There's [npc=100192] in Suramar city, you have to talk with him. You can find him inside a building at 41.4 60.6, get in through left entrance, there he is.
TomTom:
/way Suramar 41.4 60.6 AstorilA Way Back In — https://www.youtube.com/watch?v=9CVHK4eNmF4
Quest
A Way Back In
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
So if you used the teleporter like I did you ended up where you need to be (Order of Sanctum).
You just need to go up to the main entrance again and take the teleporter to the left and you will find where you need to go.
For those who tried to follow the "other instructions" on how to get to him. Disregard them as most are WRONG!. He is NOT in the Order of Sanctum, though you can use it to get to him faster if you want. He is actually in the building ACROSS from it on the Grand Promenade. Location is 41.4 60.7 (standing right on top of him) on the main level. The building he is located in does have three entrances, of which his is the left most which is the location I listed above.
A heartfelt thank you goes to Boxofbeer for his video as that is the only way I could find this guy using "other instructions"
Cheers!For those who have TomTom:
/way Suramar 41.4 60.7 Astoril
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40401))
What to do
Description
I must get back into Suramar. I was exiled unfairly! I cannot live out here like this. I need the Nightwell's energies... I saw a message carved into a wall a few days ago. There is someone in the Water Gardens who can smuggle people into the city. It said "We shall drink of the Well again." I cannot survive a confrontation with the guards again. Will you go in my stead? Once I am back in the city I can repay you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 41.4 60.7
Coordinates
- Turn-inSuramar 41.4, 60.7
/way #680 41.4 60.7 - Objective area (centre of the marked area)Suramar 41.2, 59.9
/way #680 41.2 59.9 - Objective areaSuramar 34.3, 56.2
/way #680 34.3 56.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Elegant Design about 30 yards
- In the Bag about 130 yards
- Crystal Clearing about 140 yards
- Powering Down the Portal about 140 yards
- Breaching the Sanctum about 160 yards
- Cling to Hope about 170 yards
- Scouting the Breach about 170 yards
- Ly'leth's Champion about 220 yards
- Take Me To Your Leader about 280 yards
- Taking a Promenade about 280 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Meredil, Suramar
- Western Suramar
- Irongrove Retreat, Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
A Desperate Journey
Part 1 of 4.
Next: Final Preparations
- 1A Way Back In
- 2Final Preparations
- 3A Desperate Journey
- 4Quality of Life
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Final Preparations
We will need supplies for our trip into Suramar. We cannot exactly stop for refreshments at the gate with you two in tow, can we? The water gardens were a place to socialize and relax. Before the patrols arrived it was rather trivial to hide some mana wine for later retrieval.
The storyline at a glance
A Desperate Journey has 4 steps, from A Way Back In to Quality of Life.
Maps its steps are placed on (steps per map): Suramar (4).
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.