My advice on questing quickly, get this quest and forget you have it, concentrate on all other Eversong Woods' quests and you will end up killing so many lions along the way you will fulfill this quest's requirements.
Quest
Pelt Collection
A World of Warcraft quest in Eversong Woods. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
in the area of 46, 67. all around are a few about 4 or 5.
I had to kill about a dozen springpaws until I got my first pelt to drop. I then got 4 pelts in a row and one every other kill after that. My pelts only dropped from the Elder Springpaws although the quest suggests they will drop from any. My suggestion is to just keep the quest in your log and kill any Springpaws while your traversing to and from other quest locations. If you focus on just killing Springpaws you will get fustrated quickly. I have done this quest with several characters now and the drop rate was terrible everytime.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(8491))
Requirements
Read from the Blizzard quest API.
What to do
Description
The springpaw that inhabit this region are known for their high quality pelts. We've even seen night elf scum travel to these lands just to poach them. Our skirmishes with the Amani have put a bit of a strain on our supply of gear and our rangers don't have much time to hunt for pelts anymore. If you'd be willing to lend a hand by collecting springpaw pelts, I'd be happy to reward you with a hand-crafted piece of armor. You'll find springpaw stalkers all around the woods north of here.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #94 44.7 69.6
Coordinates
- Turn-inEversong Woods 44.7, 69.6
/way #94 44.7 69.6 - Objective area (centre of the marked area)Eversong Woods 34.9, 72.6
/way #94 34.9 72.6 - Objective area (centre of the marked area)Eversong Woods 43.7, 66.4
/way #94 43.7 66.4 - Objective area (centre of the marked area)Eversong Woods 28.0, 78.2
/way #94 28.0 78.2 - Objective area (centre of the marked area)Eversong Woods 41.7, 73.4
/way #94 41.7 73.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Eversong Woods map
- Honor the Flame about 630 yards
- Completing the Delivery about 740 yards
- Slain by the Wretched about 1,120 yards
- One Last Grasp about 1,210 yards
- Aiding the Outrunners about 1,250 yards
- Package Recovery about 1,250 yards
- Reclaiming Sunstrider Isle about 1,630 yards
Quests whose map markers the client places closest to this one on Eversong Woods, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Eversong Woods:
- Fairbreeze Village, Eversong Woods
- Falconwing Square, Eversong Woods
- Silvermoon City
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 22 comments
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Choose one of these rewards:
Other quests on the Eversong Woods map
Reward details
Pick one of these
Reputation: Silvermoon City +250
The capital of Quel'Thalas, home of the blood elves. Though nearly destroyed by Arthas' attack on the Sunwell, Silvermoon is once again a thriving city.
Reputation group: Horde.
Other quests in Eversong Woods (Burning Crusade) that reward Silvermoon City reputation: Unstable Mana Crystals (+250), WANTED: Thaelis the Hungerer (+250), Major Malfunction (+250), A Somber Task (+250), Old Whitebark's Pendant (+250), The Dead Scar (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Eversong Woods
Part 8 of 35.
Previous: The Dwarven Spy · Next: A Somber Task
- 3Darnassian Intrusions
- 4Major Malfunction
- 5Arcane Instability
- 6Incriminating Documents
- 7The Dwarven Spy
- 8Pelt Collection
- 9A Somber Task
- 10The Party Never Ends
- 11Corrupted Soil
- 12Unexpected Results
- 13Research Notes
- 14Defending Fairbreeze Village
Showing steps 3 to 14 of 35.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Dwarven Spy
Listen, <name>. This is a very delicate situation; even though we've identified the spy, we cannot kill him out in the open. We cannot try to capture him either as the risk of him escaping is too great. I want you to go find Prospector Anvilward at the North Sanctum and kill him.
After this quest
Taken from the storyline's own step order.
- A Somber Task
These are difficult times for us, <name>. It was a very hard decision to burn the woods bordering the Ghostlands to prevent the Scourge's expansion. The treants, who have been our friends for years, are now trying to foster the regrowth of the forest along the Scorched Grove.
The storyline at a glance
Eversong Woods has 35 steps, from WANTED: Thaelis the Hungerer to The Dead Scar.
Maps its steps are placed on (steps per map): Eversong Woods (34), Ghostlands (1).
Other storylines on the Eversong Woods map
- Sunstrider Isle
- Dominance Offensive
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.