Quest
Into the Gutter
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84683))
What to do
Description
What're you doing here? Sabotagin'? I can understand that. Things are way out of hand. But if we explode this pipe here, it'll get even worse. Black Blood everywhere. Maybe together we could come up with somethin' real to do. Meet me in Gutterville. We'll talk more, away from these awful slimes!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2214 71.5 83.5
Coordinates
- Turn-inThe Ringing Deeps 71.5, 83.5
/way #2214 71.5 83.5 - Objective areaThe Ringing Deeps 69.6, 84.2
/way #2214 69.6 84.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- The Verdigrease Knight Returns about 410 yards
- Lord of the Giants about 410 yards
- Biological Quintainment about 410 yards
- The Verdigrease Knight about 410 yards
- Squire's Spurs about 410 yards
- The Shovel in the Stone about 420 yards
- The Holey Grail about 420 yards
- Lady of the Lake about 420 yards
- Out in the Fields about 660 yards
- "Worm" Food No More about 660 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Gutterville, The Ringing Deeps
- Opportunity Point, The Ringing Deeps
- Camp Murroch, The Ringing Deeps
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Other quests on the Ringing Deeps map
Storyline
Trust Issues
Part 8 of 18.
Previous: Bloodletting · Next: Paranoia Prevention
- 3Hostile Work Environment
- 4Miner Investigations
- 5Order of Magnitude
- 6Good Honest Work
- 7Bloodletting
- 8Into the Gutter
- 9Paranoia Prevention
- 10Snitches Get Stitches
- 11Pamsy's Prized Pump
- 12Bloody Business
- 13Found Family
- 14X-Treme Chill
Showing steps 3 to 14 of 18.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Bloodletting
The land aches underfoot. These pipes carry Black Blood north in a massive volume! I've never seen the land become infected this rapidly. Clear away the rot--perhaps we can save it yet. I'll go after the structures. Point out weak spots as you find them and I will focus our assault!
After this quest
Taken from the storyline's own step order.
- Paranoia Prevention
What information is Gallywix after here in Gutterville? Let's see if some of these goblins will give us a hint. Let's start with any Bilgewater goblins we can find.
The storyline at a glance
Trust Issues has 18 steps, from When Opportunity Explodes to Down Undermine.
Maps its steps are placed on (steps per map): The Ringing Deeps (17), Undermine (1).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Kobold Culture and Integration
- The Machines March to War
- Fearbreaker
- Dark Revelations
- Dread in the Den
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.