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Quest

The Spirits Have Voices

A World of Warcraft quest in Blade's Edge Mountains. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 20-30
Quest ID10718

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10718))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineBlade's Edge Mountains, step 60 of 95
Rewards525 XP

Description

{name}, now that you can see me, there is something you must tell Rexxar. I know that he seeks his people, and I know where they are. The Mok'Nathal, as they are known, have a village to the east beyond the Razor Ridge. Go, give Rexxar this news. His people are in danger, and I know that he will want to come to their aid.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Blade's Edge Mountains Quest turn-in 2 mapped points
Blade's Edge Mountains map showing where to go for The Spirits Have VoicesTurn-inObjective area

In-game waypoint: /way #105 51.8 58.4

Coordinates

  • Turn-inBlade's Edge Mountains 51.8, 58.4/way #105 51.8 58.4
  • Objective areaBlade's Edge Mountains 52.8, 59.0/way #105 52.8 59.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Blade's Edge Mountains map

Quests whose map markers the client places closest to this one on Blade's Edge Mountains, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Blade's Edge Mountains:

  • Thunderlord Stronghold, Blade's Edge MountainsHorde · about 150 yards north
  • Evergrove, Blade's Edge MountainsAlliance and Horde · about 860 yards north-east
  • Mok'Nathal Village, Blade's Edge MountainsHorde · about 1,400 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 60 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience525 XP

Storyline

Blade's Edge Mountains

Part 60 of 95.

Previous: Showdown · Next: Whispers on the Wind

  1. 55It's a Trap!
  2. 56Gorgrom the Dragon-Eater
  3. 57Baron Sablemane Has Requested Your Presence
  4. 58Massacre at Gruul's Lair
  5. 59Showdown
  6. 60The Spirits Have Voices
  7. 61Whispers on the Wind
  8. 62Reunion
  9. 63On Spirit's Wings
  10. 64Baron Sablemane
  11. 65Into the Churning Gulch
  12. 66Baron Sablemane's Poison

Showing steps 55 to 66 of 95.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • ShowdownBlade's Edge Mountains · Level 20-30

    The time has come for us to face Goc, the master of the Bladespire ogres. It is also time that I take a hand in events, to see the last of the gronn's life. Take my signet ring. When you come to the Altar of Goc, use it, and I will come to join you. Together we will destroy Goc.

After this quest

Taken from the storyline's own step order.

  • Whispers on the WindBlade's Edge Mountains · Level 20-30

    I have chased rumors of the Mok'Nathal across Outland with nothing to show for it. Finally, we may have found their home. But now that the moment is here, I am filled with unease. Unease that has kept me awake deep into the nights during my search. Will they accept me? I...

The storyline at a glance

Blade's Edge Mountains has 95 steps, from The Encroaching Wilderness to Maxnar Must Die!.

Maps its steps are placed on (steps per map): Blade's Edge Mountains (95).

Steps of this storyline count toward:

Other storylines on the Blade's Edge Mountains map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.