Stage 6: To drain her shield you need to pull the two Duskwatch Spellblades down the hall then throw the Telemancy Orbs where they were standing. Slowly dps the Duskwatchers until her shield is gone. If you don't, the withered will just help you attack and will die.
Quest
Breaching the Sanctum
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Withered? WHAT WITHERED ARE YOU TALKING ABOUT? I can't see any withered.
Oh. I'm meant to use the Telemancy Orbs sitting in my bags the whole time to SUMMON the withered. Whoops.
To drain the shield, throw the orb down the stairs (both sides). Where the Duskwatch Spellblades are coming from.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44719))
What to do
Description
It is time. Valtrois is ready to destroy the barrier guarding the breach in the Sanctum. I will teleport you to the breach, then it falls on you to secure the area. Take these telemancy orbs. If you find you need support, use them to summon Withered. We must strike before the enemy can ready new defenses. Let me know when you are ready and we will begin.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 44.2 60.1
Coordinates
- Turn-inSuramar 44.2, 60.1
/way #680 44.2 60.1 - Objective areaSuramar 36.6, 45.0
/way #680 36.6 45.0 - Objective area (centre of the marked area)Suramar 45.6, 64.3
/way #680 45.6 64.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Scouting the Breach about 60 yards
- In the Bag about 90 yards
- Ly'leth's Champion about 130 yards
- Elegant Design about 140 yards
- Nullified about 140 yards
- Shield, Meet Spell about 140 yards
- A Way Back In about 160 yards
- Lady Lunastre about 170 yards
- Cling to Hope about 200 yards
- Bad Apples about 220 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Meredil, Suramar
- Western Suramar
- Crimson Thicket, Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Items you receive
“The key has become much more than a mere key over the millennia. Take it! Use it to unlock power rather than bar others from it.”
Reputation: The Nightfallen +1,000
These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.
Reputation group: Legion.
Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Breaking the Nighthold
Part 3 of 3.
Previous: I'll Just Leave This Here
- 1A Taste of Freedom
- 2I'll Just Leave This Here
- 3Breaching the Sanctum
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- I'll Just Leave This Here
Valtrois has a plan for the Sanctum's energy barrier. Several key Arcway locations throughout Suramar harness the power necessary for it. These Energy Disruptors she made will remotely break the links simultaneously on activation, causing the barrier to fall.
Also counted by Insurrection
Its criteria name 9 quests; others include:
- Staging Point
- Sign of the Dusk Lily
- Trial by Demonfire
- Waning Refuge
- The Seal's Power
- Break An Arm
- Visitor in Shal'Aran
- Felborne No More
Also counted by Insurrection
Its criteria name 9 quests; others include:
- Staging Point
- Sign of the Dusk Lily
- Trial by Demonfire
- Waning Refuge
- The Seal's Power
- Break An Arm
- Visitor in Shal'Aran
- Felborne No More
The storyline at a glance
Breaking the Nighthold has 3 steps, from A Taste of Freedom to Breaching the Sanctum.
Maps its steps are placed on (steps per map): Suramar (3).
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward these achievements.
- Insurrection: its criteria name 9 quests, this one included.
- Insurrection: its criteria name 9 quests, this one included. +1 Infinite Knowledge.