Spell
Ascendance
Nature
Maelstrom Weapon spenders have a 0.5.1% chance to unleash Doom Winds per Maelstrom Weapon spent while Ascendance is not active.
Tooltip
Maelstrom Weapon spenders have a 0.5.1% chance to unleash Doom Winds per Maelstrom Weapon spent while Ascendance is not active.
How it works
- Effect 1 is School Damage (effect type 2). It scales with 1.0781 times attack power. Its area radius is 8 yards.
What it does
Ascendance is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Attack power coefficient: 1.0781 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.