For those who never noticed (or don't read the quest text), your language is changed to Thalassian whilst under the disguise. I've not tested whether you can communicate with player Blood Elves, but it should theoretically work.
Interesting note anyway :)
Edit: As far as I can tell though; only in /say. In guild and whisper you speak normally.
Quest
What We Don't Know...
A World of Warcraft quest in Bloodmyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
thats not a typo, thats another word for Disguise, both mean the same thing
Hey! Typo*! You made a typo on the "word" typo! :D
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9756))
Requirements
Read from the Blizzard quest API.
What to do
Description
Our attempts at interrogation have failed miserably, {name}. Torture is - of course - out of the question. What we need is a {race} on the inside. I can cast a spell upon you that would make you appear blood elf and adjust your language. Through subterfuge, we may be able to get the information we need out of the captured agent. Under this guise, I want you to get whatever information you can out of the prisoner. And {name}, do not leave Blood Watch while disguised as the spell will fail.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #106 52.7 53.2
Coordinates
- Turn-inBloodmyst Isle 52.7, 53.2
/way #106 52.7 53.2 - Objective areaBloodmyst Isle 54.3, 54.1
/way #106 54.3 54.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Bloodmyst Isle map
- Honor the Flame about 340 yards
Quests whose map markers the client places closest to this one on Bloodmyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Bloodmyst Isle:
- Blood Watch, Bloodmyst Isle
- The Exodar
- Azure Watch, Azuremyst Isle
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Exodar +150
The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.
Reputation group: Alliance.
Other quests in Bloodmyst Isle that reward Exodar reputation: Deciphering the Book (+250), Know Thine Enemy (+250), Containing the Threat (+250), Victims of Corruption (+250), Cruelfin's Necklace (+250), Searching for Galaen (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Bloodmyst Isle
Part 6 of 38.
Previous: What We Know... · Next: Intercepting the Message
- 1The Kessel Run
- 2Declaration of Power
- 3What Argus Means to Me
- 4Blood Watch
- 5What We Know...
- 6What We Don't Know...
- 7Intercepting the Message
- 8Translations...
- 9Audience with the Prophet
- 10Truth or Fiction
- 11I Shoot Magic Into the Darkness
- 12The Cryo-Core
Showing steps 1 to 12 of 38.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- What We Know...
We've learned much of our enemies in recent days. The blood elves are led by a being known as Sironas and plot to destroy us. Ultimately, they seek to enslave O'ros and regain control of the Exodar. Light be praised, we have stopped their supply line by destroying the sun gate.
After this quest
Taken from the storyline's own step order.
- Intercepting the Message
It is good to see you again, <name>. I have a quandary that you might be able to solve. Our agents situated behind Sunhawk lines have reported seeing Sunhawk soldiers parsing an unusual document. Unfortunately, we have been unsuccessful in acquiring a copy of the document for ourselves.
The storyline at a glance
Bloodmyst Isle has 38 steps, from The Kessel Run to The Unwritten Prophecy.
Maps its steps are placed on (steps per map): Bloodmyst Isle (36), Azuremyst Isle (2).
Steps of this storyline count toward:
Other storylines on the Azuremyst Isle map
- Azuremyst Isle
- Ammen Vale
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.