Tooltip
As the flames burn out a final burst of Fire damage hits all players for 21 Fire damage. Burnout's damage is increased based on the number of applications of Rising Flames that triggered the burnout.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 21. Its area radius is 100 yards.
What it does
Burnout is a Fire spell with an instant cast and a range of 100 yards. When cast it deals Fire damage (base value 21) in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 21 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Burnout appears in: 2 boss encounters.
Boss encounters
- Jadefire Masters in Battle of Dazar'alor
Journal section: Anathos Firecaller > Fireball > Rising Flames; Team Attacks > The Serpent and the Phoenix > Blazing Phoenix > Rising Flames
Encounter creatures: Ma'ra Grimfang, Anathos FirecallerRaid boss ability - Jadefire Masters in Battle of Dazar'alor
Journal section: Manceroy Flamefist > Fireball > Rising Flames; Team Attacks > The Serpent and the Phoenix > Blazing Phoenix > Rising Flames
Encounter creatures: Manceroy Flamefist, MestrahRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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