-Kun cries out at 1 random player, sending piercing sound waves at their location. Ji-Kun cries out at 3 random players, sending piercing sound waves at their locations.

Daedalian Wings

When an egg or hatchling from the lower nests located around Ji-Kun's roost is slain it leaves behind a feather for players to loot. This feather grants the player Daedalian Wings. Daedalian Wings grants the player an extra action button that allows players to take flight for 10 sec. In Normal difficulty, feathers grant 4 charges of Daedalian Wings. Players can have up to 4 charges at any time. In Heroic difficulty, feathers grant 3 charges of Daedalian Wings. Players can have up to 3 charges at any time.

Flight

Players who have the Daedalian Wings buff can take flight for 10 sec. In the Normal and Heroic versions of the Ji-Kun encounter, using Flight consumes one charge of Daedalian Wings.

Lesson of Icarus

After acquiring a feather, players must wait to acquire another. In Normal and Heroic difficulties, players cannot gain further charges of Daedalian Wings for 1 min. In Raid Finder difficulty, players can pick up (and only need) one Feather of Ji-Kun.

Loot

42 drops · item level 39 to 41 · 7 slots (Back, Chest, Hands, Head, Trinket, Two-Hand +1 more) · all Bind on Pickup

Twin Empyreans

The Twin Empyreans are among the most formidable of the Thunder King's champions. Determined to safeguard his reign, Lei Shen keeps his loyalists close and their combined arsenal against interlopers closer.

Abilities & Strategy

Darkness Falls: Lu'lin's Luminosity

As Night falls upon the Twin Empyreans' chamber, Lu'lin is empowered and fully active, while Suen plays a more limited role.

Lu'lin, Mistress of Solitude
Moon Lotus

Lu'lin sprouts a lovely Moon Lotus, which casts Slumber Spores in each direction. Coming into contact with Slumber Spores puts the player to sleep for 5 sec. This effect may only occur in darkness. During dusk or daytime, the Moon Lotus will remain but no longer bloom.

Cosmic Barrage

Lu'lin dances in place, summoning a barrage of stars. At the end of her dance, she commands the stars to attack. This effect may only occur in darkness.

Beast of Nightmares

Lul'lin pulls a beast from her target's Nightmares, commanding it to attack! This beast may only be attacked by the target on whom it is fixated. Healing this target will cause the Corrupted Healing effect. This effect may only occur in darkness. During dusk or daytime the target may still attack the beast, but no new beasts will be summoned.

Lurkers in the Night

Lu'lin calls forth the Lurkers of the Night. Lurkers barrage random targets with darkness, inflicting Shadow damage. Exposing Lurkers to Suen's daylight while she is channeling Tears of the Sun will reveal them, allowing them to be attacked and killed. They will also naturally become visible during dusk and daytime.

Suen, Mistress of Anger
Tears of the Sun

Suen appears briefly during the night, attacking players and channeling the Tears of the Sun. Tears of the Sun inflicts Fire damage to random players over the course of the channel. After she finishes channeling Tears of the Sun, she will dissipate into the night.

Light of Day

She will then dissipate into the night. Light of Day will instantly melt any Ice Comets with which it comes into contact.

Blazing Daylight: Suen's Fury

As Day breaks within the Twin Empyreans' chamber, Suen is empowered and fully active, while Lu'lin plays a more limited role.

Suen, Mistress of Anger
Fan of Flames

Suen slices rapidly at her target with a burning fan, inflicting weapon damage as Fire and increasing the amount of Fire damage taken by% for 30 sec. Suen will only use this ability during daytime.

Flames of Passion

Suen leaps at a random distant target, inflicting Fire damage and knocking all nearby enemies away. She will leave a lingering trail of flames as she returns to her primary target.

Blazing Radiance

Releasing this energy will cause a stacking effect every time it pulses, increasing the damage dealt by Suen's Fire attacks by%. Blazing Radiance will melt Ice Comets. The closer Suen is to an Ice Comet, the more quickly it will melt. However, standing very close to an Ice Comet will decrement stacks of Blazing Radiance on Suen.

Light of Day

6 Light of Day will instantly melt any Ice Comets with which it comes into contact.

Nuclear Inferno

While she is channeling this effect, her ranged and spell deflection is increased by%. Her dodge chance is increased by% as well.

