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Adaptive Membrane

Spell

Adaptive Membrane

Shadow

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Instant castAnywhere - Unlimited

Shields a target, absorbing damage for 12 sec.

Adaptive Membrane

Tooltip

Shields a target, absorbing damage for 12 sec. While present the target is immune to Crowd Control and is unable to be slowed to below 60% of normal speed.

If the shield is broken before the duration expires, all damage done to the shield is inflicted to the target. Additionally, this triggers.

How it works

Adaptive Membrane is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 69. Its base value is 1.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 147.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 305. Its base value is 100.

What it does

Adaptive Membrane is a Shadow spell with an instant cast, an unlimited range and effects that last 12 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration12 sec
Effect #1Apply Aura (6)
Aura type id 69
Value: 1
Misc value: 127, 1
Effect #2Apply Aura (6)
Aura type id 147
Misc value: 1693
Effect #3Apply Aura (6)
Aura type id 305
Value: 100

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Adaptive Membrane appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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