Tooltip
Leap to a player, then slash all players for 6 Physical damage plus 4.5 Physical damage every 2 sec for 8 sec.
How it works
Its aura procs every time its trigger condition is met.
Bloodletting is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 6. Its area radius is 4 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4.5 per tick. It applies the bleeding mechanic. Its area radius is 4 yards. It ticks every 2 sec, 4 times over the full 8 sec (18 base in total).
What it does
Bloodletting is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it deals Physical damage (base value 6) in a 4 yard radius and applies an aura with the bleeding mechanic in a 4 yard radius every 2 sec. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 8 sec |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | School Damage (2) Value: 6 Radius: 4 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 4.5 Mechanic: Bleeding Radius: 4 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.