It's worth noting, that for Discipline priests this spell is replaced by Shadowmend at level 28. I don't see that information anywhere in the wowhead interface and spent some time confused about where my Flash Heal was supposed to be.
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This is priests' quick, expensive heal.
In Cataclysm (as of 4.0.3a), all healers have the following types of heals:
Quick, expensive heal: 1.5 second cast, very high mana cost, high heal value.
Inexpensive heal: 3 second cast (usually talented to 2.5), very low mana cost, low heal value.
Slow, big heal: 3 second cast (usually talented to 2.5), high mana cost, very high heal value.The mana costs differ very slightly between classes. Two of them have the quick heal cost more than the big heal.
Priest
Quick - Flash Heal
Cheap - [spell=2050]
Big - [spell=2060]Shaman
Quick - Healing Surge
Cheap - [spell=331]
Big - [spell=77472]Druid
Quick - Regrowth
Cheap - [spell=50464]
Big - [spell=5185]Paladin
Quick - Flash of Light
Cheap - [spell=635]
Big - [spell=82326]
Again, not correct.
Flash heal vs Greater heal never comes down to raw numbers. it comes down to opportunity. You state that Discipline Priests should be using PW:S followed by greater Heal, without taking Penance, their 51 point talent, into consideration. Your views are based on the perfect scenario. This will never happen.
You keep mixing Discipline with Holy. Both are completely different in every way. Holy is a raid healer and will very rarely use Greater heal unless high, predictable incoming damage is present (patchwerk). You look at any guilds 25 man Parses from WWS and you will find that the main spells used are CoH, Flash Heal and PoM. Greater heal will be lowest.
Discipline is a Single target Healer. We should not raid heal as we do not have the skills or talents to do so. Main Tank healing is what we do. We Flash heal long enough to use Penance. Greater heal will not be used. even on patchwerk.
The debate of Flash Heal vs Greater Heal based on numbers
Greater Heal WinsThe debate of Flash Heal vs Greater Heal based on
- Usefulness
- Quickness of casting
- HPS depending on deficit
- Amount of procs turning (Flash heal into Instant casts).
Flash Heal Wins.
Tooltip
A fast spell that heals an ally.
Spell facts
Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.
More Priest spells
Related
Community notes from Wowhead · 12 comments
Top 3 shown above · 9 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Flash Heal is a quick, quite expensive heal with a moderate healing output. In this post, you'll be able to see and compare a few priest spells' mana efficiency and time efficiency. In order to make these post relevant to priests of all Levels, Item Levels and with different amounts of Spell Power, Haste & Base Mana, I've decided to exclude Spell Power, Base Mana & Haste of my calculations. By doing this, you can't view any correct amounts in neither Healing Ouput, Mana Cost, Cast Time, Healing Per Mana nor Healing Per Second but you can however compare the different values between different spells.
Healing Output: 332.657% of Spell Power = 3.32657 * [Spell Power Value]
Mana Cost: 4.1% of Base Mana = 0.041 * [Base Mana Value]
Cast Time: 100-[Haste Value]% of Base Cast Time = (1-[Haste Value]) * 1.5 sec
Mana Efficiency = Healing Output / Mana Cost = 3.32657/0.041 ≈ 81.136 HPM (Healing per Mana)
Time Efficiency = Healing Output / Cast Time = 3.32657/1.5 ≈ 2.217 HPS (Healing per Second)Below you can find the comparable values of some priest spells. Assumptions: [spell=47540] is completely channeled and [spell=596] heals 5 targets.
Healing Output3.32643.326573.02411.0832Mana Cost0.020.0410.0120.071Base Cast Time2.51.52.0 (Channeled)2.5HPM166.32081.136252156.101HPS1.3312.2171.5124.433
EDIT [08/13/14]: Updated posts for latest Beta Build and made post relevant to all Discipline [class=5]s by excluding certain variables.
Flash Heal being a 1.5 second spell, I'd assume the coefficient is (1.5 / 3.5) = ~0.43, ie 43%.
Cataclysm:
This is a Priests' fast, expensive heal. It has a short cast time, heals for a rather large amount, but the mana cost is very high. You should only use this if your target will die before you can land a Heal or Greater Heal spell.
Disc and Shadow, not all priests. Holy priests still have Flash Heal after 28.
Flash Heal is the spell that a Discipline Priests should use between Penance.
This is because:
- Flash Heal has a lower chance of overhealing.
- Divine Aegis and Rapture does not benefit from overhealing done.
- With Glyph of Flash Heal and Rapture, it burns very low amounts of mana.
The only benefit Greater Heal has to Discipline Priests is that the larger heal makes a larger shield. And as point 2 says, over healing does not make much of a benefit.
whats the % from +healing this spell gets? without empowered healing talents.
[class=5] PvP Healing 2P Bonus [spell=33333] cause Prayer of Mending trigger Holy Spark on the initial target, increase healing received from the [class=5]'s next Flash Heal within 10 sec by 50%.
[spell=123111] reduce mana cost of Flash Heal by 20%.Flash Heal's healing increased by 25% for Holy, Discipline [class=5] ([spell=87336]).
[spell=109186] give each Penance (Discipline only), Circle of Healing (Holy only), Prayer of Mending, Prayer of Healing, Flash Heal, Binding Heal, [spell=2050], [spell=2060], Smite a 15% chance to trigger [spell=114255], make next Flash Heal within 20 sec:
- free
- instant
limit 2 charges.[spell=63733] can be considered as the resources for Holy [class=5]; one can have 2 stacks of [spell=63733] max.
it generate by (they all modified by [spell=77485]):
- Flash Heal (+1)
- Binding Heal (+1)
when [class=5] have stacks of [spell=63733], these spells can be cast to consume all stacks of [spell=63733] (cast time & mana cost reduced by 20% for each stacks of [spell=63733] consumed):
- [spell=2060]
- Prayer of Healing
enter [spell=81208] cause Flash Heal:
- healing increased by 25%
- refresh the duration of the [class=5]'s Renew on the target.
for Discipline [class=5], each Flash Heal (modified by Mastery: Shield Discipline):
- increase healing the target received from the [class=5] by 10%, stack up to 3 times ([spell=47517]).
- reduce the duration of the Weakened Soul debuff on the target by 2 sec ([spell=89488]).
[spell=89485] cause next Flash Heal:
- mana cost reduced by 25%
- guaranteed to be critical
enter [spell=109964] cause Flash Heal no longer heal but instead create absorption shields that last 15 sec.[spell=131566] cause during [spell=109964], reduce mana costs of Flash Heal by 50%.
Shadow [class=5] can cast Flash Heal but can NOT cast without cancel Shadowform.
Not only Disc, all priests.
Well, that would explain why I felt something was off. That really sucks since I was enjoying playing that spec.