Tooltip
The caster stomps the ground and causes rocks to fall, inflicting Nature damage to players of the impact.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Cave In is built from 4 client effects, applied in this order:
What it does
Cave In is a Nature spell with a 1.5 sec cast, no range (it targets the caster) and a 4 sec cooldown. It also casts Cave In (record #452098) and Cave In (record #452103).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Cooldown | 4 sec |
| Global cooldown | None |
| Effect #1 | Trigger Spell (64) Misc value: 75 Trigger spell: Cave In |
| Effect #2 | Trigger Spell (64) Misc value: 150 Trigger spell: Cave In |
| Effect #3 | Trigger Spell (64) Misc value: 300 Trigger spell: Cave In |
| Effect #4 | Trigger Spell (64) Misc value: 450 Trigger spell: Cave In |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.