If you come up to Beastwatch and Penny isn't there, just run back down the road and return to Beastwatch. Don't bother running around the barrier. The Penny inside Beastwatch is not the one you want to talk to.
Quest
Penny From Heaven
A World of Warcraft quest in Gorgrond. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Clever quest name, I like it!
She's heaven sent.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(36434))
What to do
Description
<Durotan looks at you curiously.> Those from your world are not much for subtlety, are they? Go on ahead and greet our new companion. We will join you as soon as we can make ready.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #543 45.7 70.6
Coordinates
- Turn-inGorgrond 45.7, 70.6
/way #543 45.7 70.6 - Objective areaGorgrond 41.5, 74.1
/way #543 41.5 74.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Gorgrond map
- Chains of Iron about 40 yards
- Strike While the Iron is Hot about 40 yards
- Power of the Genesaur about 60 yards
- The Sparring Arena about 90 yards
- The Infested about 90 yards
- The Razorbloom about 90 yards
- Mossy Fate about 90 yards
- The Voice of Iyu about 90 yards
- Super Seeds about 90 yards
- Rage and Wisdom about 220 yards
Quests whose map markers the client places closest to this one on Gorgrond, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Gorgrond:
- Beastwatch, Gorgrond
- Deeproot, Gorgrond
- Iron Siegeworks, Frostfire Ridge
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Establish a Foothold
Part 6 of 8.
Previous: A Flare for the Dramatic · Next: Just Another Stick in the Wall
- 1The Laughing Skull
- 2Goren, Goren, Gone!
- 3We Die Laughing!
- 4Eye Candy
- 5A Flare for the Dramatic
- 6Penny From Heaven
- 7Just Another Stick in the Wall
- 8Your Base, Your Choice
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Flare for the Dramatic
I received a strange object with a note attached. Here, it seems to be written in your tongue, commander. <Dear Mister Durotan, I'm Penny... you know, from Azeroth? We met briefly back at <name>'s garrison.
After this quest
Taken from the storyline's own step order.
- Just Another Stick in the Wall
So, get this. As I was flyin' in, I took the opportunity to scope out what might be a defensible position. Just on the other side o' these boulders is an ideal clearing to hole up in. I even brought a set of blueprints to get us all settled in! That's not too presumptuous, is it?
The storyline at a glance
Establish a Foothold has 8 steps, from The Laughing Skull to Your Base, Your Choice.
Maps its steps are placed on (steps per map): Gorgrond (8).
Steps of this storyline count toward:
Other storylines on the Gorgrond map
- In the Land of Giants
- Supporting Your Garrison
- We Need An Outpost
- Garrison Campaign
- The Iron Approach
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.