Boss
Horrific Hemorrhage
Carapace of N'Zoth - Ny'alotha, the Waking City
Horrific Hemorrhage is a boss of the Carapace of N'Zoth encounter in Ny'alotha, the Waking City.
Found In
Encounter Facts
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Model
Background
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
N'Zoth rallies his physical defenses, retreating deeper into his carapace at 50% and 40% health. Players' Sanity balances tenuously throughout the encounter. Wrathion allows players to utilize their Ashjra'kamas, Shroud of Resolve to recover from Wrathion's Anchor of Sanity. Losing all Sanity grants Gift of N'Zoth, then transforms a player into a Servant of N'Zoth. Players lose access to Wrathion's aid in the final stage.
Damage Dealers
- Move away from your allies when afflicted with Madness Bomb and Insanity Bomb.
- Adaptive Membrane transfers full damage to the wearer only if the absorb shield is broken before the duration expires.
- Utilize Ashjra'kamas, Shroud of Resolve during Stage 1 and Stage 2 to recover Sanity by Wrathion's side.
- Manage Gaze of Madness' Breed Madness.
- Utilize Ashjra'kamas, Shroud of Resolve during Stage 1 to recover Sanity by Wrathion's side.
Healers
- Move away from your allies when afflicted with Madness Bomb and Insanity Bomb.
- Eternal Darkness and Infinite Darkness inflict Sanity loss and high raid-wide damage, and upon losing all Sanity a player becomes a Servant of N'Zoth.
- Utilize Ashjra'kamas, Shroud of Resolve during Stage 1 and Stage 2 to recover Sanity by Wrathion's side.
- Utilize Ashjra'kamas, Shroud of Resolve during Stage 1 to recover Sanity by Wrathion's side.
- Be aware that Adaptive Membrane absorbs damage but reduces healing received.
Tanks
- Take turns tanking Fury of N'Zoth to avoid excessive Black Scar stacks from Mandible Slam.
- Targets afflicted with Adaptive Membrane are immune to crowd control and interrupts.
- Move away from your allies when afflicted with Madness Bomb and Insanity Bomb.
- Utilize Ashjra'kamas, Shroud of Resolve during Stage 1 and Stage 2 to recover Sanity by Wrathion's side.
- Targets afflicted with Adaptive Membrane are immune to crowd control and interrupts, and reduces healing received.
- Utilize Ashjra'kamas, Shroud of Resolve during Stage 1 to recover Sanity by Wrathion's side.
Sanity
Spell details
Gift of N'Zoth
Spell details
Servant of N'Zoth
Spell detailsStage One: Exterior Carapace
N'Zoth rallies his physical defenses, attacking enemies with massive growth-covered tentacles, eye stalks, and antibodies, retreating at 50% health.
Fury of N'Zoth
Madness Bomb
Spell details
Adaptive Membrane
Spell detailsIn Mythic difficulty, players can be targeted by Adaptive Membrane.
Mental Decay
Spell details
Mandible Slam
Spell details
Growth-Covered Tentacle
Spell details
Horrific Hemorrhage
Spell details
Interconnectedness
Spell detailsGaze of Madness
Breed Madness
Spell details
Interconnectedness
Spell detailsWrathion
Anchor of Sanity
Spell details
Ashjra'kamas, Shroud of Resolve
Spell detailsStage Two: Subcutaneous Tunnel
N'Zoth recovers within a subcutaneous layer of the carapace, healing from growths along the cavern walls and restricting players with regenerating cysts. While any Synthesis Growths remain, N'Zoth is immune to all damage. N'Zoth retreats again upon reaching 40% health. In Mythic difficulty, Wrathion no longer provides players with aid in Stage 2, and N'Zoth retreats immediately upon all Synthesis Growths being defeated.
Fury of N'Zoth
Madness Bomb
Spell details
Adaptive Membrane
Spell detailsIn Mythic difficulty, players can be targeted by Adaptive Membrane.
Mental Decay
Spell details
Eternal Darkness
Spell details
Occipital Blast
Spell details
Mandible Slam
Spell detailsMycelial Cyst
Synthesis Growth
In Mythic difficulty, Synthesis Growths expel Nightmare Antigens upon death.
Synthesis
Spell detailsNightmare Antigen
Wrathion
Anchor of Sanity
Spell details
Ashjra'kamas, Shroud of Resolve
Spell detailsStage Three: Locus of Infinite Truths
N'Zoth assaults players with his full suite of remaining defenses while they no longer have Wrathion's aid.
Fury of N'Zoth
Insanity Bomb
Spell details
Adaptive Membrane
Spell detailsIn Mythic difficulty, players can be targeted by Adaptive Membrane.
Mental Decay
Spell details
Eternal Darkness
Spell details
Infinite Darkness
Spell details
Mandible Slam
Spell details
Thrashing Tentacle
Spell details
Cyst Genesis
Spell detailsMycelial Cyst
Ability Spells
Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.
Sanity
Physical · Instant
N'Zoth assaults players' Sanity throughout the encounter. When your Sanity reaches 0, N'Zoth invades your mind fully, granting.
Gift of N'Zoth
Shadow · Instant · Lasts 20 sec
Blesses an insane player with 100% increased damage done and 100% healing done, but causes the player to become a after 20 sec.
