Boss
Baelog
The Lost Dwarves - Uldaman
Found In
Adventure Guide Entry
The in-game Adventure Guide text for The Lost Dwarves encounter in Uldaman.
Seeking fame and, more importantly, fortune, the three brothers Eric, Olaf, and Baelog took on a contract from the Explorers' League to delve deep into the halls of Uldaman and clear a path for a group of researchers. For these three dwarves, however, "clearing a path" unfortunately entailed "getting hopelessly lost in an ancient labyrinth." Proud dwarves to the end, they fight to prevent the secrets of Uldaman and the Explorers' League from falling into the hands of the Horde.
Encounter Facts
In the game's Normal encounter order for Uldaman, Baelog comes 2nd of 8, after Revelosh and before Ironaya.
Instance Entrance: Loch Modan
Uldaman entranceThe Uldaman entrance is in Stonesplinter Valley, Loch Modan, at 34.8, 85.2 on the Loch Modan map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Baelog
Baelog favors combat, attacking with his sword and bow.
Strike
Baelog strikes his current target, inflicting Physical damage.
Shoot
Baelog shoots a player, inflicting Physical damage.
Eric "The Swift"
Eric favors speed, charging head-first into battle.
Rushing Charge
Eric "The Swift" charges towards a player, increasing the damage of his next attack.
Olaf
Olaf favors defense, blocking with his shield.
Shield Slam
Olaf slams his target, inflicting Physical damage and stunning them for 2 sec.
Ability Spells
Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Uldaman.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The The Lost Dwarves encounter lists 8 items in the dungeon journal, item level 22. Equip slots covered: Ranged, Shield, Wrist, Head, One-Hand and Feet. Every piece binds when picked up, so none of it reaches the Auction House.
- Baelog's Shortbow Ranged (Bow), item level 22, requires level 15. Bind on Pickup. Stats: Agility, Stamina, Versatility and Critical Strike. A vendor pays 3g 99s for it.
- Battered Viking Shield Shield, item level 22, requires level 15. Bind on Pickup. Stats: Strength, Stamina, Versatility, Critical Strike and Intellect. A vendor pays 2g 11s for it.
- Erik's High-Performance Armbands Wrist (Cloth), item level 22, requires level 15. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Haste. A vendor pays 3g 69s for it.
- Horned Viking Helmet Head (Plate), item level 22, requires level 15. Bind on Pickup. Stats: Strength or Intellect, Stamina and Haste. A vendor pays 9s 44c for it. Use: Reckless Charge.
- Nordic Longshank One-Hand (One-Handed Sword), item level 22, requires level 15. Bind on Pickup. Stats: Agility or Strength, Stamina, Haste and Versatility. A vendor pays 3g 20s for it.
- Olaf's All Purpose Shield Shield, item level 22, requires level 15. Bind on Pickup. Stats: Strength, Stamina, Versatility and Intellect. A vendor pays 11s 10c for it. Use: Slow Fall.
- Viking Chain Boots Feet (Mail), item level 22, requires level 15. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Versatility. A vendor pays 1g 61s for it.
- Worn Running Boots Feet (Leather), item level 22, requires level 15. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 1g 66s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.