Tooltip
Inflicts Physical damage to all nearby enemies and causes them to bleed.
How it works
Bloodletting is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 200. Its area radius is 6 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 25 per tick. It applies the bleeding mechanic. Its area radius is 6 yards. It ticks every 2 sec, 4 times over the full 8 sec (100 base in total).
What it does
Bloodletting is a Physical spell with a 0.6 sec cast, a range of 8 yards and effects that last 8 sec. When cast it deals Physical damage (base value 200) in a 6 yard radius and applies an aura with the bleeding mechanic in a 6 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8 yards (Eight yards) |
| Cast time | 0.6 sec |
| Duration | 8 sec |
| Effect #1 | School Damage (2) Value: 200 Radius: 6 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 25 Mechanic: Bleeding Radius: 6 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.