Quest
Words to Hear
A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(93454))
Description
Malacrass helped my grandfather lead de Amani to ruin. Now he's gonna do de same to my brother. If we could just separate de two of them... But Jan won't listen. He thinks Ula'tek is a weapon dat will bring de return of de Amani Empire. After de vision he saw--and who knows what else Malacrass told him--I can't convince him otherwise. De hash'ey requires counsel, my hash'ura. Gather de others and join me.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Coiled Isle map
- Come With Me about 20 yards
- Turn Back the Surge about 30 yards
- Last Promise about 70 yards
- The Children of Ula'tek about 100 yards
- Prey: Something for Astalor about 160 yards
- Prey: Anguish Island about 170 yards
- La'una's Fate about 180 yards
- Somethin's Not Right about 180 yards
- Venemetic about 180 yards
- Get the Balance Right about 180 yards
Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Coiled Isle:
- Tokka's Landing, The Coiled Isle
- Camp Stonewash, Zul'Aman
- Shadebasin Watch, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Ghosts of the Past
Part 1 of 6.
Confront the history of the Amani and witness the terrors that brought their civilization to the brink of extinction.
Next: The Glint of History
- 1Words to Hear
- 2The Glint of History
- 3Echoed Steps
- 4What Was Buried
- 5Lurking in the Dark
- 6Written by the Victors
Also part of: Ghosts of the Past (part 1 of 6).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- The Glint of History
The ruins across this island are ancient, built by the Amani long ago. If we discover how they came to be here, we may learn the truth of Ula'tek. Then we can show Zul'jan what he is really chasing. I have an idea of where to look for that crypt. Let us go together, <name>.
The storyline at a glance
Ghosts of the Past has 6 steps, from Words to Hear to Written by the Victors.
Maps its steps are placed on (steps per map): The Coiled Isle (6).
Steps of this storyline count toward:
Other storylines on The Coiled Isle map
- Somethin' Bad Inside
- Original Sin
- The Troubles of Mlurkkr Mire
- An Island of Fangs
- Strange Friends in Odd Places
- Don't be Afrayed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.