This quest I feel is a nod to "Alice in Wonderland" with Theotar being the Mad Hatter, Lady Sybille being the door mouse, and Gubbins and Tubbins being Tweedle Dee and Tweedle Dum.
Edit: This whole zone seems to be. An NPC named Vorpallia that happens to be a sword then you jump through a swirling portal? When do we meet Absolem, the Hookah smoking Caterpillar?
Quest
An Uneventful Stroll
A World of Warcraft quest in Revendreth. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
An extremely buggy quest. Be warned you may have to repeat this one.
In case you want to read it altogether, here's the dialogue that occurs during this quest with significant actions in < >.
Spoiler
Tubbins: Tea always make Theotar feel good. Wakey, wakey...
<Tubbins makes Theotar drink the tea.>
Theotar: Hello, darkness, my old friend...
<Theotar wakes up, just as mad as before.>
Theotar: My dear Tubbins! Those extravagant new flavors almost make the pain bearable. Gubbins, I presume you've reconstructed my parasol by now?
Gubbins: Yes! Gubbins do good!
Theotar: Indeed you do, my friend. More than most.
<Theotar agrees to lead you to Sinfall via the Sanctuary of the Mad.>
Theotar: It is a beautiful day for a stroll. Will you be joining us, Lady Sybille?
Lost Sybille: Shrouded turn when ruins burn. They will learn.
Theotar: Delightful! Let's take the scenic route.
<You continue up the path. Shrouded Marauders ambush you as you progress.>
Theotar: A little more shade, Gubbins.
Shrouded Marauder: Is that all there is to death?
Theotar: No one talks about how rude the Light is... It is very rude!
<You continue up the path. You encounter Shrouded Marauders again.>
Theotar: Those shrouded ruffians are quite the bother!
<Theotar comes across Blisterback (his stone hound).>
Theotar: Ah, there you are, Blisterback! Such a good pup. Let me patch you up real quick.
<He infuses it with anima to wake it up. Blisterback growls in acknowledgement of its master.>
<You continue up the path. You encounter Shrouded Marauders again.>
Theotar: Tubbins, some tea while we wait.
Theotar: There lies the ruffians' lair, up on the hill. The Shrouded Asylum.
<You continue up the path. You encounter Shrouded Marauders again.>
Lost Sybille: Lost shards and lazy guards in our backyards... <She cackles mischievously.>
Theotar: It seems they have sent another emissary to welcome us, as is their custom.
Theotar: We needn't dawdle. Some of my favorite strolls have been sprints.
<You continue up the path. You encounter Shrouded Marauders again.>
Theotar: Tubbins, some tea while we wait.
<You continue up the path. You are ambushed once again.>
Marquis Shattereye: You should have stayed in your fancy little tea parlor, Theotar!
Theotar: It IS quite fancy isn't it? Yes, thank you for noticing, marquis...
Marquis Shattereye: None of us will escape... the Ember Ward...
Theotar: And a good day to you as well, marquis. We must be off!
<You continue up the path.>
Theotar: This has been quite the scintillating stroll!
<Finally you reach the Sanctuary of the Mad, but it is guarded.>
Theotar: The sanctuary is close ahead. Allow me to do the talking.
Lost Sybille: Empty hull is never full, always dull.
Theotar: Ah, yes. My mistake. Please allow Lady Sybille to do the talking.
<Your party approaches the gate.>
Mad Ward: Son. Sin. Sun.
Lost Sybille: One. Kin. Won.
<She continues up the path, unhindered.>
Theotar: Fun... twin... uh... We are all with her, thank you.
<Your party rushes past the Mad Ward and into a fairly intact building nearby.>
Vulca: Charred shards! It's good to see you, Sybille.
Theotar: Oh, I love happy reunions! Let's all drink some tea!
<Theotar takes a slow sip from his tea cup.>
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(57461))
What to do
Description
I hope I wasn't too unpleasant while under the Light's influence. I do try to restrain myself, but the pain it causes is... maddening. Anyway, that tea picked me right up! When I last saw Prince Renathal, the Master was dragging him off to that big tower looming over the Ember Ward. Myself and a few others have been working to gain access to that tower from below, but there are... obstacles. When you're ready to depart, I will lead you to our headquarters of sorts, the Sanctuary of the Mad.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #1525 32.0 47.6
Coordinates
- Turn-inRevendreth 32.0, 47.6
/way #1525 32.0 47.6 - Objective areaRevendreth 31.2, 57.5
/way #1525 31.2 57.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Revendreth map
- Land of Light about 40 yards
- WANTED: Enforcer Kristof about 90 yards
- WANTED: Summoner Marcelis about 90 yards
- Mirror Attunement: Pridefall Hamlet about 190 yards
- Mirror Attunement: The Eternal Terrace about 190 yards
- Mirror Attunement: Halls of Atonement about 190 yards
- Mirror Attunement: The Banewood about 190 yards
- Mirror Attunement: Dominance Keep about 190 yards
- Mirror Attunement: Feeders' Thicket about 190 yards
- Blinded By The Light about 230 yards
Quests whose map markers the client places closest to this one on Revendreth, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Revendreth:
- Sanctuary of the Mad, Revendreth
- Sinfall, Revendreth
- Charred Ramparts, Revendreth
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 23 comments
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Choose one of these rewards:
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Mad Duke
Part 9 of 11.
Previous: Tubbins's Tea · Next: Into the Light
- 1Where is Prince Renathal?
- 2Sign Your Own Death Warrant
- 3Chasing Madness
- 4My Terrible Morning
- 5Unbearable Light
- 6Theotar's Mission
- 7Lost in the Desiccation
- 8Tubbins's Tea
- 9An Uneventful Stroll
- 10Into the Light
- 11Securing Sinfall
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Tubbins's Tea
Theotar teach Tubbins special tea that make Light go away! Tubbins good tea maker! Watch Tubbins make Theotar feel good! Then Tubbins feel good!
After this quest
Taken from the storyline's own step order.
- Into the Light
I am afraid that you must endure the next stretch of the stroll without me, <name>. While my compatriots and I have secured access to the elevator that shall carry us up to Sinfall, we are unable to utilize it. The Master has redirected a massive beam of Light directly onto the elevator's landing.
The storyline at a glance
The Mad Duke has 11 steps, from Where is Prince Renathal? to Securing Sinfall.
Maps its steps are placed on (steps per map): Revendreth (11).
Steps of this storyline count toward:
Other storylines on the Revendreth map
- The Final Atonement
- The Penitent Hunt
- Desire
- Confronting Sin
- The Seal of Contrition
- Patch Campaign
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.