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Bloodletting

Spell

Bloodletting

Physical

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0.6 secEight yards

Inflicts Physical damage to all nearby enemies and causes them to bleed.

Bloodletting

Tooltip

Inflicts Physical damage to all nearby enemies and causes them to bleed.

How it works

Bloodletting is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 200. Its area radius is 6 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 25 per tick. It applies the bleeding mechanic. Its area radius is 6 yards. It ticks every 2 sec, 4 times over the full 8 sec (100 base in total).

What it does

Bloodletting is a Physical spell with a 0.6 sec cast, a range of 8 yards and effects that last 8 sec. When cast it deals Physical damage (base value 200) in a 6 yard radius and applies an aura with the bleeding mechanic in a 6 yard radius every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range8 yards (Eight yards)
Cast time0.6 sec
Duration8 sec
Effect #1School Damage (2)
Value: 200
Radius: 6 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 25
Mechanic: Bleeding
Radius: 6 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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