Murder Row +18 - Group Snapshot
The full group and each player's gear for this ranked run. Gear is our latest character crawl for each player, not a capture from the run itself.
Updated 2026-09-08 13:20 UTC · data may be delayed

Murder Row
Murder Row in the dungeon databaseEncounters
- Kystia Manaheart
- Zaen Bladesorrow
- Xathuux the Annihilator
- Lithiel Cinderfury
+18Last verified
Gear as crawled from the character profile (character last seen 2026-09-19), not captured at the moment of the run.
Tempered Horns of the Jade Warlord321
Aqirbane Reliquary321
Raging Pauldrons of the Jade Warlord321
Blinky's Collar1
Cuirass of the Jade Warlord334
Greatbelt of the Jade Warlord321
Chausses of Unbound Rancor321
Entombed Cultist's Sabatons321
Spellbreaker's Bracers331
Jeweled Gauntlets of the Jade Warlord321
Masterwork Sin'dorei Band331
Band of the Amani Warlord321
Zul'jin's Guillotine Technique334
Voracious Heart of Ula'tek321
Adherent's Silken Shroud331
Maze-roa, Warlord's Fury334
Galactic Gladiator's Tabard1
No gear snapshot recorded for this character.
No gear snapshot recorded for this character.
No gear snapshot recorded for this character.
Gear as crawled from the character profile (character last seen 2026-09-01), not captured at the moment of the run.
Hood of the Slithering Loa311
Pendant of Malefic Fury311
Chosen Bloodslayer's Voodoo Guards318
Blue Linen Shirt1
Chosen Bloodslayer's Banded Poncho321
Primal Dinomancer's Belt311
Chosen Bloodslayer's Reinforced Pants308
Goldfeather Boots311
Silvermoon Agent's Deflectors331
Chosen Bloodslayer's Fanged Grips318
Lightwarden's Bind311
Sickening Signet of Atroxus308
Tattered Amani War Banner321
Zul'jin's Guillotine Technique308
Cloak of the Restless Tribes311
Farstrider's Mercy331
Skyferno Rondel321
Galactic Gladiator's Tabard1
Dungeon facts
| Dungeon timer | 34:00 | the in-game par time for one chest |
|---|---|---|
| Two chests under | 27:12 | 20 percent under the timer |
| Three chests under | 20:24 | 40 percent under the timer |
| Expansion | Midnight |
Chest thresholds are read from the client's own MapChallengeMode data for the current build.