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Quest

Into the Gutter

A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
Quest ID84683

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84683))

What to do

StorylineTrust Issues, step 8 of 18
Rewards3g 9s, 1,450 XP

Description

What're you doing here? Sabotagin'? I can understand that. Things are way out of hand. But if we explode this pipe here, it'll get even worse. Black Blood everywhere. Maybe together we could come up with somethin' real to do. Meet me in Gutterville. We'll talk more, away from these awful slimes!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Ringing Deeps Quest turn-in 2 mapped points
The Ringing Deeps map showing where to go for Into the GutterTurn-inObjective area

In-game waypoint: /way #2214 71.5 83.5

Coordinates

  • Turn-inThe Ringing Deeps 71.5, 83.5/way #2214 71.5 83.5
  • Objective areaThe Ringing Deeps 69.6, 84.2/way #2214 69.6 84.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Ringing Deeps map

Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Ringing Deeps:

  • Gutterville, The Ringing DeepsAlliance and Horde · at the same spot
  • Opportunity Point, The Ringing DeepsAlliance and Horde · about 830 yards west
  • Camp Murroch, The Ringing DeepsAlliance and Horde · about 1,600 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 140 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Trust Issues

Part 8 of 18.

Previous: Bloodletting · Next: Paranoia Prevention

  1. 3Hostile Work Environment
  2. 4Miner Investigations
  3. 5Order of Magnitude
  4. 6Good Honest Work
  5. 7Bloodletting
  6. 8Into the Gutter
  7. 9Paranoia Prevention
  8. 10Snitches Get Stitches
  9. 11Pamsy's Prized Pump
  10. 12Bloody Business
  11. 13Found Family
  12. 14X-Treme Chill

Showing steps 3 to 14 of 18.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • BloodlettingThe Ringing Deeps · Level 80

    The land aches underfoot. These pipes carry Black Blood north in a massive volume! I've never seen the land become infected this rapidly. Clear away the rot--perhaps we can save it yet. I'll go after the structures. Point out weak spots as you find them and I will focus our assault!

After this quest

Taken from the storyline's own step order.

  • Paranoia PreventionThe Ringing Deeps · Level 80

    What information is Gallywix after here in Gutterville? Let's see if some of these goblins will give us a hint. Let's start with any Bilgewater goblins we can find.

The storyline at a glance

Trust Issues has 18 steps, from When Opportunity Explodes to Down Undermine.

Maps its steps are placed on (steps per map): The Ringing Deeps (17), Undermine (1).

Steps of this storyline count toward:

  • Undermined Complete the following storylines in Undermine.

Other storylines on The Ringing Deeps map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.