Respawn rate was about 60 seconds for me, easy to solo
Quest
The Spirebreaker
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83339))
What to do
Description
We are no strangers to nerubian attacks. The Kirin Tor is well equipped to handle such a threat. Dalaran... Was equipped. I cannot fend off all of this town's foes, but you might be able to. I spotted an ambush near the road on the way here. An all too familiar tactic of an all too familiar foe. Go spring the trap and slay the monster that lurks below.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2248 58.3 27.1
Coordinates
- Turn-inIsle of Dorn 58.3, 27.1
/way #2248 58.3 27.1 - Objective areaIsle of Dorn 61.2, 37.9
/way #2248 61.2 37.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Thunderhead Butt about 160 yards
- The Abductors' Obstructors about 180 yards
- Lost Lord of the Storm about 180 yards
- Their Moss, Our Gain about 180 yards
- To Rambleshire about 370 yards
- Sleepy Sheep about 370 yards
- Power Predators about 370 yards
- Holy Fire in Rambleshire about 380 yards
- The Expedition Awaits about 460 yards
- To the Siren Isle! about 460 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Rambleshire, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
- Dornogal, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Threats on the Isle of Dorn
Part 5 of 5.
Previous: The Mage Slayer
- 1Wanted: The Boroughbreaker
- 2The Earthwound
- 3Stormscarred
- 4The Mage Slayer
- 5The Spirebreaker
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Mage Slayer
I confess I have come here with reason. There is one entity that may be out there still that cannot be allowed its freedom. A prisoner from the Violet Hold that we begrudgingly know as the Mage Slayer. I had come to request aid from these people, but they are farmers and ranchers.
The storyline at a glance
Threats on the Isle of Dorn has 5 steps, from Wanted: The Boroughbreaker to The Spirebreaker.
Maps its steps are placed on (steps per map): Isle of Dorn (4), Dornogal (1).
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.