Lu'lin, Mistress of Solitude
Ice Comet

Lu'lin peers briefly from her veil of darkness, calling forth an Ice Comet around a random player. Additionally, Ice Comets will reduce stacks of Blazing Radiance on Suen if she stands nearby.

Break of Dusk: The Dance of the Consorts

During the Dusk, both Twins are active, each retaining some of their abilities, and gaining the following new abilities.

Lu'lin, Mistress of Solitude

If Lu'lin perishes, Dusk ends and Day begins anew, fully empowering Suen. During Day, Suen once again burns brightly with Blazing Radiance.

Tidal Force

Protective icy waters encase Lu'lin and burst outwards, inflicting Frost damage on impact. While she is channeling this effect, her ranged and spell deflection is increased by%. Her dodge chance is increased by% as well.

Suen, Mistress of Anger

If Suen perishes, Dusk ends and Night begins anew, fully empowering Lu'lin. During Night, Moon Lotuses once again bloom, and Beasts of Nightmares once again spawn.

Nuclear Inferno

While she is channeling this effect, her ranged and spell deflection is increased by%. Her dodge chance is increased by% as well.

Celestial Aid

Niuzao: Fortitude of the Ox

A player may choose to invoke the spirit of Niuzao by selecting his faded image. Upon doing so, the player must trace Niuzao's constellation. Upon completion, Niuzao appears and blesses players with Fortitude of the Ox, which temporarily grants all players additional maximum health. After the effect expires, the health is lost. This effect lasts 30 sec.

Chi-Ji: A Rush of Cranes

A player may choose to invoke the spirit of Chi-Ji by selecting his faded image. Upon doing so, the player must trace Chi-Ji's constellation. Upon completion, Chi-Ji appears and swarms the battlefield with cranes. These cranes inflict damage to enemies with which they come into contact.

Yu'lon: The Serpent's Vitality

A player may choose to invoke the spirit of Yu'lon by selecting her faded image. Upon doing so, the player must trace Yu'lon's constellation.

Xuen: The Tiger's Celerity

A player may choose to invoke the spirit of Xuen by selecting his faded image. Upon doing so, the player must trace Xuen's constellation. Upon completion, Xuen appears and imbues players with Tiger's Celerity. Blessed players move so quickly that time itself seems to slow down, affecting the movement, casting, and projectile speed of all enemies. Players will be able to avoid abilities that were previously unavoidable.

Loot

42 drops · item level 39 to 41 · 10 slots (Chest, Feet, Hands, Neck, One-Hand, Shield +4 more) · all Bind on Pickup

Ra-den

Lei Shen's life changed forever when he stumbled into a dark chamber below what are now the Mogu'shan Vaults. Legend has it he found an ancient titan keeper guarding a miraculous device known as the Engine of Nalak'sha. No one knows what transpired between the two beings, but Lei Shen later emerged from the site bristling with the power to forge an empire. The keeper's fate -- and his current whereabouts -- remain a mystery.

Abilities & Strategy

Heroic Only

Ra-den is only available on Heroic difficulty.

Shrouded in Mystery

There are no scholars with any recollection or record regarding the details of Ra-den's powers. Perhaps these memories have been obscured by the passage of time, or perhaps none who saw the Keeper of Storms in battle ever lived to speak of what they witnessed....

Loot

46 drops · item level 41 · 6 slots (Back, Chest, Feet, Finger, Legs, Waist) · all Bind on Pickup

Lei Shen

Tyrant. Dictator. Conqueror. Emperor. These titles of the Thunder King were earned by bringing absolute misery to every race of Pandaria. Resurrected into a world where his people no longer rule, Lei Shen is bent on ending the farce and bringing the land under his heel once more.

Abilities & Strategy

Lightning Conduits

While Lei Shen is in range of a Lightning Conduit he powers it, granting him an additional ability specific to that Lightning Conduit. The energy level of the Conduit increases the longer Lei Shen charges it, increasing damage dealt by the granted ability. When the Conduit's power reaches 100 energy, it will increase the level of the Conduit, and the Conduit's power will reset to 0.

North Conduit: Static Shock

Lei Shen charges the target with Static Shock. As the level of the Static Shock Conduit increases, the number of targets Lei Shen afflicts with Static Shock will also increase. Damage of Static Shock increases as the Power and Level of the North Conduit increases.

