Tooltip
Deals 11.6982 Arcane damage every second.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Arcane Missiles is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. It triggers Arcane Missiles.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 3 times over the full 3 sec. It triggers Arcane Missiles.
What it does
Arcane Missiles is a spell with an instant cast, a range of 40 yards, a 5 sec cooldown and effects that last 3 sec. When cast it applies an aura and applies an aura every 1 sec. It also casts Arcane Missiles (record #109900).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Effect #1 | Apply Aura (6) Aura type id 4 Trigger spell: Arcane Missiles |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Arcane Missiles |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.