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Bloodletting

Spell

Bloodletting

Physical

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Instant castSelf Only

Leap to a player, then slash all players for 6 Physical damage plus 4.5 Physical damage every 2 sec for 8 sec.

Bloodletting

Tooltip

Leap to a player, then slash all players for 6 Physical damage plus 4.5 Physical damage every 2 sec for 8 sec.

How it works

Its aura procs every time its trigger condition is met.

Bloodletting is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 6. Its area radius is 4 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4.5 per tick. It applies the bleeding mechanic. Its area radius is 4 yards. It ticks every 2 sec, 4 times over the full 8 sec (18 base in total).

What it does

Bloodletting is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it deals Physical damage (base value 6) in a 4 yard radius and applies an aura with the bleeding mechanic in a 4 yard radius every 2 sec. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration8 sec
Proc chanceAlways
Max stacks5
Effect #1School Damage (2)
Value: 6
Radius: 4 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 4.5
Mechanic: Bleeding
Radius: 4 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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