I didn't realize you could have a centaur vehicle, so I just killed mobs on my own. The Doomguards were pretty tough on my level 37 warrior - I was at almost 0 health after killing them with the help of the NPCs. Didn't even try to engage one by myself.
Quest
Into the Fray!
A World of Warcraft quest in Desolace. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Buttons 2 and 6 don't appear to do anything. Well, button 2 makes a hunter's mark on your target and taunts it to attack you, but it doesn't appear to affect the behavior of your squad at all. They attack what and when they feel like. Button 3 is the only button that appears to work as you'd expect, and is absolutely essential if you want to get any utility out of your squad at all. Button 4 does work (although it's a very weak heal, maybe 5% of your health), until your caster inevitably gets herself killed that is. As I said, button 6 does absolutely nothing - no replacement NPCs, that's it, enjoy your death and corpse run, DIAS.
When you dismount after killing your enemies, your troops will die for no seemingly reason.
Talk about abandonment issues!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14393))
What to do
Description
For untold generations, the centaur clans have fought against one another, but no more. Because of your deeds, we stand here together fighting a common foe. We shall win our ancestral lands back from these demons, or we shall die as brothers. What of you, {name}? You have earned the right to fight alongside us. I have a group of my best centaurs for you to lead into battle. Will you take up the spear?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #66 72.3 67.3
Coordinates
- Turn-inDesolace 72.3, 67.3
/way #66 72.3 67.3 - Objective area (centre of the marked area)Desolace 80.0, 80.4
/way #66 80.0 80.4 - Objective area (centre of the marked area)Desolace 71.7, 74.3
/way #66 71.7 74.3 - Objective area (centre of the marked area)Desolace 69.7, 74.9
/way #66 69.7 74.9 - Objective area (centre of the marked area)Desolace 74.1, 75.3
/way #66 74.1 75.3 - Objective areaDesolace 70.0, 77.4
/way #66 70.0 77.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Desolace map
- Merda Stronghoof about 940 yards
- Honor the Flame about 1,530 yards
- Desecrate this Fire! about 1,540 yards
Quests whose map markers the client places closest to this one on Desolace, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Desolace:
- Karnum's Glade, Desolace
- Thunder Bluff, Mulgore
- Thunk's Abode, Desolace
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 43 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 43 on Wowhead.
Storyline
Desolace
Part 62 of 63.
Previous: While You're Here · Next: Death to Agogridon
- 52An Impactful Discovery
- 53Cleansing Our Crevasse
- 54Blubbergut
- 55Fish in a Bucket
- 56Chipping In
- 57Three Princes
- 58Not So Fast!
- 59Behind Closed Doors
- 60Time For Change
- 61While You're Here
- 62Into the Fray!
- 63Death to Agogridon
Showing steps 52 to 63 of 63.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- While You're Here
The Maraudine have raided the Gelkis camps for many years, stealing anything they could get their hands on. One of their favorite torments is to take these relics of power which the Gelkis hold sacred, and bring them here to be defiled.
After this quest
Taken from the storyline's own step order.
- Death to Agogridon
Our goal is within sight, <name>! We can break the will of this demon army by bringing down the one who leads them. If we can succeed, Desolace will be ours! When you are ready, lead a group of centaurs through the pass to the south, into Shadowbreak Ravine. Find where Agogridon hides!
The storyline at a glance
Desolace has 63 steps, from Rerouted! to Death to Agogridon.
Maps its steps are placed on (steps per map): Desolace (61), Stonetalon Mountains (2).
Steps of this storyline count toward:
Other storylines on the Desolace map
- Battle Pet Tamers
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.