Tooltip
The force of the slam causes rocks to fall, inflicting Nature damage to players of each impact.
How it works
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 250. Its area radius is 4 yards.
What it does
Cave In is a Nature spell with an instant cast and a range of 100 yards. When cast it deals a percentage of weapon damage (base value 250) in a 4 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Weapon % Damage (31) Value: 250 Radius: 4 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Cave In appears in: 2 spells that cast it.
Spells that cast it
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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