How it works
Blood is built from 5 client effects, applied in this order:
- Effect 1 is Quest Complete (effect type 16).
- Effect 2 is effect type 139, which the datamine does not name.
- Effect 3 is effect type 139, which the datamine does not name.
- Effect 4 is effect type 90, which the datamine does not name.
- Effect 5 is Trigger Spell (effect type 64). It triggers Acquisition Spec Confirmation Dialogue.
What it does
Blood is a spell with an instant cast and no range (it targets the caster). When cast it has a Quest Complete effect. It also casts Acquisition Spec Confirmation Dialogue.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Quest Complete (16) Misc value: 43965 |
| Effect #2 | Effect 139 Misc value: 43966 |
| Effect #3 | Effect 139 Misc value: 43967 |
| Effect #4 | Effect 90 Misc value: 112077 |
| Effect #5 | Trigger Spell (64) Trigger spell: Acquisition Spec Confirmation Dialogue |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.