East Conduit: Diffusion Chain

Lei Shen zaps a player, inflicting Nature damage. This attack chains to nearby enemies, inflicting increased damage to each successive target. Each time Diffusion Chain strikes an enemy, a Diffused Lightning spawns at that location. As the level of the Diffusion Chain Conduit increases, the spawned Diffused Lightning elementals grow more powerful. Damage of Diffusion Chain increases as the Power and Level of the East Conduit increases.

Diffused Lightning

Diffusion Chain creates a Diffused Lightning for every target it strikes. Diffused Lightning's attacks cause Chain Lightning. In Heroic difficulty, the Diffused Lightning will fixate on the player that it spawned from.

South Conduit: Overcharge

Lei Shen Overcharges a target player. The player becomes rooted and after 6 sec causes Overcharge to burst, creating a torus of electric energy around the target that quickly expands to create a ring with a safe area in the center. This burst inflicts Nature damage, stunning affected targets for 3 sec. As the level of the Overcharge Conduit increases, the number of targets Lei Shen afflicts with Overcharge also increases. Damage of Overcharge increases as the Power and Level of the South Conduit increases.

West Conduit: Bouncing Bolt

Lei Shen conjures Bouncing Bolts that target random locations on the ground. If the Bouncing Bolt does not impact with a player, an Unharnessed Power forms, and the Bouncing Bolt bounces again. As the level of the Bouncing Bolt Conduit increases, the number of Bouncing Bolts that Lei Shen conjures also increases. Damage of Bouncing Bolt increases as the Power and Level of the West Conduit increases.

Unharnessed Power

Each time a Bouncing Bolt impacts the ground and is not absorbed by a player, an Unharnessed Power forms.

Stage One: Thunderstruck!

Lei Shen equips his Axe, Thunder, which he can throw with deadly accuracy and cause lightning to strike the ground wherever it lands. Lei Shen will charge any Conduit that he is near.

Discharged Energy

If Lei Shen is not charging a Conduit, he will Discharge electricity, inflicting increasing Nature damage to all players every 0.5 sec.

Decapitate

Lei Shen throws his axe with supernatural force, inflicting Physical damage and inflicting Decapitate, increasing Physical damage taken by 0% for 30 sec. The damage inflicted decreases the farther away the target is from Lei Shen.

Thunderstruck

Lei Shen winds up to hurl his axe at a target location, inflicting Nature damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the impact point.

Crashing Thunder

Lei Shen calls down Thunder rapidly on targets every 1 sec causing a Lightning Crash. Crashing Thunder inflicts Nature damage every 1 sec for 45 sec.

Intermission: Supercharge Conduits!

When he has 65% health remaining, Lei Shen casts Supercharge Conduits, becoming invulnerable and activating all four Conduits at once, supercharging them and increasing their level by one. Lei Shen can only maintain Supercharge Conduits for 45 seconds. When he has 30% health remaining, Lei Shen casts Supercharge Conduits, becoming invulnerable and activating all four Conduits at once, supercharging them and increasing their level by one. In Heroic difficulty, instead of the Overloaded Conduit becoming disabled, it remains active for the remainder of the fight, granting Lei Shen the ability.

Overloaded Circuits

The Conduit with the highest charge after Supercharge Conduits expires becomes Overloaded, disabling the Conduit. In Heroic difficulty, instead of the Overloaded Conduit becoming disabled, it remains active for the remainder of the fight, granting Lei Shen that ability.

Helm of Command

Lei Shen forces the target off the platform by using his Helm of Command.

Stage Two: Lightning Will End You!

Lei Shen equips his Polearm, Lightning, allowing him to call lightning from the sky. Lei Shen will charge any Conduit that he is near.

Discharged Energy

If Lei Shen is not charging a Conduit, he will Discharge electricity, inflicting increasing Nature damage every 0.5 sec.

Fusion Slash

Lei Shen slashes at the target with his polearm, inflicting Nature damage, knocking the target back and increasing damage taken from Fusion Slash by 0% for 1 min.

Summon Ball Lightning
Ball Lightning

The Ball Lightning periodically rushes towards a random player, inflicting Nature damage to that target.

