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Quest

Leyworm Lure

A World of Warcraft quest in Azsuna. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 45
LocationAzsuna
CategoryHunter Campaign
Quest ID42691

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42691))

Requirements

ClassHunter

Read from the Blizzard quest API.

Description

Felhounds are attracted to magic, young ones especially. They get a whiff and go into a feeding frenzy! You're not quite as enticing as a mage, so you'll need to cover yourself in something that can fool a felhound into thinking you're its next magical meal. Leyworm entrails should do the trick.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azsuna Quest turn-in 8 mapped points
Azsuna map showing where to go for Leyworm LureTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #630 60.8 30.6

Coordinates

  • Turn-inAzsuna 60.8, 30.6/way #630 60.8 30.6
  • Objective area (centre of the marked area)Azsuna 50.3, 22.5/way #630 50.3 22.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azsuna map

Quests whose map markers the client places closest to this one on Azsuna, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Azsuna:

  • Felblaze Ingress, AzsunaAlliance and Horde · about 220 yards north-east
  • Azurewing Repose, AzsunaAlliance and Horde · about 830 yards west
  • Illidari Stand, AzsunaAlliance and Horde · about 1,200 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 780 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Watchers in the Wild II

Part 18 of 20.

Previous: Knowing Our Enemy · Next: To Tame the Beast

  1. 9Champion: Hemet Nesingwary
  2. 10Baron and the Huntsman
  3. 11Awakening the Senses
  4. 12Champion: Huntsman Blake
  5. 13Ready to Work
  6. 14Missing Mages
  7. 15The Scent of Magic
  8. 16Assisting the Archmage
  9. 17Knowing Our Enemy
  10. 18Leyworm Lure
  11. 19To Tame the Beast
  12. 20The Nature of the Beast

Showing steps 9 to 20 of 20.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Knowing Our EnemyLevel 45

    If we hope to gain the upper hand against Hakkar, we need to find out more about these hounds that he's breeding and pinpoint their weaknesses. I know of a warlock that studies demons extensively. Maybe she has seen some of these hounds, and knows how to defeat them.

After this quest

Taken from the storyline's own step order.

  • To Tame the BeastLevel 45

    Deep in the heart of Faronaar are dens that are overrun with felhounds. If Hakkar is breeding those beasts, that is the place he would do it. The bait I've crafted is potent. Once you apply it, you'll draw the attention of nearby hounds, so only use it when you're close to the dens.

The storyline at a glance

Watchers in the Wild II has 20 steps, from Unseen Protection to The Nature of the Beast.

Maps its steps are placed on (steps per map): Trueshot Lodge (9), Highmountain (3), Stormheim (3), Azsuna (3).

Steps of this storyline count toward:

Other storylines on the Azsuna map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.