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Blood

Spell

Blood

Holy

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Instant castMedium Range

Your damaging spells and abilities have the chance to grant, increasing your lowest secondary stat for 15 sec.

Blood

Tooltip

Your damaging spells and abilities have the chance to grant, increasing your lowest secondary stat for 15 sec.

When an allied player dies, gain of your highest secondary stat for 15 sec. This effect can only occur once every 5 min.

How it works

Blood is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 285. It triggers Blood.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 285. It triggers Blood.

What it does

Blood is a Holy spell with an instant cast and a range of 30 yards. When cast it applies an aura. It also casts Blood (record #1245012) and Blood (record #1245965).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly
Range30 yards (Medium Range)
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 285
Trigger spell: Blood
Effect #2Apply Aura (6)
Aura type id 285
Trigger spell: Blood

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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