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Cave In

Spell

Cave In

Nature

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Instant castVision Range (AOI)

Nature spell.

Cave In

How it works

Cave In is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 25. Its area radius is 7 yards.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 75. Its area radius is 7 yards.

What it does

Cave In is a Nature spell with an instant cast and a range of 100 yards. When cast it deals Nature damage (base value 25) in a 7 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Vision Range (AOI))
Cast timeInstant
Effect #1School Damage (2)
Value: 25
Radius: 7 yards
Effect #2Effect 144
Value: 75
Misc value: 100
Radius: 7 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Cave In appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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