Servant of N'Zoth
Shadow · Instant
Severs a target's connection to Sanity, increasing their health by 100%, charming them permanently, and causing them to do N'Zoth's bidding, casting.
Mental Decay
Shadow · Instant · Lasts 12 sec
Madness Bomb
Shadow · Instant · Lasts 12 sec
Plants the seed of madness in targets. After 12 sec this seed explodes inflicting Shadow damage and fearing enemies for 2 sec. Non-targeted Players affected by the explosion lose Sanity.
Adaptive Membrane
Shadow · Instant · Lasts 12 sec
Shields a target, absorbing damage for 12 sec. While present the target is immune to Crowd Control and is unable to be slowed to below 100% of normal speed. If the shield is broken before the duration expires, all damage done to the shield is inflicted to the target. Additionally, this triggers.
Fragment of Sanity
Physical · Instant
Forms an orb of Sanity nearby for 15 sec. Restores Sanity to a player upon contact.
Shard of Sanity
Physical · Instant
Forms a large orb of Sanity nearby for 20 sec. Restores Sanity all players within upon contact.
Mandible Slam
Physical · 1 sec cast
Slams a target with a void-empowered attack, inflicting Physical damage. Additionally, this triggers.
Black Scar
Shadow · Instant · Lasts 41 sec
Chars the target with void magic, inflicting Shadow damage and increases the damage the target takes from by 100%. This effect stacks.
Growth-Covered Tentacle
Physical · 7 sec cast · Lasts 1 min
A Growth-Covered Tentacle slams down knocking back and inflicting Nature damage to targets struck. After 1 min, each remaining bursts, inflicting Shadow damage to all players.
Horrific Gland
Shadow · Instant
Expunges a globule of fluid, inflicting Shadow damage to targets within 5 yards of the point of impact, forming a Nightmare Antigen.
Nightmare Antibody
Shadow · Instant · Lasts 4 sec
Successful melee attacks sap the target's potency, inflicting Shadow damage, decreasing haste by 5% and reducing their movement speed by 5% for 4 sec. This effect stacks.
Adaptive Antigen
Shadow · Instant
The Nightmare Antigen gains Adaptive Antigen periodically, increasing damage done by 10% and preventing them from being slowed below 10% of normal speed. This effect stacks.
Interconnectedness
Physical · Instant
When all Horrific Hemorrhages are defeated, the Growth-Covered Tentacle recedes and N'Zoth suffers.2% of total health for each Horrific Hemorrhage in damage.
Breed Madness
Shadow · 3 sec cast · Lasts 12 sec
Blasts several targets with cerebral force, inflicting increasing Shadow damage, up to, every 1 sec for 12 sec. Invokes and when interrupted or when the channel completes.
Maddening Eruption
Shadow · Instant
Explodes with otherworldly power, draining Sanity and inflicting Shadow damage to all players.
Anchor of Sanity
Physical · Instant · Lasts 10080 min
Channels a field of willpower, periodically restoring the Sanity of players.
Grace of the Black Prince
Physical · Instant · Lasts 10 sec
Movement speed increased by 40% for 10 sec.
Drops
Loot the dungeon journal lists for this encounter in Ny'alotha, the Waking City.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Adventure Guide Entry
The in-game Adventure Guide text for the Carapace of N'Zoth encounter in Ny'alotha, the Waking City.
At the center of Ny'alotha stands a dread mountain of flesh, teeming with eyes and tendrils of unfettered corruption. Madness itself seeps from the writhing mass, eroding the sanity of all who approach it. This is the heart of the Black Empire, N'Zoth's seat of power, the body of a god.
What Each Drop Is
The Carapace of N'Zoth encounter lists 11 items in the dungeon journal, item level 95. Equip slots covered: Legs, Feet, Head, One-Hand, Hands, Shoulder, Chest and Waist. Every piece binds when picked up, so none of it reaches the Auction House.
- Corporeal Supplicant's Trousers Legs (Cloth), item level 95, requires level 50. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Versatility. A vendor pays 82 gold51 silver for it.
- Corpuscular Leather Greaves Feet (Leather), item level 95, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 61 gold10 silver for it.
- Helm of Actualized Visions Head (Mail), item level 95, requires level 50. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 58 gold28 silver for it.
- Lurker's Piercing Gaze One-Hand (One-Handed Mace), item level 95, requires level 50. Bind on Pickup. Stats: Strength, Stamina, Haste and Mastery. A vendor pays 107 gold44 silver for it.
- Mirage-Weaver's Gauntlets Hands (Plate), item level 95, requires level 50. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 40 gold16 silver for it.
- Pauldrons of Infinite Darkness Shoulder (Plate), item level 95, requires level 50. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 57 gold19 silver for it.
- Shard of the Black Empire One-Hand (Dagger), item level 95, requires level 50. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 107 gold1 silver for it.
- Shgla'yos, Astral Malignity One-Hand (One-Handed Sword), item level 95, requires level 50. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 107 gold4 silver for it.
- Spaulders of Miasmic Mycelia Shoulder (Cloth), item level 95, requires level 50. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 59 gold59 silver for it.
- Tortured Fleshbeast Cuirass Chest (Leather), item level 95, requires level 50. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 79 gold31 silver for it.
- Watcher's Scheming Girdle Waist (Mail), item level 95, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Versatility. A vendor pays 40 gold16 silver for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
4 achievements list a victory over Horrific Hemorrhage among their criteria.