Quest
What Was Buried
A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92928))
Description
The visions of Nek'zali led us here. That we found where she took her last breath is no coincidence. There must be something within this crypt that the goddess wishes for us to see. Zul'jarra bid us to find the truth of Ula'tek. Perhaps here we will find the answers we seek. Let us see where the story we were told in the Den of Echoes ends, and where the truth begins.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Coiled Isle map
- Bones of My Soul about 1,220 yards
- Meat for the Bones about 1,220 yards
- One Final Prisoner about 1,220 yards
- Special Assignment: Face the Swarm about 1,220 yards
- Curing Curse Resistance about 1,530 yards
- Ssak'mozek's Desire about 1,530 yards
- Crushed Crabs about 1,530 yards
- Death from the Dead about 1,530 yards
- Going for the Crown about 1,530 yards
- A Collection of Rot about 1,530 yards
Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Coiled Isle:
- Tokka's Landing, The Coiled Isle
- Amani'Zar Village, Zul'Aman
- Shadebasin Watch, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Ghosts of the Past
Part 4 of 6.
Confront the history of the Amani and witness the terrors that brought their civilization to the brink of extinction.
Previous: Echoed Steps · Next: Lurking in the Dark
- 1Words to Hear
- 2The Glint of History
- 3Echoed Steps
- 4What Was Buried
- 5Lurking in the Dark
- 6Written by the Victors
Also part of: Ghosts of the Past (part 4 of 6).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Echoed Steps
Sometimes the goddess' visions are not easy to understand at first, but in time she reveals her intentions. I will keep the Children of Ula'tek out of your path as you follow her memories. Trust that she will reveal what we need to learn.
After this quest
Taken from the storyline's own step order.
- Lurking in the Dark
Those who built this crypt would not have sealed it without good reason. A great evil from the past must dwell here. We should put to rest any spirits and undead we find. They cannot keep us from the answers we seek.
The storyline at a glance
Ghosts of the Past has 6 steps, from Words to Hear to Written by the Victors.
Maps its steps are placed on (steps per map): The Coiled Isle (6).
Steps of this storyline count toward:
Other storylines on The Coiled Isle map
- Somethin' Bad Inside
- Original Sin
- The Troubles of Mlurkkr Mire
- An Island of Fangs
- Strange Friends in Odd Places
- Don't be Afrayed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.