Tooltip
5.59756 Fire damage inflicted every second while standing within the area of effect.
How it works
Its aura procs every time its trigger condition is met.
Burning Ground is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5.5976 per tick. It ticks every 1 sec, 300 times over the full 5 min (1679.28 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 260. Its base value is 50000.
What it does
Burning Ground is a Fire spell with an instant cast, an unlimited range and effects that last 5 min. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 50 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 1000 yards (One Thousand Yards) |
| Cast time | Instant |
| Duration | 5 min |
| Proc chance | Always |
| Max stacks | 50 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 5.5976 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 260 Value: 50000 Misc value: 1254, 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Burning Ground appears in: 1 boss encounter.
Boss encounters
- Spellblade Aluriel in The Nighthold
Journal section: Master of Fire > Detonate: Searing Brand
Encounter creatures: Fiery Enchantment, Icy Enchantment, Arcane Enchantment, Spellblade AlurielRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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