Tooltip
Arcane Enchantments channel Armageddon. Upon completion of the channel, they inflict 50.378 Arcane damage to all enemies and knock them back.
How it works
Armageddon is built from 4 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 50.378. Its area radius is 1000 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 100. Its area radius is 1000 yards.
- Effect 3 is Instakill (effect type 1).
- Effect 4 is Dummy (effect type 3).
What it does
Armageddon is an Arcane spell with an instant cast and an unlimited range. When cast it deals Arcane damage (base value 50.378) in a 1000 yard radius, has a Knock Back effect in a 1000 yard radius and kills the target outright.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 1000 yards (One Thousand Yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 50.378 Radius: 1000 yards |
| Effect #2 | Knock Back (98) Value: 100 Misc value: 200 Radius: 1000 yards |
| Effect #3 | Instakill (1) |
| Effect #4 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Armageddon appears in: 1 boss encounter.
Boss encounters
- Spellblade Aluriel in The Nighthold
Journal section: Master of the Arcane > Animate: Arcane Orb
Encounter creatures: Fiery Enchantment, Icy Enchantment, Arcane Enchantment, Spellblade AlurielRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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