Boss
Nekrum Gutchewer
Nekrum & Sezz'ziz - Zul'Farrak
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Nekrum & Sezz'ziz encounter in Zul'Farrak.
Nekrum Gutchewer has mysteriously lived well past his natural life, but his decaying body remains strong enough to aid Sezz'ziz. Together, these two trolls have gathered sacrifices to the mythic beast Gahz'rilla, who slumbers at the city's heart. Many troll followers eagerly await the terrifying creature's awakening, and they will do anything to see the ritual through.
Encounter Facts
In the game's encounter order for Zul'Farrak, Nekrum Gutchewer comes 6th of 7, after Gahz'rilla and before Chief Ukorz Sandscalp.
Instance Entrance: Tanaris
Zul'Farrak entranceThe Zul'Farrak entrance is in Tanaris, at 39.2, 21.2 on the Tanaris map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Nekrum Gutchewer
Fevered Plague
Nekrum Gutchewer plagues a player, inflicting Nature damage and additional Nature damage every 3 sec for 30 sec.
Cleave
Nekrum Gutchewer inflicts Physical damage on up to 3 enemies in front of him.
Shadow Priest Sezz'ziz
Shadow Bolt
Shadow Priest Sezz'ziz hurls a bolt of dark magic at a player, inflicting Shadow damage.
Psychic Scream
Renew
Shadow Priest Sezz'ziz renews an ally, healing them for 5% of their health every 3 sec for 15 sec.
Heal
Shadow Priest Sezz'ziz heals an ally.
Ability Spells
Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.
Fevered Plague
Nature · 2.5 sec cast · Lasts 30 sec
Inflicts Nature damage to an enemy, then an additional damage every 3 sec. for 30 sec.
Psychic Scream
Shadow · Instant · Lasts 4 sec
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Zul'Farrak.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Nekrum & Sezz'ziz encounter lists 6 items in the dungeon journal, item level 25. Equip slots covered: Head, Two-Hand, Legs, Chest, Waist and Feet. Every piece binds when picked up, so none of it reaches the Auction House.
- Bad Mojo Mask Head (Cloth), item level 25, requires level 19. Bind on Pickup. Stats: Stamina, Intellect, Haste and Versatility. A vendor pays 29g 57s for it.
- Diabolic Skiver Two-Hand (Polearm), item level 25, requires level 19. Bind on Pickup. Stats: Stamina and Agility. A vendor pays 2s 26c for it.
- Jinxed Hoodoo Kilt Legs (Leather), item level 25, requires level 19. Bind on Pickup. Stats: Stamina, Agility or Intellect, Versatility and Haste. A vendor pays 40g 8s for it.
- Jinxed Hoodoo Skin Chest (Leather), item level 25, requires level 19. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Versatility. A vendor pays 39g 93s for it.
- Nekrum's Witherguard Waist (Plate), item level 25, requires level 19. Bind on Pickup. Stats: Stamina, Strength or Intellect, Haste and Versatility. A vendor pays 20g 55s for it.
- Sezz'ziz's Captive Kickers Feet (Mail), item level 25, requires level 19. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Versatility. A vendor pays 30g 48s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.