Update: Since this comment was posted some fixes where made that makes it less tedious of a chore. Critters are now less likely to run away when you feed them and other players passing by while feeding them no longer causes them to run away.
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This quest is an convoluted mess.What you're supposed to do is:
- Throw food using the quest item at a distance to get the critter's attention (get too close and the creature runs away).
- Once you have the critter's attention (noticable by the Wary debuff), get a bit closer until you see a action button
- Keep throwing food using the action button (about 4-8 times till the bar is filled up)
- While doing so kill any mobs that appear as quickly as possible before the critter runs away (killing the mobs also advances the bar a bit)
But the randomness of the timing when the critters run away make this a very convoluted and tedious endavour.
The distance at which they are scared away also seems to vary a bit, and sometimes they are scared away by other players running past the critter you are trying to feed.
Another very badly designed Korthia quest to add to the already pretty long list
Quest
Think of the Critters
A World of Warcraft quest in Korthia. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
How to do this quest:
1. Accept quest
2. Abandon quest immediately
3. Celebrate that you didn't spend your time spouting profanities for a small amount of repThis is a terrible design for a quest or it's just buggy as hell.
The idea is to feed the little grommit and let it "get full" by spamming your extra action button (toss treats).
It sounds easy enough, however, they will disappear if you get too close, they will disappear if someone runs near it while you are trying to get closer, they disappear when the razorwings come down, or they just disappear for no apparent reason.....
I spent over 45 min and never got a single one. The other issue is that as a healer I can't insta-kill the razorwings so the grommits tend to run off after two seconds. And you can't feed them while killing the razorwings so I was never able to get one full.
You really gotta think carefully if 75 rep. points is worth the trouble of chasing critters for an hour..
(Edit: no, the answer is no.)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64104))
Requirements
Read from the Blizzard quest API.
What to do
Description
The wildlife of Korthia have been through so much. Some of them can't seem to find enough to eat. I've saved some extra food that we can share with them. But I'm worried that they might be too shy to trust us, and I don't blame them! Here. Take these treats and see if you can get close enough to them to feed them properly. Even small creatures are so important.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #1961 61.7 21.6
Coordinates
- Objective areaKorthia 61.7, 21.6
/way #1961 61.7 21.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Korthia map
- Establishing the Archive same spot
- Razorwing Egg Rescue same spot
- Razorwing Talons about 10 yards
- See How THEY Like It! about 20 yards
- Assail Mail about 20 yards
- We Move Forward about 20 yards
- Charge of the Wild Hunt about 20 yards
- Continued Efforts: Seeker's Quorum about 30 yards
- Down to Earth about 30 yards
- Precious Roots about 30 yards
Quests whose map markers the client places closest to this one on Korthia, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Korthia:
- Keeper's Respite
- Ve'nari's Refuge
- Progenitor Console
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 124 comments
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Reward details
Reputation: Death's Advance +125
The combined might of the Shadowlands covenants, brought forth to breach the Sanctum of Domination.
Reputation group: Shadowlands.
Other quests in Korthia that reward Death's Advance reputation: Vault of Secrets (+75), Vengeance for Korthia (+75), The Knowledge Keepers (+75), Let the Anima Flow (+75), Secrets of the Vault (+75), The Anima Trail (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Where this quest fits
Other daily quests in Korthia
- Sealed Secrets
- Observational Records
- Random Memory Access
- Cryptograms and Keys
- We Move Forward
- A Semblance of Normalcy
- See How THEY Like It!
- Mawsworn Battle Plans
Other storylines on the Korthia map
- Patch Campaign
- The Last Sigil
- They Could Be Anyone
- Patch Intro
- Archivists of Korthia
- Maw Walkers
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.