How it works
Its aura procs every time its trigger condition is met.
Blood is built from 2 client effects, applied in this order:
- Effect 1 is Area Aura (Raid) (effect type 65). It applies aura type 4. Its area radius is 40 yards.
- Effect 2 is Area Aura (Raid) (effect type 65). It applies aura type 4. Its area radius is 40 yards.
What it does
Blood is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura to the raid in a 40 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Effect #1 | Area Aura (Raid) (65) Aura type id 4 Radius: 40 yards |
| Effect #2 | Area Aura (Raid) (65) Aura type id 4 Radius: 40 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Blood appears in: 2 spells that cast it.
Spells that cast it
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Blood at Wowhead (opens Wowhead in a new tab)