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Flash Heal

Spell

Flash Heal

Holy

Priest

1.5 secLong Range

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
dumaike4hire+36via Wowhead (opens the original comment in a new tab)

It's worth noting, that for Discipline priests this spell is replaced by Shadowmend at level 28. I don't see that information anywhere in the wowhead interface and spent some time confused about where my Flash Heal was supposed to be.

2
Pythagoreant+24via Wowhead (opens the original comment in a new tab)

This is priests' quick, expensive heal.

In Cataclysm (as of 4.0.3a), all healers have the following types of heals:

Quick, expensive heal: 1.5 second cast, very high mana cost, high heal value.
Inexpensive heal: 3 second cast (usually talented to 2.5), very low mana cost, low heal value.
Slow, big heal: 3 second cast (usually talented to 2.5), high mana cost, very high heal value.

The mana costs differ very slightly between classes. Two of them have the quick heal cost more than the big heal.

Priest
Quick - Flash Heal
Cheap - [spell=2050]
Big - [spell=2060]

Shaman
Quick - Healing Surge
Cheap - [spell=331]
Big - [spell=77472]

Druid
Quick - Regrowth
Cheap - [spell=50464]
Big - [spell=5185]

Paladin
Quick - Flash of Light
Cheap - [spell=635]
Big - [spell=82326]

3
karlusdavius+12via Wowhead (opens the original comment in a new tab)

Again, not correct.

Flash heal vs Greater heal never comes down to raw numbers. it comes down to opportunity. You state that Discipline Priests should be using PW:S followed by greater Heal, without taking Penance, their 51 point talent, into consideration. Your views are based on the perfect scenario. This will never happen.

You keep mixing Discipline with Holy. Both are completely different in every way. Holy is a raid healer and will very rarely use Greater heal unless high, predictable incoming damage is present (patchwerk). You look at any guilds 25 man Parses from WWS and you will find that the main spells used are CoH, Flash Heal and PoM. Greater heal will be lowest.

Discipline is a Single target Healer. We should not raid heal as we do not have the skills or talents to do so. Main Tank healing is what we do. We Flash heal long enough to use Penance. Greater heal will not be used. even on patchwerk.

The debate of Flash Heal vs Greater Heal based on numbers
Greater Heal Wins

The debate of Flash Heal vs Greater Heal based on


  1. Usefulness

  2. Quickness of casting

  3. HPS depending on deficit

  4. Amount of procs turning (Flash heal into Instant casts).


Flash Heal Wins.

9 more comments below ↓

Flash Heal
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Tooltip

A fast spell that heals an ally.

Spell facts

SchoolHoly
Cast time1.5 sec
EffectHeal
ClassPriest
RangeLong Range
Taught byPriest (skill 1)
Spell ID2061

Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.

More Priest spells

Related

Community notes from Wowhead · 12 comments

Top 3 shown above · 9 more here

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

Reecow+7via Wowhead (opens the original comment in a new tab)

Flash Heal is a quick, quite expensive heal with a moderate healing output. In this post, you'll be able to see and compare a few priest spells' mana efficiency and time efficiency. In order to make these post relevant to priests of all Levels, Item Levels and with different amounts of Spell Power, Haste & Base Mana, I've decided to exclude Spell Power, Base Mana & Haste of my calculations. By doing this, you can't view any correct amounts in neither Healing Ouput, Mana Cost, Cast Time, Healing Per Mana nor Healing Per Second but you can however compare the different values between different spells.


Healing Output: 332.657% of Spell Power = 3.32657 * [Spell Power Value]
Mana Cost: 4.1% of Base Mana = 0.041 * [Base Mana Value]
Cast Time: 100-[Haste Value]% of Base Cast Time = (1-[Haste Value]) * 1.5 sec

Mana Efficiency = Healing Output / Mana Cost = 3.32657/0.041 ≈ 81.136 HPM (Healing per Mana)
Time Efficiency = Healing Output / Cast Time = 3.32657/1.5 ≈ 2.217 HPS (Healing per Second)

Below you can find the comparable values of some priest spells. Assumptions: [spell=47540] is completely channeled and [spell=596] heals 5 targets.

Categories
[spell=2060]
[spell=47540]
[spell=596]
Healing Output
3.3264
3.32657
3.024
11.0832
Mana Cost
0.02
0.041
0.012
0.071
Base Cast Time
2.5
1.5
2.0 (Channeled)
2.5
HPM
166.320
81.136
252
156.101
HPS
1.331
2.217
1.512
4.433


EDIT [08/13/14]: Updated posts for latest Beta Build and made post relevant to all Discipline [class=5]s by excluding certain variables.

479179+6via Wowhead (opens the original comment in a new tab)

Cataclysm:

This is a Priests' fast, expensive heal. It has a short cast time, heals for a rather large amount, but the mana cost is very high. You should only use this if your target will die before you can land a Heal or Greater Heal spell.

226027+4via Wowhead (opens the original comment in a new tab)

Flash Heal is the spell that a Discipline Priests should use between Penance.

This is because:

  1. Flash Heal has a lower chance of overhealing.
  2. Divine Aegis and Rapture does not benefit from overhealing done.
  3. With Glyph of Flash Heal and Rapture, it burns very low amounts of mana.

The only benefit Greater Heal has to Discipline Priests is that the larger heal makes a larger shield. And as point 2 says, over healing does not make much of a benefit.

319936+1via Wowhead (opens the original comment in a new tab)

[class=5] PvP Healing 2P Bonus [spell=33333] cause Prayer of Mending trigger Holy Spark on the initial target, increase healing received from the [class=5]'s next Flash Heal within 10 sec by 50%.
[spell=123111] reduce mana cost of Flash Heal by 20%.

Flash Heal's healing increased by 25% for Holy, Discipline [class=5] ([spell=87336]).

[spell=109186] give each Penance (Discipline only), Circle of Healing (Holy only), Prayer of Mending, Prayer of Healing, Flash Heal, Binding Heal, [spell=2050], [spell=2060], Smite a 15% chance to trigger [spell=114255], make next Flash Heal within 20 sec:


  • free

  • instant


limit 2 charges.

[spell=63733] can be considered as the resources for Holy [class=5]; one can have 2 stacks of [spell=63733] max.
it generate by (they all modified by [spell=77485]):

when [class=5] have stacks of [spell=63733], these spells can be cast to consume all stacks of [spell=63733] (cast time & mana cost reduced by 20% for each stacks of [spell=63733] consumed):


enter [spell=81208] cause Flash Heal:


  • healing increased by 25%

  • refresh the duration of the [class=5]'s Renew on the target.


for Discipline [class=5], each Flash Heal (modified by Mastery: Shield Discipline):


  • increase healing the target received from the [class=5] by 10%, stack up to 3 times ([spell=47517]).

  • reduce the duration of the Weakened Soul debuff on the target by 2 sec ([spell=89488]).


[spell=89485] cause next Flash Heal:


  • mana cost reduced by 25%

  • guaranteed to be critical


enter [spell=109964] cause Flash Heal no longer heal but instead create absorption shields that last 15 sec.

[spell=131566] cause during [spell=109964], reduce mana costs of Flash Heal by 50%.

Shadow [class=5] can cast Flash Heal but can NOT cast without cancel Shadowform.