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Quest

Signs of the Lion

A World of Warcraft quest in The Maw. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
spooky009+1515via Wowhead (opens the original comment in a new tab)

Seriously.

I don't have time for this crap, eighteen floors? Absurd! As if there aren't enough things already that artificially bloat time spent in-game, now this?

Edit:

As other users have discovered and have kindly pointed out, you can do levels 1-6 three times to receive credit and move on and away from this dreadful event.

With that said, for me it just shows a massive disconnect between Blizzard and how they communicate with their players. Nothing in the quest text makes it clear on how much actually needs to be done to complete this quest, aside from the vague "explore deeper" comment within the text.

When I first tried, I was under what I thought was the fair assumption that it would be like all the other quests we've been getting on a weekly basis. Talk to Bolvar, to a Torghast run, and complete. To my surprise, Twisting Corridors kept going. And going. AND going. I got to level 11 and wondered if I was in the right place. I came here to look, and discovered the horror that there are 18 levels.

I have a family, including children. I'm head of the household, and I work. There are times where I simply don't have the time to engage in content due to length. Therefore, I plan accordingly.

This is where I see the disconnect. The quest text should be the bottom line for where we're told what to do, along with a general expectation of the time it will take. For Twisting Corridors, it would have been so simple had the quest text or the side bar read: "Twisting Corridors: find clue one on level 6, find clue two on level 12, find clue 3 on level 18."

I would have seen this and immediately recognized the longer time requirement. I would have told myself to wait and do it when I knew I'd have the time. But, it didn't say this, and based on the comments here at the time, I was under the impression I had to complete levels 1-18. As a result, I had to abandon the run at level 11 because of real-life commitments, and needing to get ready for work.

This was immensely demoralizing. I felt my time was wasted because of lack of information. This is where I see the disconnect. Blizzard needs to be setting an expectation for these things. Not only this quest, but for other Shadowlands content. For example, there's a wide variety of world quests which simply say, in effect, "here are the quest's requirements." I look and see what the tooltip says, and I make the choice to do them. But when I get into the world quest, more keeps coming. I complete what the tooltip says only to find out there's more. There's one in Bastion that says to activate three targets, and kill 15 mobs. Simple enough, until I learned to activate the three mobs, I first had to kill other mobs that didn't count for the objective. Those other mobs dropped fragments of the item needed to activate the three targets. Once I finally had that done, I thought I'd completed the world quest. But no, it sent me to another area, where I had to handle another ten objectives.

So instead of being able to rely on the tooltip saying 18 objectives, there were really THIRTY SEVEN! That's ridiculous, it's not effective communication of expectation from Blizzard, and from a certain point of view, it's deceptive. We're being made to invest more time because Blizzard isn't being transparent enough to really tell us what needs to be done. Maybe they just don't want us to go to the "kill one thing" world quests anymore. Maybe they're insistent on us seeing as much as possible to satisfy someone. Maybe they're just artificially padding everything in sight to show increased playtime to their investors. I guess we'll never know.

I just needed to get that off my chest. My time is valuable, as it is to so many other player who don't have the luxury of playing for hours upon hours per day. If Blizzard is going to feed us massive amounts of content, they need to have prepared to be forthcoming with clear explanations for how to complete said content.

My thanks to anyone who decided to take a look at this.

My even BIGGER thanks to those who called out the true requirement for this quest.

Read all 237 on Wowhead ↗

Quest facts

LevelLevel 60
LocationOribos, Torghast - Entrance, The Maw
Quest ID62836

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(62836))

What to do

WhereOribos, Torghast - Entrance, The Maw
StorylineTorghast, step 8 of 8
Rewards102g 96s, 16,350 XP

Description

Thanks to your efforts, Thrall, Jaina Proudmoore, and Baine Bloodhoof are safe. Yet so long as the Jailer holds any hero of Azeroth, I fear he has power over us all. It seems Anduin has been taken deeper into the tower than the others. Before I risk peering inside, you must make one last attempt to find him. You say the Jailer spoke of honing a weapon. I fear we are running out of time. Do not relent, {name}. Search the twisting corridors of Torghast for any sign of the Young Lion.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Oribos Quest turn-in no plotted point
Torghast - Entrance Objective area no plotted point
The Maw Objective area 1 mapped point
The Maw map showing where to go for Signs of the LionObjective area

In-game waypoint: /way #1543 48.2 40.0

Coordinates

  • Objective areaThe Maw 48.2, 40.0/way #1543 48.2 40.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Oribos map

Quests whose map markers the client places closest to this one on Oribos, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Oribos:

  • 9.0 Maw - Oribos - Teleport InAlliance and Horde · about 140 yards north-east
  • OribosAlliance and Horde · about 170 yards east
  • Halls of Atonement, RevendrethAlliance and Horde · about 4,000 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 8,400 yards north-west (on The Maw map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money102 gold96 silver
Experience16,350 XP

Reward details

Currency: Soul Ash x 50

A raw source of power found within Torghast. Used to fuel the Runecarver's Chamber.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Torghast

Part 8 of 8.

Previous: Torment Chamber: Thrall

  1. 1Explore Torghast
  2. 2Remnants of Hope
  3. 3Information for a Price
  4. 4Torment Chamber: Jaina
  5. 5Finding a Witness
  6. 6Lest the Trail Go Cold
  7. 7Torment Chamber: Thrall
  8. 8Signs of the Lion

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Torment Chamber: ThrallThe Maw · Level 60

    Using the totem you recovered, I will alter the Attuned Shard to guide you to Thrall's location. <Bolvar hands you the crystalline object.> Take care. You know the torments Baine and Lady Proudmoore endured in that accursed place. Thrall's confinement will be no less harrowing. Beware.

The storyline at a glance

Torghast has 8 steps, from Explore Torghast to Signs of the Lion.

Maps its steps are placed on (steps per map): Oribos (8).

Other storylines on the Oribos map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.