[item=142244] drops from Arcane Sentinel mobs, there's two near Magus, dont sure about drop chance, got from first mob on two my characters.
[item=142245] located at 45.6 52.3 point, there are no guards, just pick it up and get back to Magus.TomTom:
/way Suramar 45.6 52.3 Charged Arcshaper Staff
/way Suramar 45.9 53.6 A Passage to StaffNullified — https://www.youtube.com/watch?v=BMa9mAz2uBM
This quest is a part of An Elven Problem quest chain needed for Insurrection achievement. There are some bugged links, hope all of them will be fixed soon.
_An Elven Problem quest chain:https://www.youtube.com/watch?v=x5s4n8KPbFshttps://www.youtube.com/watch?v=yIddwTbtmXEhttps://www.youtube.com/watch?v=xZKoG9w3t4shttps://www.youtube.com/watch?v=owL2aEyoXdchttps://www.youtube.com/watch?v=KHkHfHL_3ro&t=1shttps://www.youtube.com/watch?v=BMa9mAz2uBMhttps://www.youtube.com/watch?v=QxKUY1CG2_Yhttps://www.youtube.com/watch?v=0K1xTpmq7Qshttps://www.youtube.com/watch?v=nW0T_lyzEK0https://www.youtube.com/watch?v=sv2Fzb6I1bY
Quest
Nullified
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Magus Sendath Coords: 46.45, 58.16
I took the Sanctum of Order portal, but the second closest option would probably be Lunastre Estate or even Twilight Vineyards. Head to 45.30, 55.80 and you will see a small walkway. Follow that around and you will find this NPC in a little corner area.
https://youtu.be/uC06pMdHYhI
The Charged Arcshaper Staff is at cords 45.58, 52.29. Which is in the open "cave" beside the Arcshaper Thorendis.
For the Volatile Construct Core you need to kill Oldus who is patroling the path between the questgiver and the Arcshaper Thorendis (which you are gonna kill after this quest.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44834))
What to do
Description
The magus in charge of the defenses here is powerful. Perhaps too strong, even for the both of us. Fortunately, the sin'dorei know a thing or two about magic. The mage's barrier is strong, but we are clever. He has somehow channeled enough energy into his staff to power another set of defense portals, but he has left it out of his sight. Bring me the staff and an energy source from one of those constructs. I should be able to create just the thing we need to take that shield out.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 46.5 58.2
Coordinates
- Turn-inSuramar 46.5, 58.2
/way #680 46.5 58.2 - Objective area (centre of the marked area)Suramar 45.5, 55.1
/way #680 45.5 55.1 - Objective areaSuramar 45.8, 52.6
/way #680 45.8 52.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Bad Apples about 80 yards
- Blast of Spice Fish about 80 yards
- Fruit of the Doom about 80 yards
- Scouting the Breach about 130 yards
- Lady Lunastre about 140 yards
- Breaching the Sanctum about 140 yards
- Ly'leth's Champion about 210 yards
- In the Bag about 230 yards
- Survival of the Fittest about 230 yards
- Apex Predator about 230 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Meredil, Suramar
- Western Suramar
- Crimson Thicket, Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
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Reward details
Reputation: The Nightfallen +250
These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.
Reputation group: Legion.
Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
An Elven Problem
Part 12 of 14.
Previous: Powering Down the Portal · Next: Shield, Meet Spell
- 1Stabilizing Suramar
- 2Eating Before the Meeting
- 3Take Me To Your Leader
- 4Take Me To Your Leader
- 5Down to Business
- 6Down to Business
- 7Taking a Promenade
- 8Taking a Promenade
- 9A Better Future
- 10Crystal Clearing
- 11Powering Down the Portal
- 12Nullified
- 13Shield, Meet Spell
- 14Break An Arm
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Powering Down the Portal
Destroying the crystals will stop them temporarily, but it will be meaningless if we do not deal with the person controlling the portal itself. I heard their overseer, Ingra, shouting orders for more power so that she could bring the stronger Legion lieutenants through the gate.
After this quest
Taken from the storyline's own step order.
- Shield, Meet Spell
There you have it, one arcane nullifier! Using their weapon and magical signatures to cloak the spell, it should tear apart the shield as good as any spellbreaker would. Go teach that amateur spellslinger what it means to wage war against the sin'dorei!
The storyline at a glance
An Elven Problem has 14 steps, from Stabilizing Suramar to Break An Arm.
Maps its steps are placed on (steps per map): Suramar (14).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- Crafting War
- The Waning Crescent
- Eminent Grow-main
- Breaking the Lightbreaker
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.