Tooltip
The caster lets out a massive roar, causing all players to flee in fear for 3 sec, inflicting Shadow damage every 1 sec.
How it works
Its dispel type is client id 1.
Bellowing Roar is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 20 per tick. Its area radius is 30 yards. It ticks every 1 sec, 3 times over the full 3 sec (60 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 7. Its area radius is 30 yards.
What it does
Bellowing Roar is a Shadow spell with a 5 sec cast, a range of 50 yards and effects that last 3 sec. When cast it applies an aura in a 30 yard radius every 1 sec and applies an aura in a 30 yard radius. The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | 5 sec |
| Duration | 3 sec |
| Mechanic | Fleeing |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 70 Value: 20 Radius: 30 yards Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 7 Radius: 30 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.