Not a problem. If you are saved you can still do the instance but just not get any loot. So you can still enter and kill the required bosses
Quest
The Arcway: Silver Serpent
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The Silver Serpent can be found almost immediately after you enter the instance, right after the initial ooze pulls. It didn't appear to melee that I noticed - just did a frontal cone ability ([spell=221174]) you should move out of, a bunch of purple swirlies on the ground ([spell=221185]) you should also move out of, and an unavoidable AoE ([spell=227364]). Extremely straightforward, just kill it and move on.
Edit: Have to kill Advisor Vandros as well. Since I cleared it earlier could not get credit for the quest.
Edit 2: Joined another Mythic Arcway group and was able to get it. Bosses dropped no loot though since I already cleared it.
Easily soloed the Silver Serpent as a Feral druid. Cleared the zone earlier this week, so just walked in and the boss is pretty much right in front of you. A few mobs to avoid, but I could stealth right by them. Avoid the cone aoe and swirly aoe attack. The unavoidable mana explosion did hardly any damage which I was easily able to heal. I could attack from the railing even though he didn't move much. There was some line of sight issues but jumping while attacking seemed to help.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(43638))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Silver Serpent slain
- Advisor Vandros slain
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #680 43.4 61.6
Coordinates
- Objective areaSuramar 43.4, 61.6
/way #680 43.4 61.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- In the Bag about 20 yards
- Breaching the Sanctum about 70 yards
- Ly'leth's Champion about 110 yards
- A Way Back In about 120 yards
- Elegant Design about 120 yards
- Scouting the Breach about 120 yards
- Crystal Clearing about 190 yards
- Powering Down the Portal about 190 yards
- Lady Lunastre about 200 yards
- Nullified about 210 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Suramar:
- Meredil, Suramar
- Western Suramar
- Crimson Thicket, Suramar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Where this quest fits
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Variety is the Spice of Life: its criteria name 967 quests, this one included.