Tooltip
Your damaging spells and abilities have the chance to grant, increasing your lowest secondary stat for 15 sec.
When an allied player dies, gain of your highest secondary stat for 15 sec. This effect can only occur once every 5 min.
This effect is augmented by Darkmoon Sigil: Blood.
How it works
Blood is built from 2 client effects, applied in this order:
What it does
Blood is a Holy spell with an instant cast and a range of 30 yards. When cast it applies an aura. It also casts Blood (record #1245012) and Blood (record #1245965).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 285 Trigger spell: Blood |
| Effect #2 | Apply Aura (6) Aura type id 285 Trigger spell: Blood |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
- Darkmoon Deck: BloodOn Equip
- Darkmoon Dominion: BloodOn Equip
Used by
Where is this spell used?
Blood appears in: 2 spells that cast it and 2 items (listed under Provided by).
Spells that cast it
- Farstrider's GuileTriggers this spell
- BloodTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Blood at Wowhead (opens Wowhead in a new tab)