Prerequisite: complete [The Gate], the tenth quest in the introductory chain. If you try to come here before you do the "shoot-em-up and rescue the lost" quest on the dragonhawk, you will be auto-ported back into the main area. Completing [TheGate] bot unlocks this objective AND unlocks the area so you can get to the objective zone.
Quest
Light Show
A World of Warcraft quest in Isle of Quel'Danas. Facts and objectives from the current retail game data.
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Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(90849))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Luminescent Wards activated x 6
- Defeat 10 targets in Isle of Quel'Danas
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #2432 38.1 23.9
Coordinates
- Objective areaIsle of Quel'Danas 38.1, 23.9
/way #2432 38.1 23.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
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Other quests on the Isle of Quel'Danas map
Quest chain
- 1The Gate
- 2Light Show
Step 2 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the quest's prerequisites.
- The Gate
The High Exarch commanded us to assemble with his Vanguard of Light and attack the Devouring Host. I do not regret my delay of that order, but he will have noticed my absence. We should make haste and assemble with the others.
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.