The part that isn't obvious about this quest is that the ogres have to walk towards the beer for it to count. I (a priest) was doing this with my rogue friend and at first we were sapping and dropping it at their feet -- this didn't work. We found a couple of ways of getting it to work
1. Place one in front of a patrolling Brute and wait for him to walk up to it. This is how most people will need to do this quest.
2. Sap and drop one a few yards away. Wait for sap to break, or sap something else and he'll notice it and get drunk.
3. This was the best way: Mind soothe! Use this oft-forgotten priest skill and walk up close, drop the mug and run away.We found the Brutes and Cooks were the best to try to get drunk for this quest. Brutes seemed to be the only kind that were patrolling.
Quest
Getting the Bladespire Tanked
A World of Warcraft quest in Blade's Edge Mountains. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Apparently you don't have to wait for one to patrol into the booze. The range at which the ogres will detect the stout is larger than their aggro range. Figure out how far you have to be for them to just barely not aggro and drop it there.
You should be able to gather more brew from the bloodmauls if you use up all the charges before you finish
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10512))
Requirements
Read from the Blizzard quest API.
What to do
Description
I'll not take another sip of that ill-smelling muck! But it does give me an idea. <Borgrim gets a twinkle in his eye.> So here's the plan. We know that the Bloodmaul practically live off of this swill. But I wonder what their enemies, the Bladespire ogres, think of it? {name}, I want you to take the rest of this rubbish and see if you can get the Bladespire ogres tanked. You can find them by heading north from Bloodmaul Outpost through the ravine.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #105 37.4 64.7
Coordinates
- Turn-inBlade's Edge Mountains 37.4, 64.7
/way #105 37.4 64.7 - Objective area (centre of the marked area)Blade's Edge Mountains 43.1, 53.1
/way #105 43.1 53.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Blade's Edge Mountains map
- Hero's Call: Blade's Edge Mountains! about 110 yards
- Honor the Flame about 230 yards
- Desecrate this Fire! about 710 yards
Quests whose map markers the client places closest to this one on Blade's Edge Mountains, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Blade's Edge Mountains:
- Sylvanaar, Blade's Edge Mountains
- Orebor Harborage, Zangarmarsh
- Toshley's Station, Blade's Edge Mountains
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 51 comments
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Other quests on the Blade's Edge Mountains map
Storyline
Blade's Edge Mountains
Part 9 of 95.
Previous: The Bladespire Ogres · Next: The Trappings of a Vindicator
- 4A Dire Situation
- 5The Bloodmaul Ogres
- 6Into the Draenethyst Mine
- 7Strange Brew
- 8The Bladespire Ogres
- 9Getting the Bladespire Tanked
- 10The Trappings of a Vindicator
- 11Gorr'Dim, Your Time Has Come...
- 12Planting the Banner
- 13The Encroaching Wilderness
- 14Dust from the Drakes
- 15Protecting Our Own
Showing steps 4 to 15 of 95.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Bladespire Ogres
To the north of the Bloodmaul clan lies a threat more grave: Bladespire Hold. The Bladespire ogres are the strongest clan in the mountains, having the favor of the gronn known as Gruul the Dragonkiller, and his seven sons.
After this quest
Taken from the storyline's own step order.
- The Trappings of a Vindicator
I know it's strange, but I do want to stay in this cage. It gives me the perfect opportunity to do what I came here for; to gather information on the Bladespire. I can leave at any time, but I would like to have my sword and shield back. Two of their leaders have my trappings.
The storyline at a glance
Blade's Edge Mountains has 95 steps, from The Encroaching Wilderness to Maxnar Must Die!.
Maps its steps are placed on (steps per map): Blade's Edge Mountains (95).
Steps of this storyline count toward:
Other storylines on the Blade's Edge Mountains map
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.