Go down, turn to your right into large room. Run thru room into far room. L-24 Corpses abound. Far back alcove, small mound of dirt. Pick up piece. Enter and follow tunnel at back of alcove. L-25 Writhing Terrors lurk in tunnel. Three, when i went through.
Final piece. Continue thru to find Morbent Fel (25) (couple of more Terrors in tunnel) L-24 humanoids inside room at the end. Morbent has two L23 guards, didnt agro when I killed each one--use the Bane to weaken and defeat Morbent.
HOWEVER, behind Morbent, upstairs is a mob of L-24 & 25 undead. Killing one drew 3. Remember Rotted Ones alo have those worms attack after R.O. dies. After Morbent dies, all undead in crypts die. Run out safely into cemetery.
Quest
Guided by the Light
A World of Warcraft quest in Duskwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hope this doesn't sound like rambling but I got a little confused going in so thought I might describe it my way. There is a pile of dirt at a crypt. It will tell you to go down into the crypt. When you get to the first area turn left and go through the next two rooms til you get to the left back wall where there is a door at 23.6 27.9, go thru that room to the back right wall at 20.3 27.5. It will give you the next quest and you must go through a chink in the wall behind it. I couldn't see it on my computer but it is there more towards the back right. Then you will wind through a tight tunnel where it is difficult to see the mobs that attack you. But it is only one at a time and I had no problems handling them with my lvl 28 Pali or Priest. The next end of the quest is at 18.1 25.3 You will get another quest Morbent's Bane. Continue on in the tunnel til you get to a big room. You will have to kill a few mobs to make sure you are not attacked when you kill Morbent. Be careful there are a bunch of mobs behind Morbent so it is best if you can get him down to the ground floor to kill him.
Leads to The Halls of the Dead.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26725))
Requirements
Read from the Blizzard quest API.
What to do
Description
Sven is correct. I can feel the presence of a powerful evil deep beneath the Raven Hill Cemetery. Evil lurks in its catacombs, and Morbent Fel must be the source. You will need the power of the Light to strike him down, {name}. Sven told me the heroes who first slew Morbent Fel wielded an artifact of lightforged iron, imbued with holy power. That artifact is still here! I can feel it as well, a glimmer of light amidst the darkness. Search Raven Hill for it, and let the Light guide you through it.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #47 23.5 35.4
Coordinates
- Turn-inDuskwood 23.5, 35.4
/way #47 23.5 35.4 - Objective areaDuskwood 20.0, 57.9
/way #47 20.0 57.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Duskwood map
- Forgotten Shadows about 50 yards
- Secrets of the Void about 50 yards
- Champion: Natalie Seline about 50 yards
- Into the Void about 50 yards
- Eric Davidson about 190 yards
- The Escape about 380 yards
- The New Clessington Estate about 380 yards
- No Sanctuary about 410 yards
- Into Duskwood about 420 yards
- Bane of the Nightbane about 420 yards
Quests whose map markers the client places closest to this one on Duskwood, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Duskwood:
- Raven Hill, Duskwood
- Sentinel Hill, Westfall
- Goldshire, Elwynn
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 9 on Wowhead.
Storyline
Duskwood
Part 34 of 42.
Previous: The Lurking Lich · Next: The Halls of the Dead
- 29Delivery to Master Harris
- 30A Curse We Cannot Lift
- 31Cry For The Moon
- 32The Fate of Morbent Fel
- 33The Lurking Lich
- 34Guided by the Light
- 35The Halls of the Dead
- 36Buried Below
- 37Morbent's Bane
- 38The Weathered Grave
- 39Morgan Ladimore
- 40Mor'Ladim
Showing steps 29 to 40 of 42.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Lurking Lich
The others here share my suspicion. Morbent Fel lives on in undeath...and may be even more powerful than before. A necromancer was struck down, but a lich may have risen in his place. And now he continues to ruin this land. I remember Duskwood before all this, <name>.
After this quest
Taken from the storyline's own step order.
- The Halls of the Dead
<In front of you, the bare earth slopes down towards the dark entrance to the crypts.> <You can feel the tug of the lightforged artifact urging you towards it. Perhaps the other piece is down there?>
The storyline at a glance
Duskwood has 42 steps, from Worgen in the Woods to A Daughter's Love.
Maps its steps are placed on (steps per map): Duskwood (42).
Steps of this storyline count toward:
Other storylines on the Duskwood map
- Worgen Heritage Armor
- Fulfilling the Prophecy II
- The Scythe of Elune
- The Kingslayers
- An Uncertain Fate
- Elwynn Forest
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Duskwood.