Spell
Burrow
Physical
Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 sec.
Tooltip
Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 sec.
When the effect ends, enemies within 6 yards are knocked in the air and take Physical damage.
How it works
Burrow is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its area radius is 6 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 130. Its area radius is 6 yards.
What it does
Burrow is a Physical spell with an instant cast and a range of 40 yards. When cast it deals Physical damage in a 6 yard radius. The client files the whole spell under the knockbacked mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Mechanic | Knockbacked |
| Effect #1 | School Damage (2) Radius: 6 yards |
| Effect #2 | Effect 144 Value: 130 Radius: 6 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.