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Quest

What the Scouts Saw

A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 90
Quest ID96097

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(96097))

Description

If my guess is correct, I think I know what we're missing. Would you be so kind as to ask these scouts about what they've seen while they were out there? I suspect they already know what, or who, is behind all of this.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Coiled Isle Quest turn-in no plotted point

Nearby on the The Coiled Isle map

Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Coiled Isle:

  • Amani'Zar Village, Zul'AmanAlliance and Horde · about 1,700 yards south-west
  • Shadebasin Watch, Zul'AmanAlliance and Horde · about 2,100 yards north-west
  • Camp Stonewash, Zul'AmanAlliance and Horde · about 2,200 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Somethin' Bad Inside

Part 9 of 11.

Previous: Scout Team Seven · Next: The Final Reagents

  1. 1Somethin's Not Right
  2. 2Venemetic
  3. 3Get the Balance Right
  4. 4That Fool, Ruma
  5. 5It's a Satchel, Not a Bag
  6. 6To the Forum
  7. 7Sampling the Local Wildlife
  8. 8Scout Team Seven
  9. 9What the Scouts Saw
  10. 10The Final Reagents
  11. 11La'una's Fate

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Scout Team SevenThe Coiled Isle · Level 90

    When we first came out here our leader, Dusk Prowler Hano'mon, took de team too far in. He always was a... not very well-liked. I was scoutin' de rear and by de time I came across La'una, she was already affected by whatever dis is. It's possible de rest of my scout team is still out there.

After this quest

Taken from the storyline's own step order.

  • The Final ReagentsThe Coiled Isle · Level 90

    I saw de Children of Ula'tek as well, <name>. Dey both are conjurin' in their separate towers out there. Now it's time to put an end to de threat. We can't have dem comin' out of de Vaults of Atal'Utek and spreadin' dis infection all over Zul'Aman... or farther.

The storyline at a glance

Somethin' Bad Inside has 11 steps, from Somethin's Not Right to La'una's Fate.

Maps its steps are placed on (steps per map): The Coiled Isle (11).

Steps of this storyline count toward:

Other storylines on The Coiled Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.