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Quest

Nullified

A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Boxofbeer+14via Wowhead (opens the original comment in a new tab)

[item=142244] drops from Arcane Sentinel mobs, there's two near Magus, dont sure about drop chance, got from first mob on two my characters.
[item=142245] located at 45.6 52.3 point, there are no guards, just pick it up and get back to Magus.

TomTom:
/way Suramar 45.6 52.3 Charged Arcshaper Staff
/way Suramar 45.9 53.6 A Passage to Staff

Nullified — https://www.youtube.com/watch?v=BMa9mAz2uBM

This quest is a part of An Elven Problem quest chain needed for Insurrection achievement. There are some bugged links, hope all of them will be fixed soon.
_

An Elven Problem quest chain:
https://www.youtube.com/watch?v=x5s4n8KPbFs
https://www.youtube.com/watch?v=yIddwTbtmXE
https://www.youtube.com/watch?v=xZKoG9w3t4s
https://www.youtube.com/watch?v=owL2aEyoXdc
https://www.youtube.com/watch?v=KHkHfHL_3ro&t=1s
https://www.youtube.com/watch?v=BMa9mAz2uBM
https://www.youtube.com/watch?v=QxKUY1CG2_Y
https://www.youtube.com/watch?v=0K1xTpmq7Qs
https://www.youtube.com/watch?v=nW0T_lyzEK0
https://www.youtube.com/watch?v=sv2Fzb6I1bY
2
calicarebare05+6via Wowhead (opens the original comment in a new tab)

Magus Sendath Coords: 46.45, 58.16
I took the Sanctum of Order portal, but the second closest option would probably be Lunastre Estate or even Twilight Vineyards. Head to 45.30, 55.80 and you will see a small walkway. Follow that around and you will find this NPC in a little corner area.
https://youtu.be/uC06pMdHYhI

3
Vittfarne+3via Wowhead (opens the original comment in a new tab)

The Charged Arcshaper Staff is at cords 45.58, 52.29. Which is in the open "cave" beside the Arcshaper Thorendis.
For the Volatile Construct Core you need to kill Oldus who is patroling the path between the questgiver and the Arcshaper Thorendis (which you are gonna kill after this quest.

Read all 11 on Wowhead ↗

Quest facts

LevelLevel 45
Quest ID44834

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44834))

What to do

StorylineAn Elven Problem, step 12 of 14
Rewards20g 22s, 6,150 XP

Description

The magus in charge of the defenses here is powerful. Perhaps too strong, even for the both of us. Fortunately, the sin'dorei know a thing or two about magic. The mage's barrier is strong, but we are clever. He has somehow channeled enough energy into his staff to power another set of defense portals, but he has left it out of his sight. Bring me the staff and an energy source from one of those constructs. I should be able to create just the thing we need to take that shield out.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Suramar Quest turn-in 8 mapped points
Suramar map showing where to go for NullifiedTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #680 46.5 58.2

Coordinates

  • Turn-inSuramar 46.5, 58.2/way #680 46.5 58.2
  • Objective area (centre of the marked area)Suramar 45.5, 55.1/way #680 45.5 55.1
  • Objective areaSuramar 45.8, 52.6/way #680 45.8 52.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Suramar map

Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Suramar:

  • Meredil, SuramarAlliance and Horde · about 750 yards north-west
  • Western SuramarAlliance and Horde · about 960 yards south
  • Crimson Thicket, SuramarAlliance and Horde · about 1,200 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 120 yards north-west
  • Objective areaabout 210 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP
ReputationThe Nightfallen +250

Reward details

Reputation: The Nightfallen +250

These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.

Reputation group: Legion.

Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

An Elven Problem

Part 12 of 14.

Previous: Powering Down the Portal · Next: Shield, Meet Spell

  1. 1Stabilizing Suramar
  2. 2Eating Before the Meeting
  3. 3Take Me To Your Leader
  4. 4Take Me To Your Leader
  5. 5Down to Business
  6. 6Down to Business
  7. 7Taking a Promenade
  8. 8Taking a Promenade
  9. 9A Better Future
  10. 10Crystal Clearing
  11. 11Powering Down the Portal
  12. 12Nullified
  13. 13Shield, Meet Spell
  14. 14Break An Arm

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Powering Down the PortalSuramar · Level 45

    Destroying the crystals will stop them temporarily, but it will be meaningless if we do not deal with the person controlling the portal itself. I heard their overseer, Ingra, shouting orders for more power so that she could bring the stronger Legion lieutenants through the gate.

After this quest

Taken from the storyline's own step order.

  • Shield, Meet SpellSuramar · Level 45

    There you have it, one arcane nullifier! Using their weapon and magical signatures to cloak the spell, it should tear apart the shield as good as any spellbreaker would. Go teach that amateur spellslinger what it means to wage war against the sin'dorei!

The storyline at a glance

An Elven Problem has 14 steps, from Stabilizing Suramar to Break An Arm.

Maps its steps are placed on (steps per map): Suramar (14).

Steps of this storyline count toward:

  • Insurrection Complete the Suramar storylines listed below.
  • Insurrection Complete the Suramar Storylines listed below with a Timerunner.

Other storylines on the Suramar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.