Lightning Whip

Lei Shen cracks a Lightning Whip across the floor, inflicting Nature damage to enemies in front of him, creating a Lightning Bolt on the ground.

Lightning Bolt

Lightning Bolt can be avoided by jumping over it.

Stage Three: Master of Thunder and Lightning

Lei Shen equips both his Axe and Polearm, wielding Thunder and Lightning in unision against his enemies. Lei Shen casts Overwhelming Power and consumes all electricity from the Throne of Thunder, destroying any remaining functional Conduits, preventing their further activation.

Overwhelming Power

Lei Shen absorbs all of the electrical power from the Throne of Thunder, destroying any remaining functional Conduits, preventing their further activation.

Violent Gale Winds

Lei Shen causes the walls of his chamber to open, unleashing the force of Violent Gale Winds.

Windburn

Increases damage taken by Violent Gale Winds by%. Stacks.

Thunderstruck

Lei Shen winds up to hurl his axe at a target location, inflicting Nature damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the impact point.

Summon Ball Lightning
Ball Lightning

The Ball Lightning periodically rushes towards a random player, inflicting Nature damage to that target.

Lightning Whip

Lei Shen cracks a Lightning Whip across the floor, inflicting Nature damage to enemies in front of him, creating a Lightning Bolt on the ground.

Lightning Bolt

Lightning Bolt can be avoided by jumping over it.

Loot

60 drops · item level 39 to 41 · 10 slots (Chest, Hands, Head, Held In Off-hand, Legs, Neck +4 more) · all Bind on Pickup

Conduit-Breaker Chain Leggings10P25PConduit-Breaker Chain LeggingsLFRConduit-Breaker Chain Leggings10P H25P HDoomed Crown of Lei Shen10P25PDoomed Crown of Lei ShenLFRDoomed Crown of Lei Shen10P H25P HFusion Slasher Chestguard10P25PFusion Slasher ChestguardLFRFusion Slasher Chestguard10P H25P HGloves of the Maimed Vizier10P25PGloves of the Maimed VizierLFRGloves of the Maimed Vizier10P H25P HGrips of Slicing Electricity10P25PGrips of Slicing ElectricityLFRGrips of Slicing Electricity10P H25P HLeggings of the Violent Gale10P25PLeggings of the Violent GaleLFRLeggings of the Violent Gale10P H25P HLegplates of the Lightning Throne10P25PLegplates of the Lightning ThroneLFRLegplates of the Lightning Throne10P H25P HLegplates of Whipping Ionization10P25PLegplates of Whipping IonizationLFRLegplates of Whipping Ionization10P H25P HLegwraps of Cardinality10P25PLegwraps of CardinalityLFRLegwraps of Cardinality10P H25P HLei Shen's Grounded Carapace10P25PLei Shen's Grounded CarapaceLFRLei Shen's Grounded Carapace10P H25P HLei Shen's Orb of Command10P25PLei Shen's Orb of CommandLFRLei Shen's Orb of Command10P H25P HLightning-Imbued Chalice10P25PLightning-Imbued ChaliceLFRLightning-Imbued Chalice10P H25P HRune of Re-Origination10P25PRune of Re-OriginationLFRRune of Re-Origination10P H25P HShan-Dun, Breaker of Hope10P25PShan-Dun, Breaker of HopeLFRShan-Dun, Breaker of Hope10P H25P HSoul Barrier10P25PSoul BarrierLFRSoul Barrier10P H25P HSoul Prism of Lei Shen10P25PSoul Prism of Lei ShenLFRSoul Prism of Lei Shen10P H25P HTorall, Rod of the Shattered Throne10P25PTorall, Rod of the Shattered ThroneLFRTorall, Rod of the Shattered Throne10P H25P HUltimate Protection of the Emperor10P25PUltimate Protection of the EmperorLFRUltimate Protection of the Emperor10P H25P HUnerring Vision of Lei Shen10P25PUnerring Vision of Lei ShenLFRUnerring Vision of Lei Shen10P H25P HUroe, Harbinger of Terror10P25PUroe, Harbinger of TerrorLFRUroe, Harbinger of Terror10P H25P H

Achievements

10 achievements tied to Throne of Thunder, worth 40 achievement points in total.

More Mists of Pandaria Raids

Other raids from the same expansion.

Related