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Quest

Lead the Way

A World of Warcraft quest in Revendreth. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Ehayen+29via Wowhead (opens the original comment in a new tab)

Ah yes, the old stay-in-the-circle escort quest.

"We need to be perfectly quiet and avoid a fight. Therefor I will talk the entire time and walk through every single mob's agro range, avoiding obviously less treacherous paths! And if you move more than 2 steps away I'll VANISH."

"We need to jump down here."

* jumps down 2 ledges at once instead of 1 *

MAW WALKER! WHERE HAVE YOU GONE! *NPC vanishes*

--round 2--

Maw walker! Thank you for saving me from these high level mobs that respawn every ten seconds!

I couldn't possibly thank you here. I'll meet you on the other side of this gauntlet of unrewarding high HP trash mobs that you can't possibly avoid drawing agro on.

2
Sqyds+26via Wowhead (opens the original comment in a new tab)

I got stuck on this quest because a player from the opposing faction tagged the two mobs at the end. This was incredibly frustrating because then the quest would not complete, instead he just stands there repeating "We need to keep moving, [playername]!" over and over.
I had to abandon it and do the whole sneak thing again. Make sure you tag those mobs as soon as you can!

3
bluefer+14via Wowhead (opens the original comment in a new tab)

While doing the Lead the way Venthyr quest chain and getting to the part where I must escort Emil, all goes well until the second jump down to the ground. Emil says “we must keep moving” and then freezes in place and his stealth effect breaks and many npcs attack and kill me. Once I didn’t even get a release button and had to log out to get my character back. I tried twice more to do the escort quest and the same freeze happened both times. Does anyone know if this is a bug or am I just missing something?

Read all 31 on Wowhead ↗

Quest facts

LevelLevel 60
LocationRevendreth
CategoryCovenant Sanctum
Quest ID58372

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58372))

Description

We must move now. That won't be the last assassin we face. I can provide some cover of darkness, but mind that the spell is not infallible. Enough talking. The Curator needs us and my mirror shard to get to her as soon as possible.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Revendreth Quest turn-in 4 mapped points
Revendreth map showing where to go for Lead the WayTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #1525 72.7 37.6

Coordinates

  • Turn-inRevendreth 72.7, 37.6/way #1525 72.7 37.6
  • Objective areaRevendreth 65.7, 29.5/way #1525 65.7 29.5
  • Objective areaRevendreth 65.4, 34.0/way #1525 65.4 34.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Revendreth map

Quests whose map markers the client places closest to this one on Revendreth, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Revendreth:

  • Halls of Atonement, RevendrethAlliance and Horde · about 120 yards south-west
  • Old Gate, RevendrethAlliance and Horde · about 650 yards west
  • Darkhaven, RevendrethAlliance and Horde · about 1,100 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 500 yards north-west
  • Objective areaabout 430 yards west
  • Objective areaabout 480 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

Avarice

Part 6 of 12.

The Curator, Harvester of Avarice, Lord of the Catacombs Ward

Previous: Break Out · Next: Special Access

  1. 1Medallion of Avarice
  2. 2The Curator
  3. 3Watcher Emil
  4. 4Combing the Catacombs
  5. 5Break Out
  6. 6Lead the Way
  7. 7Special Access
  8. 8An Eye for an Amulet
  9. 9Crypt Crashers
  10. 10The Traitor
  11. 11Mirror, Mirror...
  12. 12Return to Sinfall

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Break OutLevel 60

    Our reinforcements never came, leaving us unable to tend to the souls here. They have begun to break out of their cells. Many of them are not ready for the next step in the process. Take these iron chains. They can be used to rein them under your control.

After this quest

Taken from the storyline's own step order.

  • Special AccessLevel 60

    Mateo will have the other mirror shard we need to access the medallion. He is likely in my former manor in Archivam. It is guarded by Nourman, a loyal dredger. Nourman is ever committed to his duties, regardless of the situation.

Quests that require this one

The storyline at a glance

Avarice has 12 steps, from Medallion of Avarice to Return to Sinfall.

Maps its steps are placed on (steps per map): Revendreth (11), Sinfall (1).

Other storylines on the Revendreth map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.