Quest
Fire for Effect
A World of Warcraft quest in Azsuna. Facts and objectives from the current retail game data.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(43773))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Target Hit
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #630 60.4 25.3
Coordinates
- Objective areaAzsuna 60.4, 25.3
/way #630 60.4 25.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azsuna map
- A Conduit No More about 220 yards
- To Tame the Beast about 240 yards
- Knowing Our Enemy about 240 yards
- Leyworm Lure about 240 yards
- Testing a Theory about 240 yards
- Bloodstone Bandit about 240 yards
- It Hungers for Blood about 240 yards
- An Unlikely Ally about 240 yards
- They're Doing it Wrong about 280 yards
- Felblaze Ingress about 280 yards
Quests whose map markers the client places closest to this one on Azsuna, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Azsuna:
- Felblaze Ingress, Azsuna
- Azurewing Repose, Azsuna
- Illidari Stand, Azsuna
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Where this quest fits
Other storylines on the Azsuna map
- Defending Azurewing Repose
- Azsuna versus Azshara
- Legion Inscription
- Legion Enchanting
- Behind Legion Lines
- Balance of Power
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.