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Quest

Into the Fray!

A World of Warcraft quest in Desolace. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
831607+56via Wowhead (opens the original comment in a new tab)

I didn't realize you could have a centaur vehicle, so I just killed mobs on my own. The Doomguards were pretty tough on my level 37 warrior - I was at almost 0 health after killing them with the help of the NPCs. Didn't even try to engage one by myself.

2
bigearlx+21via Wowhead (opens the original comment in a new tab)

Buttons 2 and 6 don't appear to do anything. Well, button 2 makes a hunter's mark on your target and taunts it to attack you, but it doesn't appear to affect the behavior of your squad at all. They attack what and when they feel like. Button 3 is the only button that appears to work as you'd expect, and is absolutely essential if you want to get any utility out of your squad at all. Button 4 does work (although it's a very weak heal, maybe 5% of your health), until your caster inevitably gets herself killed that is. As I said, button 6 does absolutely nothing - no replacement NPCs, that's it, enjoy your death and corpse run, DIAS.

Read all 43 on Wowhead ↗

Quest facts

LevelLevel 10-30
Quest ID14393

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14393))

What to do

StorylineDesolace, step 62 of 63
Rewards10g 50s, 4,100 XP

Description

For untold generations, the centaur clans have fought against one another, but no more. Because of your deeds, we stand here together fighting a common foe. We shall win our ancestral lands back from these demons, or we shall die as brothers. What of you, {name}? You have earned the right to fight alongside us. I have a group of my best centaurs for you to lead into battle. Will you take up the spear?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Desolace Quest turn-in 29 mapped points
Desolace map showing where to go for Into the Fray!Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #66 72.3 67.3

Coordinates

  • Turn-inDesolace 72.3, 67.3/way #66 72.3 67.3
  • Objective area (centre of the marked area)Desolace 80.0, 80.4/way #66 80.0 80.4
  • Objective area (centre of the marked area)Desolace 71.7, 74.3/way #66 71.7 74.3
  • Objective area (centre of the marked area)Desolace 69.7, 74.9/way #66 69.7 74.9
  • Objective area (centre of the marked area)Desolace 74.1, 75.3/way #66 74.1 75.3
  • Objective areaDesolace 70.0, 77.4/way #66 70.0 77.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Desolace map

Quests whose map markers the client places closest to this one on Desolace, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Desolace:

  • Karnum's Glade, DesolaceAlliance and Horde · about 840 yards north-west
  • Thunder Bluff, MulgoreHorde · about 1,000 yards east
  • Thunk's Abode, DesolaceAlliance and Horde · about 1,000 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 520 yards south-east
  • Objective areaabout 210 yards south
  • Objective areaabout 250 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP

Storyline

Desolace

Part 62 of 63.

Previous: While You're Here · Next: Death to Agogridon

  1. 52An Impactful Discovery
  2. 53Cleansing Our Crevasse
  3. 54Blubbergut
  4. 55Fish in a Bucket
  5. 56Chipping In
  6. 57Three Princes
  7. 58Not So Fast!
  8. 59Behind Closed Doors
  9. 60Time For Change
  10. 61While You're Here
  11. 62Into the Fray!
  12. 63Death to Agogridon

Showing steps 52 to 63 of 63.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • While You're HereDesolace · Level 10-30

    The Maraudine have raided the Gelkis camps for many years, stealing anything they could get their hands on. One of their favorite torments is to take these relics of power which the Gelkis hold sacred, and bring them here to be defiled.

After this quest

Taken from the storyline's own step order.

  • Death to AgogridonDesolace · Level 10-30

    Our goal is within sight, <name>! We can break the will of this demon army by bringing down the one who leads them. If we can succeed, Desolace will be ours! When you are ready, lead a group of centaurs through the pass to the south, into Shadowbreak Ravine. Find where Agogridon hides!

The storyline at a glance

Desolace has 63 steps, from Rerouted! to Death to Agogridon.

Maps its steps are placed on (steps per map): Desolace (61), Stonetalon Mountains (2).

Steps of this storyline count toward:

Other storylines on the Desolace map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.