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Cave In

Spell

Cave In

Nature

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1.5 sec4 sec cooldownSelf Only

The caster stomps the ground and causes rocks to fall, inflicting Nature damage to players of the impact.

Cave In

Tooltip

The caster stomps the ground and causes rocks to fall, inflicting Nature damage to players of the impact.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Cave In is built from 4 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It triggers Cave In.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Cave In.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Cave In.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers Cave In.

What it does

Cave In is a Nature spell with a 1.5 sec cast, no range (it targets the caster) and a 4 sec cooldown. It also casts Cave In (record #452098) and Cave In (record #452103).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time1.5 sec
Cooldown4 sec
Global cooldownNone
Effect #1Trigger Spell (64)
Misc value: 75
Trigger spell: Cave In
Effect #2Trigger Spell (64)
Misc value: 150
Trigger spell: Cave In
Effect #3Trigger Spell (64)
Misc value: 300
Trigger spell: Cave In
Effect #4Trigger Spell (64)
Misc value: 450
Trigger spell: Cave In

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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