Had to leave the area and come back for the quest NPC to appear.
Quest
The Spirit of the Hunter
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
A max level Worgen can do the questline:
The Shadow of Gilneas
Into Duskwood
Bane of the Nightbane
Cry to the Moon
The Spirit of the Hunter
Waking a Dreamer
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Let Sleeping Wolves Lie
The New GuardThis rewards the appearance items:
[item=173998]
[item=173999]
[item=174000]
[item=174001]
[item=174002]
[item=174003]
[item=174004]
[item=174005]
[item=174006]
You've completed the set [spell=313601].
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54982))
Description
The other thing I may need for this ritual are the fangs of a wolf. There is a pack that has newly settled in around Manor Mistmantle. Bring me their fangs. I will await your return at Twilight Grove.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #47 46.3 36.9
Objective areaIn-game waypoint: /way #217 78.6 24.2
Coordinates
- Turn-inDuskwood 46.3, 36.9
/way #47 46.3 36.9 - Objective area (centre of the marked area)Duskwood 78.2, 34.3
/way #47 78.2 34.3 - Objective areaDuskwood 18.1, 57.2
/way #47 18.1 57.2 - Objective areaRuins of Gilneas 78.6, 24.2
/way #217 78.6 24.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Duskwood map
- The Scythe of Elune about 80 yards
- The Yorgen Worgen about 550 yards
- The Escape about 580 yards
- Champion: Natalie Seline about 600 yards
- Into the Void about 600 yards
- Forgotten Shadows about 600 yards
- Secrets of the Void about 600 yards
- Guided by the Light about 620 yards
- Note to the Mayor about 710 yards
- The Embalmer's Revenge about 710 yards
Quests whose map markers the client places closest to this one on Duskwood, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Duskwood:
- Raven Hill, Duskwood
- Darkshire, Duskwood
- Rebel Camp, Stranglethorn Vale
- Bambala, Stranglethorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Worgen Heritage Armor
Part 5 of 8.
Previous: Cry to the Moon · Next: Waking a Dreamer
- 1The Shadow of Gilneas
- 2Into Duskwood
- 3Bane of the Nightbane
- 4Cry to the Moon
- 5The Spirit of the Hunter
- 6Waking a Dreamer
- 7Let Sleeping Wolves Lie
- 8The New Guard
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Cry to the Moon
Duskwood has a direct connection to the Emerald Dream. Through this connection, I may be able to call forth the Ancient Goldrinn. He will be able to give the princess a taste of the curse she so dangerously chases.
After this quest
Taken from the storyline's own step order.
- Waking a Dreamer
This should be all I need to call upon the Ancient. Some unwanted visitors may answer the call first. Protect me as I perform the ritual!
The storyline at a glance
Worgen Heritage Armor has 8 steps, from The Shadow of Gilneas to The New Guard.
Maps its steps are placed on (steps per map): Duskwood (6), Stormwind City (2).
Other storylines on the Duskwood map
- Duskwood
- Fulfilling the Prophecy II
- The Scythe of Elune
- The Kingslayers
- An Uncertain Fate
- Elwynn Forest
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.